Hairdo1-1 Posted September 3, 2024 Posted September 3, 2024 Until (if ever) the ground AI can actually adapt to the battlefield to do things like fall back or take cover, can we have a setting to make the ground units very inaccurate as a way to simulate a ground battle a little better? 1
razo+r Posted September 3, 2024 Posted September 3, 2024 How exactly would reduced accuracy make ground war being simulated better? 1
Gunfreak Posted September 3, 2024 Posted September 3, 2024 5 hours ago, razo+r said: How exactly would reduced accuracy make ground war being simulated better? Because now infantry or tanks will wipe each other out in seconds. Naturally that doesn't happen in real life 2 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Gunfreak Posted September 3, 2024 Posted September 3, 2024 5 hours ago, Hairdo1-1 said: Until (if ever) the ground AI can actually adapt to the battlefield to do things like fall back or take cover, can we have a setting to make the ground units very inaccurate as a way to simulate a ground battle a little better? You can't do anything with the accuracy, but you can make units immortal or invisible to other AI. Then have ground units fire at points. That way you'll have ground battles that last longer. The invisibility and immortality can be turned of at moments you feel appropriate 2 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
upyr1 Posted September 5, 2024 Posted September 5, 2024 On 9/3/2024 at 6:14 AM, razo+r said: How exactly would reduced accuracy make ground war being simulated better? I've seen estimates that the military expends about 45,000 rounds per every enemy killed. 2
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