Ramstein Posted September 8, 2024 Posted September 8, 2024 (edited) i have an issue with the Apache,, I turn it to armed and fly and when I go to fire hellfires nothing happens, and have to unarm and re-arm for to work... am i arming it too soon? should not it arm as long as it is up, running, and initialized from hot start? it like even though arm light is on, it is truly not armed and must shut it off then back on... (all backseat) Edited September 8, 2024 by Ramstein ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
LuseKofte Posted September 8, 2024 Posted September 8, 2024 You need to be off the ground to arm both weapons and flares.
corbu1 Posted September 8, 2024 Posted September 8, 2024 When you arm on the ground that is only possible with ground override in combination and that is for testing purposes mainly. Arm the weapons after lift off to be safe via master arm Button. Chaff can only be armed in the air via WPN - ASE pages. Flares will be armed via CMWS. You can turn the arm switch already on the ground, but while wheels have contact to ground flares are saved automatically. Once you lift off the flares get armed then… 1 DCS Version: 2.9.13.6818 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 32GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
ShuRugal Posted September 18, 2024 Posted September 18, 2024 On 9/8/2024 at 5:30 AM, corbu1 said: When you arm on the ground that is only possible with ground override in combination and that is for testing purposes mainly. Arm the weapons after lift off to be safe via master arm Button. Chaff can only be armed in the air via WPN - ASE pages. Flares will be armed via CMWS. You can turn the arm switch already on the ground, but while wheels have contact to ground flares are saved automatically. Once you lift off the flares get armed then… I have noticed through Early Access that a lot of people seem to have developed a habit of "pre-arming" the helicopter with ground-override before takeoff so they don't have to do it in the air. Now that the weapon pylons are remaining safed after takeoff when Ground Override is used, i suspect a lot of people are going to have to learn to break this habit.
AirSenpai Posted September 18, 2024 Posted September 18, 2024 3 hours ago, ShuRugal said: I have noticed through Early Access that a lot of people seem to have developed a habit of "pre-arming" the helicopter with ground-override before takeoff so they don't have to do it in the air. Now that the weapon pylons are remaining safed after takeoff when Ground Override is used, i suspect a lot of people are going to have to learn to break this habit. arm, disarm, arm. have fun! 1
Greyman Posted February 6 Posted February 6 Can anyone think of a reason why the master arm switch might not be too keen on being returned to the safe position, as that's what I've had recently? It just stays in armed and when I try to toggle it off, with either a mouse click or the bound push button on my HOTAS, I get a voice, the CPG presumably, telling me that I'm armed. As a relative newb, it's probably something I'm doing wrong, but need help figuring out what.
ED Team Raptor9 Posted February 6 ED Team Posted February 6 Any time George, as the AI CPG, is using the TADS (meaning it is not slaved to fixed forward), he will arm the aircraft which allows him to fire the laser. If you safe the aircraft, this conflicts with his assigned task, which is to use the TADS to acquire and/or engage targets. Therefore he will set the aircraft back to arm so he can continue to perform his assigned task. If you want to safe the aircraft, you must command him to stop using the TADS by pressing Down-Short with the AI interface displayed. 1 Afterburners are for wussies...hang around the battlefield and dodge tracers like a man. DCS Rotor-Head
Greyman Posted February 6 Posted February 6 Thankyou muchly for that. With him saying "armed" it did appear to be more of a human interaction mistake, on my part, than a mechanical or electrical issue, but I'd not come across that Down-short command yet, so all's good.
FalcoGer Posted February 23 Posted February 23 I noticed that rearming with ground override and master arm has the missiles safed regardless. Simply cycle after rearm, or rearm with master arm safe.
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