Blaze Posted March 3, 2011 Share Posted March 3, 2011 +1 on the updated ModelViewer. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
snowbird2 Posted March 3, 2011 Share Posted March 3, 2011 +2 x2:thumbup: Link to comment Share on other sites More sharing options...
luckybob9 Posted March 3, 2011 Share Posted March 3, 2011 I will need to see if I can release it. Is there not a version someplace in the a10c directory? There was one included in the BS and FC2 install. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
Blaze Posted March 3, 2011 Share Posted March 3, 2011 There are lua's and cfg's named modelviewer and are associated with it, but I searched everywhere and have not found the .exe i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
Blaze Posted March 4, 2011 Share Posted March 4, 2011 Just checked again, in the "Config\Modelviewer" folder there is a ModelViewer.pjd, which is a project file for DialogBlocks. I opened it in the program and got the ModelViewer in an unusable project state, but I don't know how to compile it. :/ Side note: A lot of new features in this version. Very Nice! :D i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
luckybob9 Posted March 4, 2011 Share Posted March 4, 2011 Check the root a10c directory. that is where it was for older products. I am not at my desktop so I can not check right now. or search your entire harddrive for modelviewer.exe Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted March 4, 2011 Share Posted March 4, 2011 Check the root a10c directory. that is where it was for older products. I am not at my desktop so I can not check right now. or search your entire harddrive for modelviewer.exe It wasn't included in the release. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Blaze Posted March 4, 2011 Share Posted March 4, 2011 It wasn't included in the release. Nate Figured. I guess they're waiting until the new plugins package is ready for release... i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
Falcon_S Posted March 29, 2011 Share Posted March 29, 2011 Hi guys! Trying to add roads on the Crimea part of terain. I`m load old roads.rn2 form fc1.12 in 3ds Max and roads.rn2 file from FC2.0. Now i see all roads but how to export it. Is this possible? For the beginning i wanna add only small part of road just to see changes on the map and make that road to be a road in the game. Can someone help me please? 1. How to add more roads in curently roads.rn2 file? 2. Can i import/export it from old road.rn2 file? 3. Is roads.rn2 only one file to edit if i wanna do this? 4. What procedure for export (edit road.rn2) in 3ds max? (i have ED plugins) I apreciate any help, Thanks! Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH! Link to comment Share on other sites More sharing options...
orangestring Posted April 8, 2011 Share Posted April 8, 2011 Hi all! I'm new to Max so please bare with me :) I have managed to get terrain into FC2.. Now I'm trying to make shore lines. In the materials there is only "Beach" and this only seems to work if applied to a line. Any help/ideas would be greatly appreciated! Thanks Link to comment Share on other sites More sharing options...
BS_Fighter Posted May 10, 2011 Share Posted May 10, 2011 When can we count on the publication of the new 3ds Dev. tools for the DCS-A10C Terrain incl. .sup3 Onlay support? Or will there not be this for the public any more? Link to comment Share on other sites More sharing options...
Almazi Posted May 10, 2011 Share Posted May 10, 2011 Documentation will be available, but later. I'm the one who writes it. I've no time for it currently. See documentation available now. Terra Incognita Link to comment Share on other sites More sharing options...
aaron886 Posted May 10, 2011 Share Posted May 10, 2011 No pressure Almazi. It's complicated stuff, so the people who can't get through with the instructions and resources already available are probably in over their head! (Which is nearly me... :D) Link to comment Share on other sites More sharing options...
xXstubbifiedXx Posted May 10, 2011 Share Posted May 10, 2011 Are there plans to update these tools at all to work with newer versions of 3dsmax? I've upgraded to 2012 recently but I'd love to work on some terrain stuff. Sadly, Autodesk doesn't let you back down on revisions even when you buy a new version =\ [sIGPIC][/sIGPIC] -------------------------------------------------- Joshua Stubbles, Environment Artist - i5-2400K @ 3.8ghz | Thermaltake Frio CPU cooling | ASUS P8P67 Pro Rev3.1 | 8GB Corsair Dominator @1600mhz | 2x GeForce GTS250 SLI AF2 | 2x WDHDD 500GB RAID 0 | Thermaltake Armor case | Thermaltake Tough Power 850w PSU | Samsung BX2440X | BenQ FP202W | Saitek X52 Pro | Thrustmaster Cougar MFD | TrackIR4 Pro Link to comment Share on other sites More sharing options...
empeck Posted May 10, 2011 Share Posted May 10, 2011 Sadly, Autodesk doesn't let you back down on revisions even when you buy a new version =\ You can use up to three previous revisions, but you have to join subscription program. http://download.autodesk.com/us/subctr/pdfs/WW_Subscription_Program_Guide_SOE.pdf Page seven. Link to comment Share on other sites More sharing options...
xXstubbifiedXx Posted May 10, 2011 Share Posted May 10, 2011 Yeah, which I'm not a part of =\ Having to buy in to the sub program isn't worth it just to make DCS terrain, heh. I only upgrade every few years, so I don't think the cost of joining it is worth it. [sIGPIC][/sIGPIC] -------------------------------------------------- Joshua Stubbles, Environment Artist - i5-2400K @ 3.8ghz | Thermaltake Frio CPU cooling | ASUS P8P67 Pro Rev3.1 | 8GB Corsair Dominator @1600mhz | 2x GeForce GTS250 SLI AF2 | 2x WDHDD 500GB RAID 0 | Thermaltake Armor case | Thermaltake Tough Power 850w PSU | Samsung BX2440X | BenQ FP202W | Saitek X52 Pro | Thrustmaster Cougar MFD | TrackIR4 Pro Link to comment Share on other sites More sharing options...
Almazi Posted May 11, 2011 Share Posted May 11, 2011 Hi guys!... 1. How to add more roads in curently roads.rn2 file? 2. Can i import/export it from old road.rn2 file? 3. Is roads.rn2 only one file to edit if i wanna do this? 4. What procedure for export (edit road.rn2) in 3ds max? (i have ED plugins)... 1.Script Editor - Spline edit 2.can not be in OLD FILE! 3. this file only for rewriting 4. http://en.wiki.eagle.ru/wiki/MaxExportRoads_eng. good luck! I will answer to your questions. Terra Incognita Link to comment Share on other sites More sharing options...
xXstubbifiedXx Posted May 16, 2011 Share Posted May 16, 2011 Sorry to sound like a broken record here guys, but I'd really like to get an official word on whether or not the terrain tools/plugins/scripts are going to be updated to Max 2012. I really would like to start on a new theatre in the near future ;D Any info would be great! [sIGPIC][/sIGPIC] -------------------------------------------------- Joshua Stubbles, Environment Artist - i5-2400K @ 3.8ghz | Thermaltake Frio CPU cooling | ASUS P8P67 Pro Rev3.1 | 8GB Corsair Dominator @1600mhz | 2x GeForce GTS250 SLI AF2 | 2x WDHDD 500GB RAID 0 | Thermaltake Armor case | Thermaltake Tough Power 850w PSU | Samsung BX2440X | BenQ FP202W | Saitek X52 Pro | Thrustmaster Cougar MFD | TrackIR4 Pro Link to comment Share on other sites More sharing options...
Almazi Posted May 18, 2011 Share Posted May 18, 2011 no. for 3ds max 2012 will not be plug-ins Terra Incognita Link to comment Share on other sites More sharing options...
xXstubbifiedXx Posted May 18, 2011 Share Posted May 18, 2011 no. for 3ds max 2012 will not be plug-ins So much for doing new terrain then :'( You guys should really update the tools. Max 2012 is far superior in every way to Max 8/2008. Way better tools and viewport performance (6million+ tri meshes run over 60fps). [sIGPIC][/sIGPIC] -------------------------------------------------- Joshua Stubbles, Environment Artist - i5-2400K @ 3.8ghz | Thermaltake Frio CPU cooling | ASUS P8P67 Pro Rev3.1 | 8GB Corsair Dominator @1600mhz | 2x GeForce GTS250 SLI AF2 | 2x WDHDD 500GB RAID 0 | Thermaltake Armor case | Thermaltake Tough Power 850w PSU | Samsung BX2440X | BenQ FP202W | Saitek X52 Pro | Thrustmaster Cougar MFD | TrackIR4 Pro Link to comment Share on other sites More sharing options...
Almazi Posted May 19, 2011 Share Posted May 19, 2011 New tools are being developed for new versions. Old tools are not supported by more Terra Incognita Link to comment Share on other sites More sharing options...
xXstubbifiedXx Posted May 20, 2011 Share Posted May 20, 2011 New tools are being developed for new versions. Old tools are not supported by more big big smile on my face, you sneaky rascal! Thanks for the info. [sIGPIC][/sIGPIC] -------------------------------------------------- Joshua Stubbles, Environment Artist - i5-2400K @ 3.8ghz | Thermaltake Frio CPU cooling | ASUS P8P67 Pro Rev3.1 | 8GB Corsair Dominator @1600mhz | 2x GeForce GTS250 SLI AF2 | 2x WDHDD 500GB RAID 0 | Thermaltake Armor case | Thermaltake Tough Power 850w PSU | Samsung BX2440X | BenQ FP202W | Saitek X52 Pro | Thrustmaster Cougar MFD | TrackIR4 Pro Link to comment Share on other sites More sharing options...
T-Bone Posted May 21, 2011 Share Posted May 21, 2011 Old tools are not supported anymore? :-\ [sIGPIC][/sIGPIC] Asus G72GX | CPU: Core 2 Duo Overclocked @ 2.9Ghz | Memory 6GB DDR2 | Graphics Card: nVidia GTX 260m 1GB | OS: Windows 7 Home Premium | Monitor: Samsung 32" LCD LOMAC 1.0 to FC 1.12 System RIP (2003-2010) | AMD Athlon 64 3000+ overclocked to 2565MHz | NVidia Geforce 7800 GS AGP 256 MB | 1GB Kingston PC2700 DDR DRAM | Windows 2000 with SP4 Link to comment Share on other sites More sharing options...
Almazi Posted May 23, 2011 Share Posted May 23, 2011 not supported Terra Incognita Link to comment Share on other sites More sharing options...
BS_Fighter Posted May 24, 2011 Share Posted May 24, 2011 Documentation will be available, but later. I'm the one who writes it. I've no time for it currently. See documentation available now. Understand - in other words there will not be these "new" tools any more publicly, properly? Link to comment Share on other sites More sharing options...
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