crazyeddie Posted March 1 Author Posted March 1 An update to my Iviola Ivory Livery Pack, see the first pages of this thread for the original pack. You need the mod pack Civilian Assets Pack - Navy by Eightball - drop this pack into the liveries folder. Minor updates all round and I have added a few more eye candy liveries based on real or existing ships, with heaps of poetic licence !!! https://www.dropbox.com/scl/fi/4oheipufzcwsex9i5ejmh/CrazyEddies-Ievoli-Ivory-Livery-Pack-Updated.zip?rlkey=o6lv1tm9br3gn27lzsab0ku3x&st=g5rbg5ma&dl=0 2 5
flyingscotsman Posted March 3 Posted March 3 Should have worn the sunglasses before opening this page, yep they are bright enough all right. Logical when you think of having to find these things in grotty weather and then you find a cluster of dull coloured ones,,,,,,or worse a Grey Funnel line, ship cluster....Crabfat nightmare.(Translation...RAF for Royal Navy grey ships)....which all look the same, apart from the flat ones. But these look great, Thanks. 1
crazyeddie Posted March 3 Author Posted March 3 Most of the buggers we used to see in the North Sea were red Jock !!!!! I decided to go for variety over substance with a dash of rust ignored. 3
rem27 Posted March 5 Posted March 5 (edited) Hi Crazyeddie, I use your wonderful mod from the begining. I've noticied on the fuel m978 HMETT truck gives some problems with the liveries. Wenn I remove the HMETT .edm file from your folder static vehicles mod I can see the default liveries. Thank you for your mods. Best regards Edited March 6 by rem27 Intel® Core i7-7700K @4,20GHz - 64 Go RAM - GeForce GTX 1070 Ti - Windows Pro 64 bit - Stream Deck - HOTAS Warthog
Scoop Posted March 5 Posted March 5 The model name has changed to HMETT_M978 Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2, Latest DCS MT and VR only A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan
crazyeddie Posted March 6 Author Posted March 6 (edited) Many thanks Guys - I will update the Mod and create a new link. Updated original with new link on page 1. Here is a quick fix to save all that work - replace the edm and liveries with these, let them overwrite the older files. https://www.dropbox.com/scl/fi/sl9pxt21vhs65llbnpxpg/CrazyEddies-HEMTT-Livery-fix-5-March-25.zip?rlkey=iyrhl5kevnmstpbzwq3c1h8xp&st=9i82pahp&dl=0 Edited March 6 by crazyeddie 5 1
rem27 Posted March 6 Posted March 6 You are the beste man Thank you so mutch 1 Intel® Core i7-7700K @4,20GHz - 64 Go RAM - GeForce GTX 1070 Ti - Windows Pro 64 bit - Stream Deck - HOTAS Warthog
crazyeddie Posted 23 hours ago Author Posted 23 hours ago A couple of fictional Eye Candy Liveries for the Static Grumman Tracker and Tracer by NYChancellor: THESE ARE STATIC ONLY AIRCRAFT - available on the download site. https://www.digitalcombatsimulator.com/en/files/index.php?PAGEN_1=3 E1B https://www.digitalcombatsimulator.com/en/files/3338272/ S2 I say Fictional but they are quite close to reasonably accurate for a couple of them !!! The only Navy to fly the E1B Tracer was the USN, but I fancied a RAN one for myself so you can have a copy of that. https://www.dropbox.com/scl/fi/ke0iu7qnwjo5sxkh3t1wc/CrazyEddies-Grumman-Liveries.zip?rlkey=rkp8r8oy803954lyd2vcz5252&st=f5fk0t3o&dl=0 4
Scotch75 Posted 9 hours ago Posted 9 hours ago 14 hours ago, crazyeddie said: A couple of fictional Eye Candy Liveries for the Static Grumman Tracker and Tracer by NYChancellor: THESE ARE STATIC ONLY AIRCRAFT - available on the download site. https://www.digitalcombatsimulator.com/en/files/index.php?PAGEN_1=3 E1B https://www.digitalcombatsimulator.com/en/files/3338272/ S2 I say Fictional but they are quite close to reasonably accurate for a couple of them !!! The only Navy to fly the E1B Tracer was the USN, but I fancied a RAN one for myself so you can have a copy of that. https://www.dropbox.com/scl/fi/ke0iu7qnwjo5sxkh3t1wc/CrazyEddies-Grumman-Liveries.zip?rlkey=rkp8r8oy803954lyd2vcz5252&st=f5fk0t3o&dl=0 Hhhmmm, I downloaded the updated S2 Tracker and placed it in the correct path under .../Mods/tech, and it now does not show up in the ME to place as a static. The original does not show up either now. Love the liveries, well done. Cheers! W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM
Geschirre Posted 9 hours ago Posted 9 hours ago (edited) Quote Hhhmmm, I downloaded the updated S2 Tracker and placed it in the correct path under .../Mods/tech, and it now does not show up in the ME to place as a static. I put them in \Aircraft and they show just fine in structures. P.S. thanks for all the amazing liveries crazyeddie! Edited 9 hours ago by Geschirre thanks "A plan is a list of things that wont happen"
Scotch75 Posted 9 hours ago Posted 9 hours ago Hhhmmm, I downloaded the updated S2 Tracker and placed it in the correct path under .../Mods/tech, and it now does not show up in the ME to place as a static. I put them in \Aircraft and they show just fine in structures. P.S. thanks for all the amazing liveries crazyeddie!Do I need the old S2_Tracker folder as well? Tried the upgraded one under .../Mods/aircraft, and it still didn't show up in ME. Do I need to delete the "upgraded" out of the folder name?Cheers!Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM
crazyeddie Posted 5 hours ago Author Posted 5 hours ago I am using the original S2 Tracker - I did not realise he had updated it. How the Mod is named does not matter all that much In the updated version he has blanked out the Liveries line, see line below --Mounts relative paths for EDM, Textures and Liveries To make the liveries work just remove the -- in front of that line, it should now look like this. Mounts relative paths for EDM, Textures and Liveries You can create static model in several ways either in the tech folder or the aircraft folder, it does not really matter which you use as long as the details in liveries description.lua's are named correctly they will wotk in either setup, and the liveries line is activated (see above). Personally I put them in the sircraft folder but change the entry.lua's to make them structures, not as aircraft that dont fly !! Thats a bit too complicated to explain here but that will not affect how they show up in the liveries fiolder - use them as he has made them and make sure the line above is activated and they should show up under aircraft or structures. 1
crazyeddie Posted 4 hours ago Author Posted 4 hours ago I have had a quick olok at the updated S2 to see if there were any changes to the description.lua's. He has made a very small change to the radome texture but that should not affect anything in my liveries pack.
Scotch75 Posted 4 hours ago Posted 4 hours ago I am using the original S2 Tracker - I did not realise he had updated it. How the Mod is named does not matter all that much In the updated version he has blanked out the Liveries line, see line below --Mounts relative paths for EDM, Textures and Liveries To make the liveries work just remove the -- in front of that line, it should now look like this. Mounts relative paths for EDM, Textures and Liveries You can create static model in several ways either in the tech folder or the aircraft folder, it does not really matter which you use as long as the details in liveries description.lua's are named correctly they will wotk in either setup, and the liveries line is activated (see above). Personally I put them in the sircraft folder but change the entry.lua's to make them structures, not as aircraft that dont fly !! Thats a bit too complicated to explain here but that will not affect how they show up in the liveries fiolder - use them as he has made them and make sure the line above is activated and they should show up under aircraft or structures. Hey Eddie,Thanks for looking into this. The lua line you refer to, is that in S-2E_static.lua (in the updated folder)?If so, is that just a comment for the model maker in the lua file? It is in green text for me (using Notepad++).Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM
crazyeddie Posted 3 hours ago Author Posted 3 hours ago Yes, that's the line. Text colour makes no difference as far as I know. Those lines are VERY important, if they are not there, or are deactivated by putting the 2 -- in front, the item they refer to wont be seen by the Mod, so you could have no textures, or no liveries - if the shapes one is blocked with 2 -- then the mod wont work at all. It will often still appear in the ME, but it wont appear in the actual mission when you launch it. Normaly those lines should be in the entry.lua but some modders do it this way, and it usually still works. For a long time in the game you had to do it this way, then ED changed something and it didnt work any more - you then had to put them in the "mod name".lua after that, then somethuing changed again - its a bit of hit and miss with modding at times as to what still works and what doesnt. This what my entry.lua looks like for the S2, which is different to how the mod maker did it: I removed those 3 lines from the STrackerE.lua and put them into the entry.lua - I do this for every mod I use, trying to keep things to a set pattern incase of major game changes - I use a lot of mods and having to change a heap of them at the same time is a real pain. You can leave them in both files but they will be picked up in the dcs.logs as errors and that can make your dcs log VERY big - not a good idea when you are trying to fix a problem and have to look in the log to see what the problem is. dcs logs are a science in themselves, I struggle with them at times. local self_ID = "Tracker" declare_plugin(self_ID, { installed = true, -- if false that will be place holder , or advertising dirName = 'current_mod_path', version = "Beta", state = "installed", info = _("STrackerE"), }) --------------------------------------------------------------------------------------- mount_vfs_model_path (current_mod_path.."/Shapes") mount_vfs_liveries_path (current_mod_path.."/Liveries") mount_vfs_texture_path (current_mod_path.."/Textures") --------------------------------------------------------------------------------------- dofile(current_mod_path..'/STrackerE.lua') plugin_done()
Scotch75 Posted 2 hours ago Posted 2 hours ago Thanks Eddie. I'll try deleting all of those "--" in the lua file.Cheers!Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM
Scotch75 Posted 2 hours ago Posted 2 hours ago Well, I found the problem. Me, the "ID 10 T" problem, had the Historical Filter on. . Everything is working as intended.Thanks for the help and explanations. Cheers!Sent from my SM-G998B using Tapatalk 1 W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM
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