Gunfreak Posted September 24, 2024 Posted September 24, 2024 Trying as best I can, to fake fast roping, I just can't get an AI helicopter to stay still at a realistic altitude or height for fast roping to be done. A nice simple hover order for AI helicopters would be nice, just set the altitude and duration for the hover. 4 i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
draconus Posted September 25, 2024 Posted September 25, 2024 (edited) or make AI follow a standing ground unit. Edited September 25, 2024 by draconus 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
AacAac Posted September 25, 2024 Posted September 25, 2024 Out of interest I just tried out @draconus's suggestion and it seemed to work. I placed a Infantry unit on the map and told my Helo to follow it with 0 offset and interval and a height of 50 feet. It took a few seconds to setal but then it was hovering with a little bit of a up and down motion in one place. I then set the Infantry unit to Late activation so that you can't see it and the Helo still hovers over it. I guess you would need to add a few triggers to stop the hove when you have finished fast roping but that should be easy enough. You could even use the unit that your following as the one the spawns in when the fast rope is done. 2
sirrah Posted September 25, 2024 Posted September 25, 2024 While I definitely appreciate these clever workaround tips, I do agree with the OP, that AI helicopter hover should just be a thing in the ME. Surely this shouldn't be too difficult for ED to implement. 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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