-=Grumpy=- Posted October 3, 2024 Posted October 3, 2024 (edited) Testing a mission I found the SA-11 batteries have some issues to track and engage enemy aircrafts until they are really close (9 miles or less) in that point the battery just react and launch a few of their missiles for short time and then just stay dumb with no reaction against threats even allowing them overfly the battery without consequences. I remove every mod, repair the DCS and I did a short test mission to generate the track attached here... SA-11 FAIL.trk Edited October 3, 2024 by -=Grumpy=-
Steinsch Posted October 3, 2024 Posted October 3, 2024 I have noticed the same thing. It was driving me mad. SA-11 used to be uber aggressive. Now you can approach them at medium altitude and they won't launch before you get under 10 NM. 1 Steinsch Flying Virtual F-15s since 1989 YouTube channel: http://www.youtube.com/c/CommanderSteinsch
Gierasimov Posted October 21, 2024 Posted October 21, 2024 I tested this right now and mu SA-11 groups engage as they should. From max range ~19 nmi. I don't get any problems with them. SA-11-MAX-RNG.trk 1 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
-=Grumpy=- Posted October 31, 2024 Author Posted October 31, 2024 (edited) On 10/21/2024 at 11:52 AM, Gierasimov said: I tested this right now and mu SA-11 groups engage as they should. From max range ~19 nmi. I don't get any problems with them. SA-11-MAX-RNG.trk 184.1 kB · 3 downloads Thank you for the feedback but I test your mission track and works really well when you set the enemy planes to fly directly to the battery, then I copy and paste your battery setup in another location but just modify the plane and the route not to go directly but keeping the plane well inside the engagement zone and the SA-11 battery just stay dumb until the target plane turns directly to the launcher, thinking it could be an issue of mine I uninstall DCS and did a fresh install without modules, mods or something else and nothing change. I attach four tracks here using your own mission track with slight changes in the route or even adding another launcher but the results are very disappointing because seems the SA-11/BUK batteries can't launch missiles to the target planes until they turns directly to any TELAR, that means any plane with an small angular deviation just be ignored allowing them to get really close and that didn't used to happens two updates ago... SA-11-MAX-RANGE-TEST.trk SA-11-MAX-RANGE-TEST-2.trk SA-11-MAX-RANGE-TEST-3.trk SA-11-MAX-RANGE-TEST-4.trk Edited November 1, 2024 by -=Grumpy=-
Gierasimov Posted November 1, 2024 Posted November 1, 2024 10 hours ago, -=Grumpy=- said: Thank you for the feedback but I test your mission track and works really well when you set the enemy planes to fly directly to the battery, then I copy and paste your battery setup in another location but just modify the plane and the route not to go directly but keeping the plane well inside the engagement zone and the SA-11 battery just stay dumb until the target plane turns directly to the launcher, thinking it could be an issue of mine I uninstall DCS and did a fresh install without modules, mods or something else and nothing change. I attach four tracks here using your own mission track with slight changes in the route or even adding another launcher but the results are very disappointing because seems the SA-11/BUK batteries can't launch missiles to the target planes until they turns directly to any TELAR, that means any plane with an small angular deviation just be ignored allowing them to get really close and that didn't used to happens two updates ago... SA-11-MAX-RANGE-TEST.trk 45.34 kB · 0 downloads SA-11-MAX-RANGE-TEST-2.trk 44.44 kB · 0 downloads SA-11-MAX-RANGE-TEST-3.trk 32.34 kB · 0 downloads SA-11-MAX-RANGE-TEST-4.trk 38.4 kB · 0 downloads You are correct! I watched your tracks and also modified (again) a bit to see but it clearly is weird that if target is in hot, Buk engages from max range, any maneuvers and the engagement is a dice roll rather than anything else. @BIGNEWY can you please check with devs if this is intended or a bug please? SA-11-MAX-RANGE-TEST.trk 1 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
ED Team BIGNEWY Posted November 1, 2024 ED Team Posted November 1, 2024 we will check thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
norman99 Posted December 29, 2024 Posted December 29, 2024 I've notices the same too. I'm really having trouble getting the SA-11 to engage, even with aircraft circling directly overhead.
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