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Posted

I'm wondering if this might be intended but it seems that we are unable to load and unload any cargo with the rear gunner in place. I guess they would be in the way but it's a pain to have to rearm them out and then go back to the menu to load unload. Also if landing somewhere like a fob then you can't unload at all. 

Also in my flight just now the trim reset wasn't working at all. 

  • Like 1
Posted
5 hours ago, Hoirtel said:

Also in my flight just now the trim reset wasn't working at all. 

Reported issue after the patch. And for us that use FFB, the pedals are forced into center trim mode. 

  • ED Team
Posted

Hi @Hoirtel

The inability to load cargo with the gunner in position is intended. The rear gun is installed in such a way that doesn't allow the loading or unloading of crates. Not only it removes of the ramp platforms, the gun itself is fixed and blocks the entrance.

As mentioned, the inoperable trim is a known issue and it's being worked on.

dcsvader.png
Esquadra 701 - DCS Portugal - Discord

Posted
On 10/8/2024 at 9:35 AM, Lord Vader said:

Hi @Hoirtel

The inability to load cargo with the gunner in position is intended. The rear gun is installed in such a way that doesn't allow the loading or unloading of crates. Not only it removes of the ramp platforms, the gun itself is fixed and blocks the entrance.

As mentioned, the inoperable trim is a known issue and it's being worked on.

Thanks for the response. I thought it might be intended as I get they are in the way. However unlike in reality they cannot move out of the way so it means that internal cargo ops aren't possible with the rear gunner?  I don't think it needs any special animations or but perhaps there would be a way to temporarily remove them when on the ground so that the ramp and cargo can be used. 

In a similar note I also see that cargo cannot be loaded or unloaded if the ramp isn't in the correct position. This also makes sense but considering the ramp control isn't done by the pilots, perhaps this could be automated with cargo options? This could include a auto remove/replace of the gunner if required. Special option maybe?

I guess it might be that cargo is never transported with a rear gunner. I wouldn't know.

Overall a great module, the above is just a suggestion. Thanks 👍 

 

  • ED Team
Posted
36 minutes ago, Hoirtel said:

Thanks for the response. I thought it might be intended as I get they are in the way. However unlike in reality they cannot move out of the way so it means that internal cargo ops aren't possible with the rear gunner?  I don't think it needs any special animations or but perhaps there would be a way to temporarily remove them when on the ground so that the ramp and cargo can be used. 

In a similar note I also see that cargo cannot be loaded or unloaded if the ramp isn't in the correct position. This also makes sense but considering the ramp control isn't done by the pilots, perhaps this could be automated with cargo options? This could include a auto remove/replace of the gunner if required. Special option maybe?

I guess it might be that cargo is never transported with a rear gunner. I wouldn't know.

Overall a great module, the above is just a suggestion. Thanks 👍 

 

Of course the ramp gunner could move out of the way but the gun itself is fixed in position, it can't be easily moved and it needs some work to remove.
We may some day refine these logics, not sure towards what you suggest but, for now, you can include these suggestions on the wish list section.

https://forum.dcs.world/forum/1123-wish-list/

  • Like 1

dcsvader.png
Esquadra 701 - DCS Portugal - Discord

Posted
23 hours ago, Lord Vader said:

Of course the ramp gunner could move out of the way but the gun itself is fixed in position, it can't be easily moved and it needs some work to remove.
We may some day refine these logics, not sure towards what you suggest but, for now, you can include these suggestions on the wish list section.

https://forum.dcs.world/forum/1123-wish-list/

I didn't actually think about the gun itself! Fair point. I am really not sure what is irl either and it's no issue really to just avoid it when doing cargo ops. 

Thanks for the responses and I may add it to the wish list. 

  • 5 months later...
Posted
On 10/8/2024 at 1:35 AM, Lord Vader said:

Hi @Hoirtel

The inability to load cargo with the gunner in position is intended. The rear gun is installed in such a way that doesn't allow the loading or unloading of crates. Not only it removes of the ramp platforms, the gun itself is fixed and blocks the entrance.

As mentioned, the inoperable trim is a known issue and it's being worked on.

 i cant load internal cargo at all external cargo works fine but even with no gunners and the ramp all the way down i hit the cargo ^ button and nothing happens. i cant even load the cargo in the training mission that comes with the module

  • ED Team
Posted

Hi

Are you pressing the open command all the the way to lower the three platforms?
Are you right next of the cargo items? 
Please attach a short track with your issue and we'll take a look.

thank you 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted
12 hours ago, BIGNEWY said:

Hi

Are you pressing the open command all the the way to lower the three platforms?
Are you right next of the cargo items? 
Please attach a short track with your issue and we'll take a look.

thank you 

yes sir ramp is all the way down with the 3 platforms on the ground i will here when i get home i play in vr not sure if that matters

Posted
16 hours ago, BIGNEWY said:

Hi

Are you pressing the open command all the the way to lower the three platforms?
Are you right next of the cargo items? 
Please attach a short track with your issue and we'll take a look.

thank you 

 

 

  • ED Team
Posted

Hi, sorry to be a pain, can you do a track replay, do a short mission example and press esc and save the track replay during the debrief 

thank you 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 1 month later...
Posted

I’ve noticed some odd behavior with cargo loading when using the tail gunner position. If you spawn into a mission with a tail gunner already equipped, and then try to load cargo (CTLD, etc.), it will fail unless the ramp/door is open. That’s expected.

However, if you spawn without a tail gunner, open the ramp first, and then add the tail gunner afterwards (via rearming or scripting), cargo loading works just fine.

It’s almost like the logic checking whether the ramp is open doesn’t properly update when the tail gunner is already present during initial spawn. But if the door is opened first, everything registers correctly—even after adding the gunner.

Might be worth looking into. Could be a logic check that's not re-evaluating door status once the tail gunner is active.

“There is no problem a helicopter cannot solve... violently.”

Intel i9-14900K @ 6.00 GHz | 128 GB DDR5 @ 6400 MT/s | NVIDIA RTX 4080 SUPER 16 GB | Oculus Quest 3 
 

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