dresoccer4 Posted October 9, 2024 Posted October 9, 2024 Trying to get a sling load while using Bob, however he drifts all around and won't hold a spot. Is there a way to force Bob to hover in place? Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
MAXsenna Posted October 9, 2024 Posted October 9, 2024 Trying to get a sling load while using Bob, however he drifts all around and won't hold a spot. Is there a way to force Bob to hover in place?Sort of. You must be completely trimmed and in a hover, before you pass him the controls. We don't have a George yet. I'm not sure what Bob will become, mad he he will be able to take commands. Sent from my SM-A536B using Tapatalk 1
dresoccer4 Posted October 10, 2024 Author Posted October 10, 2024 3 hours ago, MAXsenna said: Sort of. You must be completely trimmed and in a hover, before you pass him the controls. We don't have a George yet. I'm not sure what Bob will become, mad he he will be able to take commands. Sent from my SM-A536B using Tapatalk guess we need to allow Bobby some more time at the controls while he gets up to speed 2 Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
Gabreil Posted October 26, 2024 Posted October 26, 2024 As said, if you're in trim and engage him.. with small inputs on the cyclic and thrust you can get him to hover well enough to hook cargo.. never tried anything more enduring. 1
Antix70 Posted October 31, 2024 Posted October 31, 2024 I just enable BOB at anytime, and then use subtle inputs to tell him what I need him to do, and within a few moments, I can bring him into a perfect stable hover. I cannot and have not figure out the trim, so I've never used it, so I'm fairly certain that trim has nothing to do with it, unless you're trying to set yourself into a hover and then "pass" that over to BOB, which I think is probably more difficult since now your controls have to go from whatever position they needed to be in to hover to now neutral so as to not send commands to BOB. I simply lift off the ground 20-50 feet, enable BOB, and quickly urge him into a hover. Works great. 1
MAXsenna Posted October 31, 2024 Posted October 31, 2024 I just enable BOB at anytime, and then use subtle inputs to tell him what I need him to do, and within a few moments, I can bring him into a perfect stable hover. I cannot and have not figure out the trim, so I've never used it, so I'm fairly certain that trim has nothing to do with it, unless you're trying to set yourself into a hover and then "pass" that over to BOB, which I think is probably more difficult since now your controls have to go from whatever position they needed to be in to hover to now neutral so as to not send commands to BOB. I simply lift off the ground 20-50 feet, enable BOB, and quickly urge him into a hover. Works great.Do you have FFB? Sent from my SM-A536B using Tapatalk
Antix70 Posted October 31, 2024 Posted October 31, 2024 Just now, MAXsenna said: Do you have FFB? Sent from my SM-A536B using Tapatalk No, just a Virpil WarBD-D, Virpil collective and TM Pendular rudders
MAXsenna Posted October 31, 2024 Posted October 31, 2024 No, just a Virpil WarBD-D, Virpil collective and TM Pendular ruddersMakes sense. Dresoccer4 and I do. So I understand why you do it the way you do. Didn't get to test the new features today. Hopefully will take it for a spin tomorrow! Sent from my SM-A536B using Tapatalk 1
jonsky7 Posted October 31, 2024 Posted October 31, 2024 You don't have sideways controls for Bob at the moment, so if you are drifting sideways that is due to the wind, you need to command Bob to face directly into wind, then use small movements of cyclic to bring the speed as close to zero as you can get. 1
dresoccer4 Posted November 15, 2024 Author Posted November 15, 2024 On 10/30/2024 at 9:43 PM, MAXsenna said: Makes sense. Dresoccer4 and I do. So I understand why you do it the way you do. Didn't get to test the new features today. Hopefully will take it for a spin tomorrow! Sent from my SM-A536B using Tapatalk back after a hiatus. which features do you mean? Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
MAXsenna Posted November 15, 2024 Posted November 15, 2024 back after a hiatus. which features do you mean?Honestly don't remember. Some trimming features? Bob is really misbehaving for me after the latest patch. Haven't had time to drill down why. I can be completely trimmed, and he pulls up wildly. I know it's a work in progress, so I'm not complaining. I might go too fast. Will do some hover tests later. I have a feeling it's about FFB. As the stick isn't centered. Who knows. Sent from my SM-A536B using Tapatalk
Chops Posted December 12, 2024 Posted December 12, 2024 The manual says that the player can control Bob by moving the cyclic and collective. However, when I use the cyclic to start a right bank as soon as I release the stick Bob levels out. Did the last patch affect Bob or am I not understanding how the AI works?
Tholozor Posted December 12, 2024 Posted December 12, 2024 (edited) If you're not providing any more lateral input to the stick, Bob will interpret that as "don't turn." Think of it like dual-linked controls in the real helicopter where they move together. You're "guiding" Bob as to what you want him to do by moving the stick and thrust lever. Edited December 12, 2024 by Tholozor 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Chops Posted December 12, 2024 Posted December 12, 2024 So I can't tell Bob to make a turn? I have to do it myself by moving the cyclic in the direction I want to go, and hold it until I am ready to roll out on the heading that I want to use?
Tholozor Posted December 12, 2024 Posted December 12, 2024 (edited) Correct, but since Bob is "in control" he takes care of any turn coordination or thrust lever adjustments to keep the helicopter stable. Edited December 12, 2024 by Tholozor 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
dresoccer4 Posted December 12, 2024 Author Posted December 12, 2024 13 hours ago, Chops said: So I can't tell Bob to make a turn? I have to do it myself by moving the cyclic in the direction I want to go, and hold it until I am ready to roll out on the heading that I want to use? moving the cyclic is telling Bob to turn 1 Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
Chipwich Posted March 24 Posted March 24 He’ll turn from straight and level by applying some aileron input. I’m not sure how steep a bank angle Bob will take, but he’ll maintain the turn once it’s established. R7 5800X3D / 64GB / MOZA AB9 Base / TIANHANG F-16 Grip / VPC T-50CM3 Throttle / Ace Flight Pedals / RTX 4080 Super / Meta Quest 3
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