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Your thoughts on mp missions, playtime, etc. Info needed. Survey.


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Posted

Although this could be in mission section, its not entirely about a specific mission. This post is to help me, and others gather info on MP play, especially COOP. As this all relates to MP, I think this is right place. I have a few questions for all.

 

1. Do you enjoy coldstart, or engines hot.

 

2. Take off from FARP or start at an airport?

 

3. What is a "acceptable" amount of flying time to say your first hot waypoint?.

3A. 2-3min

3B. 4-7min

3C. 10min+

 

4. Do you like having a FARP close to the action (a few min away from hot WPs) for fast refuel/rearm?

 

5. Do you like shooting hard targets (tanks, aaa) or prefer light targets (trucks and so on)

 

6. How many targets do you like?

6A. Enough to expend your load of vikhars

6B. Use all your ammo, rtb, and blow up some more.

 

7. Do you rather enjoy one or two waypoints with a vast amount of targets, or spread out through four or five waypoints, meaning you progress in the mission more.

 

8. If you play coop, what do you think is an enjoyable amount of helos to fly with?

8A. 4

8B. 8

8C. 12+

 

Just trying to gather some info, I'm thinking of making some new missions and/or revising some of my current ones. Would like communitys input. Any other things I missed please go ahead and say.

Posted (edited)

Quirk - our hero! Love your server, bud :)

Sorry - no shorts answers here, Im not sure if that disqualifies my answers?

 

1. Coldstarts: altough for some suprises in PvP you might throw in 1 client start in the AIR - HOT per team \o/.

 

2. FARPS: because airports tend to be a virsual clue such "duh, I know this place - been here, done that".

 

3. 3C: First doesnt matter unless you have to ferry back and forth a few times.

<5 is too short. 5-15 mins is "okai", 30 may be acceptable for some lovly "all real" missions.

 

4. FARP close: .. for "fun" sessions, good thing.

For reality, maybe only when the situations allows for one.

 

5. Any. (Requirement = must go bigbadab00m)

 

6. 6B: Again, it depends on the type of session. For "fun", a few reloads, most of your current missions are good that way.

For "get real" sessions, well, you should want to live to fly another day, one or two flights may be enough per pilot.

 

7. Both: I like the variation. And/or a bit of randomness.

 

8. 8B: For "fun" session, 8 is plenty.

For a bit more real, 2-4.

 

-------

 

What you may have forgot to ask(?):

* Do you preffer random events? - sometimes this may mean it's very few targets, other times you may be swamped.

* Should there be no, some or lots of AAA?

* Labels

* Externalviews.

 

9. Yes - less predictable mission is good.

10. And make it hard enough to learn that flying 100 meters+ is a bad thing. A new random spawn of suppression would be nice now & then ;)

11. Prohibit labels - Pilots will learn to scout and use Datalink.

12. Allow watching other players when having fun - this is a nice feature for fun, co-op and socializing.

Edited by Panzertard

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted (edited)

1. Cold start. let me load a saved flight plan and arm my helo.

2. Either, but I enjoy taxiing at airports.

3. 10+ minutes - it is a flight sim, please no more instant action game like Overwatch.

4. yes.

5, 6, 7. Just make the enemy fight back. trigger counter-attacking forces to kill KA-50 pilots with their heads in their shkvals. Make it so you NEED a wingman to watch for this.

8. 12+ or just one good team player :)

 

great post. good luck.

 

Lebowske!! great time making that hop bud.

 

Quirk, you must be very close to me (Indiana).

Edited by JG14_Smil
Posted

Lebowske!! great time making that hop bud.

Ah, so that was you - I didnt recognise you as JG14 until now mate.

Sorry Quirk - I'll stay on topic :)

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

Thanks for replies guys. Maybe within next week or so I can come up with some new missions or revise some current ones. I'm hoping this info will help others that build missions towards MP COOP or other types. I'm thinking of making some "quick action" type missions with quick flight times, close farps, and also put in some more realistic ones with longer flight times, avoiding threats, etc.

 

Cheers for the replies! And yeah smil, I'm in WI.

  • 2 months later...
Posted

1) Hotstart

2) Does not matter

3) B

4) Yes, that would be nice

5) Both. I dislike shooting men/troops.

6) B

7) Spread out - with possibility to rearm/recover closer to action as mission progress.

8.) B

Posted

1. coldstart

2. FARP

3. 4-7min

4. YES!

5. a little bit of all

6. B

7. four or five waypoints

8. min 8

 

Force labels off. Some surprises would be very nice. Not sure about Externals on or off. Some people may use it for cheating(spoting targets). But some times it`s neccessary for making screenshots.

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Posted
.....But some times it`s neccessary for making screenshots.

 

The Track File can be unlocked subsequent to the flight to enable capturing of screenies where externals are off.

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  • 3 weeks later...
Posted

1. Either

 

2. Either

 

3. 3B. 4-7min

 

 

4. Yes, flying damaged is fun unless the farp is ages away, then I just respawn and save a heap of time.

 

5. A mix is good, don't use too many Abrams though. Infantry ambushes are always fun to look out for if it's say a narrow fixed route, just lots of tree clusters to watch.

 

6. How many targets do you like?

6A. Enough to expend your load of vikhars + Cannon ;)

 

 

7. One or two, and a easy to understand Briefing.

 

8A. 4

 

+ External views.

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