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Posted (edited)

I'm starting work on a new project here.

It will be to implement more realistic TEWS sounds for the F-15.

 

Most importantly, it will, like the real thing, have separate sound signal

for each threat type (like the real thing).

 

Ive written most of it, I'm just missing some small details in the code,

but what I'm missing right now is sound files. I mean we could just grab

them from random Falcon4 releases, but I'm not sure these are 1:1 with

the F-15 (although they are likely VERY similar).

If anyone knows a sim or similar or have the sounds from the eagle, it would be great.

 

How would such a mod change rwr performance?

- Each threat type will have a special sound based on their visual representation.

 

Example : Detection of new threat *mig-29/Su-27* will sound one way,

and give <29> indication, but the F-15 threat will appear <15> and give a

different sound. So what I'm missing is the actual sound files, making the

mod itself should not be a big issue. This should provide some cool gameplay

for those that want to have a bit cooler avionics :)

 

Missile warning of SARH sounds different than ARH warning. (yes real thing works like this ;))

 

How does this work?

I'm writing a small java application for anyone that wants to use it. It will connect to lockon

through sockets to a lua export script. (which provides RWR details)

This program will play back sound files based on ingame situation.

 

*YES* : This method could also be used to implement new sounds on new criteria, like

you die, it says "you died loser" from your speakers :). Or you could make this voice saying

"Friendly, Friendly", if you locked a friendly? ;P

Edited by =RvE=Yoda
  • Like 1

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Sounds very nice. I had a look for my Jane's F15 CD but could not find it. I had it but never delved into it like Lock On and I cant recall if there were specific TEWS sounds for different threats.

Posted

May the Force be with you Master Yoda

Remember the 346 Fire Fighters, Medics & Police who died on 9-11.......

 

Selective memory is a wonderful thing, especially when certain posts simply disappear into the ether never to be seen again, unless I have a copy of the original post copied and pasted into word documents and saved .... just in case :)

Am I an abusive idiot ?

 

Due to physical incapacity my Wife types my post's for me

Posted

^^^ I think Yoda will make game sounds not to play and instead have events from LUA export trigger sounds from another application.

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Posted
^^^ I think Yoda will make game sounds not to play and instead have events from LUA export trigger sounds from another application.

 

Precisely

 

So guys. if you want a sound in here, I need the files and you need to specify what conditions it plays under ;)

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted (edited)
I would have thought only at the active stage where you get this on the TEWS visually also.

 

Yes that is what im trying to say.

Anything you see as separate visual indicication on the TEWS screen

also has a special sound. (In fact the launch of an active missile, be it

in STT or TWS mode is likely not to trigger any warning, before it is active ;)).

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

It is a Good Idea ..maby you can Edit the Start up Sound in a jet !

The Lock On Start up is not a Good sound .

I have make a test with Original Start Up Sound in the F - 15 c .. i go in the Radio Tower menue push Rdy for Taxi , and in the same time i push the Eng start on the Stick !.

A idea for a diferent Start up .Works fine ! but in a longer time ! i think peoples use not this Future ! (=

Nice Job Dude !

@ _Jumper_

Posted

*YES* : This method could also be used to implement new sounds on new criteria, like

you die, it says "you died loser" from your speakers

 

Yes, yes, yes! But all I need to hear is the infamous UT announcer screaming:

* Killing Spree!!: 5 kills.

* Dominating!!!: 10 kills.

* Rampage!!!!: 15 kills.

* Unstoppable!!!!!: 20 kills.

* Godlike!!!!!!!!!: 25 kills.

* Massacre: 30 kills or more.

and for kills within 3-4 seconds of the previous kill.

* Double Kill: 2 kills.

* Multi Kill: 3 kills.

* Mega Kill: 4 kills.

* Ultra Kill: 5 kills.

* Monster Kill!!!!!!: 6 kills or more.

:D

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted

Hey Yoda! This is a great idea! This would add some functionality to the F-15 and some extra immersion.

 

My 2 cents: use whatever you can find for the sounds if you can't get the actual F-15 ones. I think the sounds from Falcon would be perfect. I'm betting that the RWR part of the TEWS can be reprogrammed to have different sounds, so having the same sounds as the F-16 doesn't seam too bad. I'd rather have the mod with F-16 sounds than no mod at all. :)

Posted

Of course I was kidding in my previous post. I always was wondering if external applet could improve Lock On sound, and always felt the lack of TEWS audible warning that I can hear in F4:AF. So this is fantastic idea someone has time and knowledge to actually do this. Looking forward to it :)

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted

Now the question is does the beryoza also use distinct sounds, or does it just beep at you?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I'm writing a small java application for anyone that wants to use it. It will connect to lockon

through sockets to a lua export script. (which provides RWR details)

This program will play back sound files based on ingame situation.

 

*YES* : This method could also be used to implement new sounds on new criteria, like

you die, it says "you died loser" from your speakers :). Or you could make this voice saying

"Friendly, Friendly", if you locked a friendly? ;P

Great idea there Yoda!

 

Question, would it be possible to implent new engine sounds aswell? With their own typical behaviour?

 

That would open a world of possiblilties!

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[sIGPIC][/sIGPIC]

Posted (edited)

3d sounds will be ...difficult. I dont know much about sound, but I have

figured out how to do some basic audio processing, like adding reverb, modifying gain,

storing sound as byte[] arrays, so in principle we could do some processing on

it...

But...Hehe, for this first TEWS thing its just wave file playback. Very simple ;)

 

I am very disappointed with how much memory the JVM eats and how much

memory my mini gui uses =/, but at least CPU usage is low, and the app is

multithreaded to allow dynamic amount of simultaneous audio playback threads..

 

So far I am using falcon4 sounds and my setup looks something like this:

laevu.JPG

 

The controls are real time, except for Host and Port - Those fields must be

set before you hit Start (but the Start button turns into a Stop button

when

it is running, so you can always restart and try new connection settings. )

 

For data export I am using :

http://yoda.reservoirselite.com/rwr/TEWS.lua

(I actually just asked LRM to run this file during LuaExportStart)

 

Oh if you wonder, the Dclt parameter is a declutter setting, just a maximum

number of allowed simultaneous nails (you only get simultaneous nails if you

are not hardspiked by any target). The playback threads are sorted by

priority from the lockon lua rwr export.

 

Don't complain on the GUI!

This is the first line of gui I ever made outside matlab ^^

Edited by =RvE=Yoda
  • Like 1

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

I'd like to quote myself again:

 

 

ED: Hire this man!

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Posted

Hey, I have a question. Is this going to affect the A-10 too, or only the F-15? As you know, the A-10's RWR is almost identical to the F-15 in LOMAC, if not completely identical.

Posted

Right now this mod does not care about what AC you fly, but for realism you

should only enable it for F-15 and A-10.

I may add controls for this to the export script later.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

the system is standalone, however LRM may include the export script at some point.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

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