sunwolf Posted June 19, 2009 Posted June 19, 2009 The rotors animation in game look like a video. When the rotors move enough quickly,we are not able to see them. == Welcome to 3GO Cyber Air Force == http://bbs.3gofly.com/en
joey45 Posted June 19, 2009 Posted June 19, 2009 aaaaaaaaaand. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
sobek Posted June 19, 2009 Posted June 19, 2009 The rotors animation in game look like a video. When the rotors move enough quickly,we are not able to see them. how is that a bug? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Panzertard Posted June 19, 2009 Posted June 19, 2009 (edited) I think he's saying he's not seeing any vidoes either. Or maybe it's a preventive bug report ... just in case a bug happens to surface with these later ... Or maybe it's his eyes`? "Not seeing" can be a bug - not just a feature. Unless it's Windows. Edited June 20, 2009 by Panzertard The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
sunwolf Posted June 20, 2009 Author Posted June 20, 2009 (edited) The rotors animation in game look like under the fluorescent,not under the sunlight.The fluorescent have 50 or 60 frame per second,but the sunlight haven't FPS. The word "Video" means 12 frame per second or 25 fps.But our eyes haven't FRAME. For PC the fluorescent effect is more difficult than the sunlight effect. Perhaps You don't understand me yet. :-) Edited June 20, 2009 by sunwolf == Welcome to 3GO Cyber Air Force == http://bbs.3gofly.com/en
159th_Viper Posted June 20, 2009 Posted June 20, 2009 What are you doin' with your head outta the Cockpit watching the Rotors............:P Should be campaigning for Random Bug-Strikes on the Windscreen/Shkval..........now there's realism! :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
sunwolf Posted June 20, 2009 Author Posted June 20, 2009 I can see the moving rotors in cockpit. Don't you love the REAL effect than VEDIO effect in the great game? == Welcome to 3GO Cyber Air Force == http://bbs.3gofly.com/en
159th_Viper Posted June 20, 2009 Posted June 20, 2009 Don't you love the REAL effect than VEDIO effect in the great game? The 'Real' effect has me in the Cockpit and not strapped to a cloud aka F2 view analyzing 'video' effects ;) So yeah - In response to your question, I do! :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Panzertard Posted June 20, 2009 Posted June 20, 2009 This is a Simulator. I appreciate the fidelity of the sim - not so much the graphics, although they help with the immersion. But I'd rather have graphics that support telling me about events in the sim - rather than just the eye-candy. Actually - this sim isnt that good at eye-candy - but luckily it's less relevant for the core simmers I guess.. like myself. :) It's not a bug to be focusing on fidelity and content rather than eye-candy. IMO, I dont think there's anything missing regarding rotor effects. I can understand that it may be a problem for you - but I doubt this is a bug. :) Unless you are seeing something quite different than the rest of us - maybe a picture may help? :) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
fanqi1234 Posted June 20, 2009 Posted June 20, 2009 (edited) sunwolf was talking about the difference between looking directly at running rotors and looking at a VCR recording of rotors: one is just a circle, the other is flashing pictures. If the DCS is used as a tool to make short movies, then the rotors' flashing effect is ok. However, if the DCS is played as a game, or a flight simulator, the player shluld not see clear pictures of rotor blades, but just a circle instead, when the blades are moving at a very high speed. compare these two pictures: http://www.hovercontrol.com/listman/listings/images/3_3.jpg http://en.wikipedia.org/wiki/File:LAPD_Bell_206_Jetranger.jpg Edited June 20, 2009 by fanqi1234
Panzertard Posted June 20, 2009 Posted June 20, 2009 That clarifies it a bit better, indeed. :) IMHO not the biggest problem, due to the amount of other "immersion issues" there are. But I'm not going to derail you with those here in this thread. :) Keep it up :) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
Alex_rcpilot Posted June 20, 2009 Posted June 20, 2009 Alright guys, obviously wolf made you think he was trying to report a bug by putting up this thread in this "Problems and Bugs" section, which wasn't what he really meant. And yes, it's no big deal having a DV-like visual effect in a flight sim, and like you all said it ain't gonna bring hard feelings since we all fly INSIDE the cockpit. However, his point is - since this current visual effect involves calculating blurred rotor blade images, presumably introducing more calculation workload than just visualizing a translucent disc in the F2 view, he's curious with possible performance loss in exteral views. Which of course won't be an issue when you're within the cockpit.
kiss4luna Posted June 20, 2009 Posted June 20, 2009 Alright guys, obviously wolf made you think he was trying to report a bug by putting up this thread in this "Problems and Bugs" section, which wasn't what he really meant. And yes, it's no big deal having a DV-like visual effect in a flight sim, and like you all said it ain't gonna bring hard feelings since we all fly INSIDE the cockpit. However, his point is - since this current visual effect involves calculating blurred rotor blade images, presumably introducing more calculation workload than just visualizing a translucent disc in the F2 view, he's curious with possible performance loss in exteral views. Which of course won't be an issue when you're within the cockpit. That's right 1 RTX 3070
sunwolf Posted June 20, 2009 Author Posted June 20, 2009 Thank anybody who explain the words I said.Excuse me but my mother language isn't english. I love the game. The translucent disc is more real and moe easy. == Welcome to 3GO Cyber Air Force == http://bbs.3gofly.com/en
EtherealN Posted June 20, 2009 Posted June 20, 2009 However, his point is - since this current visual effect involves calculating blurred rotor blade images, presumably introducing more calculation workload than just visualizing a translucent disc in the F2 view, he's curious with possible performance loss in exteral views. There is a mod somewhere on lockonfiles that removes the blurring, so any performance hit from this can be easily tested through running identical tracks with and without that mod and tracking the FPS through FRAPS or a similar application. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
sunwolf Posted June 21, 2009 Author Posted June 21, 2009 removes the blurring? :-) The 3rd MOD isn't ED's program. == Welcome to 3GO Cyber Air Force == http://bbs.3gofly.com/en
Alex_rcpilot Posted June 21, 2009 Posted June 21, 2009 There is a mod somewhere on lockonfiles that removes the blurring, so any performance hit from this can be easily tested through running identical tracks with and without that mod and tracking the FPS through FRAPS or a similar application. I think a mod would be good enough to conclude this debate. Thanks for the information.
LoBiSoMeM Posted June 22, 2009 Posted June 22, 2009 About "eye-candy" and "simulation": The Ka-50 is a "visual" AH. Eye-candy is a major part of the simulation and one of the strong points in DCS:BS.
Recommended Posts