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Posted
The rotors animation in game look like a video.

When the rotors move enough quickly,we are not able to see them.

 

how is that a bug?

Good, fast, cheap. Choose any two.

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Posted (edited)

I think he's saying he's not seeing any vidoes either.

Or maybe it's a preventive bug report ... just in case a bug happens to surface with these later ...

Or maybe it's his eyes`? "Not seeing" can be a bug - not just a feature. Unless it's Windows.

Edited by Panzertard

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted (edited)

The rotors animation in game look like under the fluorescent,not under the sunlight.The fluorescent have 50 or 60 frame per second,but the sunlight haven't FPS.

The word "Video" means 12 frame per second or 25 fps.But our eyes haven't FRAME.

For PC the fluorescent effect is more difficult than the sunlight effect.

Perhaps You don't understand me yet. :-)

Edited by sunwolf

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Posted

What are you doin' with your head outta the Cockpit watching the Rotors............:P

 

Should be campaigning for Random Bug-Strikes on the Windscreen/Shkval..........now there's realism!

 

:D

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Posted

Don't you love the REAL effect than VEDIO effect in the great game?

 

The 'Real' effect has me in the Cockpit and not strapped to a cloud aka F2 view analyzing 'video' effects ;)

 

So yeah - In response to your question, I do! :)

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Posted

This is a Simulator. I appreciate the fidelity of the sim - not so much the graphics, although they help with the immersion.

But I'd rather have graphics that support telling me about events in the sim - rather than just the eye-candy.

Actually - this sim isnt that good at eye-candy - but luckily it's less relevant for the core simmers I guess.. like myself. :)

 

It's not a bug to be focusing on fidelity and content rather than eye-candy.

IMO, I dont think there's anything missing regarding rotor effects.

 

I can understand that it may be a problem for you - but I doubt this is a bug. :)

Unless you are seeing something quite different than the rest of us - maybe a picture may help? :)

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted (edited)

sunwolf was talking about the difference between looking directly at running rotors and looking at a VCR recording of rotors: one is just a circle, the other is flashing pictures.

 

If the DCS is used as a tool to make short movies, then the rotors' flashing effect is ok.

 

However, if the DCS is played as a game, or a flight simulator, the player shluld not see clear pictures of rotor blades, but just a circle instead, when the blades are moving at a very high speed.

 

 

compare these two pictures:

http://www.hovercontrol.com/listman/listings/images/3_3.jpg

http://en.wikipedia.org/wiki/File:LAPD_Bell_206_Jetranger.jpg

Edited by fanqi1234
Posted

That clarifies it a bit better, indeed. :)

IMHO not the biggest problem, due to the amount of other "immersion issues" there are. But I'm not going to derail you with those here in this thread. :)

Keep it up :)

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

Alright guys, obviously wolf made you think he was trying to report a bug by putting up this thread in this "Problems and Bugs" section, which wasn't what he really meant.

 

And yes, it's no big deal having a DV-like visual effect in a flight sim, and like you all said it ain't gonna bring hard feelings since we all fly INSIDE the cockpit.

 

However, his point is - since this current visual effect involves calculating blurred rotor blade images, presumably introducing more calculation workload than just visualizing a translucent disc in the F2 view, he's curious with possible performance loss in exteral views. Which of course won't be an issue when you're within the cockpit.

Posted
Alright guys, obviously wolf made you think he was trying to report a bug by putting up this thread in this "Problems and Bugs" section, which wasn't what he really meant.

 

And yes, it's no big deal having a DV-like visual effect in a flight sim, and like you all said it ain't gonna bring hard feelings since we all fly INSIDE the cockpit.

 

However, his point is - since this current visual effect involves calculating blurred rotor blade images, presumably introducing more calculation workload than just visualizing a translucent disc in the F2 view, he's curious with possible performance loss in exteral views. Which of course won't be an issue when you're within the cockpit.

 

 

That's right

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Posted
However, his point is - since this current visual effect involves calculating blurred rotor blade images, presumably introducing more calculation workload than just visualizing a translucent disc in the F2 view, he's curious with possible performance loss in exteral views.

 

There is a mod somewhere on lockonfiles that removes the blurring, so any performance hit from this can be easily tested through running identical tracks with and without that mod and tracking the FPS through FRAPS or a similar application.

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Posted
There is a mod somewhere on lockonfiles that removes the blurring, so any performance hit from this can be easily tested through running identical tracks with and without that mod and tracking the FPS through FRAPS or a similar application.

 

I think a mod would be good enough to conclude this debate. Thanks for the information.

Posted

About "eye-candy" and "simulation":

 

The Ka-50 is a "visual" AH. Eye-candy is a major part of the simulation and one of the strong points in DCS:BS.

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