Caput_58 Posted December 9, 2024 Posted December 9, 2024 Tested the Shrikes a bit today. They track on SP, they track with a locally hosted server, but they don't appear to track when used on a separate dedicated server. Testing conditions were an SA-3 at about 200ft MSL. F-4 flying at 22k, with 49 mod1 loft seekers, using ARM and AGM mode. Nose dipped when SA-3 nails first appear, probably firing around 12nm or so with nose up and donut showing. Phantom stays in sight of SA-3, and SA-3 is tracking during flight of shrike. On SP and locally hosted server, you can see the tail fins of the shrikes deflect to track on terminal phase. On dedicated server the tail fins never deflect and the missiles continue a ballistic path. I had some concern that my lofts hadn't been precise enough for seeker FOV, but in the last test the missiles landed quite close to the SA-3 site. Naturally, the track doesn't work, but I've attached the tacview of the failed test. You can notice that the missiles stay 0g throughout their descent. I realize this is probably a problem on ED's side of things, but we'll have more luck getting it fixed if Heatblur is involved than if I try and convince ED on my own. Would welcome any feedback from others who have seen different. I've been quite anxious to be able to use shrikes, so I'd be happy to be proven wrong. Tacview-20241208-220038-DCS-Host-temp.zip.acmi
Miro Posted December 9, 2024 Posted December 9, 2024 (edited) Yeah, after latest patch defintely something wrong with Shrikes in LOFT mode, my seems to tracking but hit ratio is 0% always fall to early, sometimes 10, sometimes 20 meters. Before update i got nice 20-50% hits less than 5 meters from target, causing target damage. Edited December 9, 2024 by Miro :pilotfly:
Hobel Posted December 10, 2024 Posted December 10, 2024 (edited) Am 9.12.2024 um 07:30 schrieb Caput_58: Tested the Shrikes a bit today. They track on SP, they track with a locally hosted server, but they don't appear to track when used on a separate dedicated server. Testing conditions were an SA-3 at about 200ft MSL. F-4 flying at 22k, with 49 mod1 loft seekers, using ARM and AGM mode. Nose dipped when SA-3 nails first appear, probably firing around 12nm or so with nose up and donut showing. Phantom stays in sight of SA-3, and SA-3 is tracking during flight of shrike. On SP and locally hosted server, you can see the tail fins of the shrikes deflect to track on terminal phase. On dedicated server the tail fins never deflect and the missiles continue a ballistic path. I had some concern that my lofts hadn't been precise enough for seeker FOV, but in the last test the missiles landed quite close to the SA-3 site. Naturally, the track doesn't work, but I've attached the tacview of the failed test. You can notice that the missiles stay 0g throughout their descent. I realize this is probably a problem on ED's side of things, but we'll have more luck getting it fixed if Heatblur is involved than if I try and convince ED on my own. Would welcome any feedback from others who have seen different. I've been quite anxious to be able to use shrikes, so I'd be happy to be proven wrong. Tacview-20241208-220038-DCS-Host-temp.zip.acmi 329.98 kB · 0 Downloads Keep in mind that the tracking radar in DCS has a Small cone, if the missile is not in this cone the AGM-45 will miss. this can cause some confusion. i don't want to rule out a Bug but please test all situations with a Search radar Tracks or tac View would therefore be very helpful. Edited December 11, 2024 by Hobel
Miro Posted December 11, 2024 Posted December 11, 2024 Before last update Shrikes in loft mode tracks correctly. :pilotfly:
ED Team BIGNEWY Posted December 11, 2024 ED Team Posted December 11, 2024 Heatblur have reported some issues to the team that will be addressed in a future patch. thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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