DmitriKozlowsky Posted December 15, 2024 Posted December 15, 2024 Gained unrealistic ability to mount FCR radar with rotors turning during rearm 1
Floyd1212 Posted December 15, 2024 Posted December 15, 2024 Although this would be a very tricky feat for sure, I don’t think requiring a full shut down to add or remove the FCR is a good idea. For the same reason that hot starts are an option, and rearming only takes 30 seconds, not everyone has the desire (or time) to play everything out in real speed. You could also argue that bringing back an aircraft with a missing wing and an engine out should take more than 170 seconds to repair. 12
trev5150 Posted December 15, 2024 Posted December 15, 2024 (edited) This can be disallowed in the mission editor. Edited December 15, 2024 by trev5150 1
DmitriKozlowsky Posted December 15, 2024 Author Posted December 15, 2024 4 hours ago, Floyd1212 said: Although this would be a very tricky feat for sure, I don’t think requiring a full shut down to add or remove the FCR is a good idea. For the same reason that hot starts are an option, and rearming only takes 30 seconds, not everyone has the desire (or time) to play everything out in real speed. You could also argue that bringing back an aircraft with a missing wing and an engine out should take more than 170 seconds to repair. I kind of view repair timing as 'time lapse', and it should affect mission time. But thats another discussion I gather there are some cheats in DCS that are not present in RW, but getting FCR mounted/dismounted, with rotors turning is comically unrealistic. An crew-chief responce of UNABLE if such rearm is requested, is appropriate in DCS. Kind of like "HEY WHAT ARE YOU DOING!" crew chief call, if player rolls aircraft with ground power attached. Something I have done on way too many occasions, as there are no indications, in pit or externally. Requiring memory as only safety. Everyone in aviation knows, that the most unreliable system in aircraft is organic control system. 1
corbu1 Posted December 15, 2024 Posted December 15, 2024 The feature as it is is implanted this way for entertainment. So it‘s fine for me. I personally don’t mount the FCR this way, but set it in Missioneditor when creating my mission. As a compromise it could be dealt as repair function and at least the engines have to be turned off for mounting the FCR. But I personally wouldn‘t call for it and wouldn‘t see it on a high priority list. 3 DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - MiG-29A - (prepurchase) - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
NeedzWD40 Posted December 15, 2024 Posted December 15, 2024 If you really want to get into the weeds of it, a similar argument could by made for the IAFS/full cannon mag. It's all a compromise for gameplay, same as the crew of invisible gnomes that magically rearm-refuel in a minute. 3
trev5150 Posted December 16, 2024 Posted December 16, 2024 A flight sim should still be fun to play. It's not a full-fidelity life simulator. It's a flight simulator. If you want to be realistic about battle damage repair, the timer should be 170 days not seconds. Hence, re-spawn and fly again. Just fly the sim, folks. 4 3
Nightdare Posted December 25, 2024 Posted December 25, 2024 On 12/16/2024 at 9:43 PM, trev5150 said: A flight sim should still be fun to play. It's not a full-fidelity life simulator. It's a flight simulator. If you want to be realistic about battle damage repair, the timer should be 170 days not seconds. Hence, re-spawn and fly again. Just fly the sim, folks. 170 days? Damned modern mechanics don't learn anything today, back in my day we'd get everything back up and running in 15 minutes with duct tape, a hammer and copious amount of profanity Regardless if this was a toaster or an attack helicopter, I mean, they're not 'that' different once you start pounding 1 Intel I5 13600k / AsRock Z790 Steel Legend / MSI 4080s 16G Gaming X Slim / Kingston Fury DDR5 5600 64Gb / Adata 960 Max / HP Reverb G2 v2 Virpil MT50 Mongoost T50 Throttle, T50cm Base & Grip, VFX Grip, ACE Interceptor Rudder Pedals w. damper / WinWing Orion2 18, 18 UFC & HUD, PTO2, 2x MFD1 / Logitech Flight Panel / VKB SEM V / 2x DIY Button Box
-skarden- Posted December 29, 2024 Posted December 29, 2024 As an Avionics Technician who works on Military Helo's, trust me when I say that you really don't want a realistic timeframe for that kinda job in the sim.... 4 AMD Ryzen 7 7800X3D, Gigabyte GeForce RTX 4090 Team T-Force Delta RGB 64GB 6000MHz CL38 DDR5, Gigabyte B650 Aorus Elite AX Ice Motherboard Pimax Cystal Light, Winwing Orion 2 w/ F-16EX, Winwing Super Libra w/F18 stick, Super Taurus, Virpil TCS Plus Collective + Constellation ALPHA [L], Combat & Take off Panels, StreamDeck XL, Thrustmaster TPR Rudder Pedals
bies Posted December 30, 2024 Posted December 30, 2024 (edited) On 12/15/2024 at 1:23 AM, DmitriKozlowsky said: Gained unrealistic ability to mount FCR radar with rotors turning during rearm This is legitimate concern, though still it's equally (un)realistic to mount FCR with rotor turning as to replace/repair the whole airftame, without a wing and dozens of holes everywhere, in a minute. But it will all be WAY more important with Dynamic Campaig when repair times will be significant part of the whole campaign. Edited January 7 by bies 1
trev5150 Posted January 1 Posted January 1 On 12/24/2024 at 6:54 PM, Nightdare said: 170 days? Damned modern mechanics don't learn anything today, back in my day we'd get everything back up and running in 15 minutes with duct tape, a hammer and copious amount of profanity Regardless if this was a toaster or an attack helicopter, I mean, they're not 'that' different once you start pounding There's always one...... Duh I'm talking about shot up airplanes with holes in the wings and stuff like that which can be repaired in 170 seconds. 170 days, a year, part it out and give the airframe to the crispy critters to practice on.
FalcoGer Posted February 23 Posted February 23 Some aircraft in dcs already require to be shut down for rearm. And in the apache you need power off for setting the flare progam. It's inconsistent. Personally I think there should be some rearm slots that require engine off to change. Not talking hours to install, just shutting down for a minute. And how often do you un- or reinstall ifas or radar anyway? Maybe once a mission at the start where you are shut down anyway? 1
ShuRugal Posted February 24 Posted February 24 I would hazard to guess that the requirement to shut down the aircraft for rearm can only be applied to the whole re-arming process, not to individual pylons in the rearm menu. Since hot rearming and refueling is definitely a thing the Apache does IRL, it makes more sense to leave the already-unrealistic in-field swap of the mast-mounted-unit in the hot rearm, rather than force players to shut down for every re-arm:
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