pchRage Posted December 22, 2024 Posted December 22, 2024 Is there any update on a fix? All the threads on it are locked and its been months. Yet again had a 3-ship flight with HTS and STNs setup on public server. Was able to TDOA ~3 seperate SAMs before my HTS bricked with the int.min values. Then swapped TDMaster over to my #2 wingman to start TDOAing and sending markpoints. They were able to send ~4 marks before theirs bricked. Then had #3 wingman start TDOAing. Cycling pod on/off has no affect. We did see that while its bricked, it can still participate in the TDOA and send data (can see lines draw), your just 100% unable to move the cursor. Had to switch to WPN/HAS to fire the remaining HARMs to salvage the sortie. Server track file too large and not Caucuses. 1
Fuggzy Posted December 22, 2024 Posted December 22, 2024 (edited) Can confirm. This bug is a major bummer and happens intermittently --TDOA is an amazing capability that feels like a dice roll. When it occurs, it renders the HAD useless and the only way to restore functionality is to get a new jet. Edited December 22, 2024 by Fuggzy System: Core i9 10980XE @ 4.00GHz -- MB: X299 UD4 Pro -- 32GB RAM -- RTX4070ti -- 1TB Intel NVMe x2 -- Win10 pro
ED Team BIGNEWY Posted December 23, 2024 ED Team Posted December 23, 2024 On 12/22/2024 at 6:42 AM, pchRage said: Is there any update on a fix? All the threads on it are locked and its been months. Yet again had a 3-ship flight with HTS and STNs setup on public server. Was able to TDOA ~3 seperate SAMs before my HTS bricked with the int.min values. Then swapped TDMaster over to my #2 wingman to start TDOAing and sending markpoints. They were able to send ~4 marks before theirs bricked. Then had #3 wingman start TDOAing. Cycling pod on/off has no affect. We did see that while its bricked, it can still participate in the TDOA and send data (can see lines draw), your just 100% unable to move the cursor. Had to switch to WPN/HAS to fire the remaining HARMs to salvage the sortie. Server track file too large and not Caucuses. Hi, we will require track replay example or link the thread you are referencing. thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
TobiasA Posted December 23, 2024 Posted December 23, 2024 (edited) Multiplayer always saves tracks. Maybe you still have these? Edited December 23, 2024 by TobiasA Better English
wraith444 Posted Sunday at 02:06 AM Posted Sunday at 02:06 AM I have a trk of a mission where it happened but it's too large to upload. Is there somewhere else I can upload it? In any case I think it happened as a result of the radar dying while TDOA was trying to get a fix on them.
ED Team BIGNEWY Posted Monday at 08:08 AM ED Team Posted Monday at 08:08 AM On 5/4/2025 at 3:06 AM, wraith444 said: I have a trk of a mission where it happened but it's too large to upload. Is there somewhere else I can upload it? In any case I think it happened as a result of the radar dying while TDOA was trying to get a fix on them. Hi we have been getting reports of scripts causing HTS problems by interfering with the spawning and despawning of units, please check which scripts are being used in the mission, if you have a shorter track that would be the best way for us to look at it. Longer tracks with a heavily scripted server can cause problems for debug. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Recommended Posts