pchRage Posted December 22, 2024 Posted December 22, 2024 Is there any update on a fix? All the threads on it are locked and its been months. Yet again had a 3-ship flight with HTS and STNs setup on public server. Was able to TDOA ~3 seperate SAMs before my HTS bricked with the int.min values. Then swapped TDMaster over to my #2 wingman to start TDOAing and sending markpoints. They were able to send ~4 marks before theirs bricked. Then had #3 wingman start TDOAing. Cycling pod on/off has no affect. We did see that while its bricked, it can still participate in the TDOA and send data (can see lines draw), your just 100% unable to move the cursor. Had to switch to WPN/HAS to fire the remaining HARMs to salvage the sortie. Server track file too large and not Caucuses. 1
Fuggzy Posted December 22, 2024 Posted December 22, 2024 (edited) Can confirm. This bug is a major bummer and happens intermittently --TDOA is an amazing capability that feels like a dice roll. When it occurs, it renders the HAD useless and the only way to restore functionality is to get a new jet. Edited December 22, 2024 by Fuggzy System: Core i9 10980XE @ 4.00GHz -- MB: X299 UD4 Pro -- 32GB RAM -- RTX4070ti -- 1TB Intel NVMe x2 -- Win10 pro
ED Team BIGNEWY Posted December 23, 2024 ED Team Posted December 23, 2024 On 12/22/2024 at 6:42 AM, pchRage said: Is there any update on a fix? All the threads on it are locked and its been months. Yet again had a 3-ship flight with HTS and STNs setup on public server. Was able to TDOA ~3 seperate SAMs before my HTS bricked with the int.min values. Then swapped TDMaster over to my #2 wingman to start TDOAing and sending markpoints. They were able to send ~4 marks before theirs bricked. Then had #3 wingman start TDOAing. Cycling pod on/off has no affect. We did see that while its bricked, it can still participate in the TDOA and send data (can see lines draw), your just 100% unable to move the cursor. Had to switch to WPN/HAS to fire the remaining HARMs to salvage the sortie. Server track file too large and not Caucuses. Hi, we will require track replay example or link the thread you are referencing. thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
TobiasA Posted December 23, 2024 Posted December 23, 2024 (edited) Multiplayer always saves tracks. Maybe you still have these? Edited December 23, 2024 by TobiasA Better English
wraith444 Posted May 4 Posted May 4 I have a trk of a mission where it happened but it's too large to upload. Is there somewhere else I can upload it? In any case I think it happened as a result of the radar dying while TDOA was trying to get a fix on them.
ED Team BIGNEWY Posted May 5 ED Team Posted May 5 On 5/4/2025 at 3:06 AM, wraith444 said: I have a trk of a mission where it happened but it's too large to upload. Is there somewhere else I can upload it? In any case I think it happened as a result of the radar dying while TDOA was trying to get a fix on them. Hi we have been getting reports of scripts causing HTS problems by interfering with the spawning and despawning of units, please check which scripts are being used in the mission, if you have a shorter track that would be the best way for us to look at it. Longer tracks with a heavily scripted server can cause problems for debug. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
TobiasA Posted July 26 Posted July 26 Am 5.5.2025 um 10:08 schrieb BIGNEWY: Hi we have been getting reports of scripts causing HTS problems by interfering with the spawning and despawning of units, please check which scripts are being used in the mission, if you have a shorter track that would be the best way for us to look at it. Longer tracks with a heavily scripted server can cause problems for debug. We had this in a mission the day before yesterday when (most probably) another flight destroyed the radar we were commanding TDOA on with a stray HARM, or maybe the radar was already dead when commanding TDOA. There was no despawning of units, and no spawning. We ran MANTIS and footholds zone commander, but no active spawning / despawning while the mission was on. I can't provide a track as it is massive... I was the one commanding TDOA, and my wingmen got "DATA" voice messages every now and then until I powered down my left chin hardpoint. HTS was bricked at that point, with no way back. TDOA message was in HUD until I powered down the jet, even after powering down the chin hardpoint.
Moonshine Posted July 26 Posted July 26 yeah had the same happen multiple times now. sadly all in large missions so the trackfile is massive. there is multiple things wrong. why does TDOA command EVERY HTS pod on the team and not just the one from my 3 other flight members? that means it even commands someones pod who might be on the very other end of the map for no reason. plus if the radar "turns off" during TDOA commanding, it bricks the HTS, you get stuck symbols or cant even use the whole pod anymore. 1
MeanJim Posted Wednesday at 12:38 PM Posted Wednesday at 12:38 PM I think this might have happened to me last night. I searched before making a post to ask what I might have done tonight to cause me to not be able to lock targets with the HTS. I was on a MP PVE server trying to thin out a SAM net. There were SA-5s surrounded by SA-2s and SA-6s. I didn't have anything under PGM5 on any radar. After dodging several SA-5 launches at me, eventually the SA-5 quit firing at me. I thought maybe it was out of missiles. I moved in closer to see if I could at least get the search radar or an SA-2 or SA-6 in the way. I had managed a PGM2 on an SA-6, but I could not lock it, or anything else. I've flown on this server quite a bit and had other F-16s initiate TDOA, so at one point in between dodging SAM, I noticed a couple of other F-16s in the area, so I did try to initiate TDOA. It showed TDOA in the HUD, but nothing happened. Eventually I got low on fuel, tried to AAR, but after a few disconnects I had burned more than I took in, and was dangerously low and had to divert to a neutral airport to refuel. After refueling, I took off, and was still unable to lock targets. I tried cycling power to the HTS and HARMs, but it didn't work. I gave up and decided to RTB. Then something weirder happened. After switching back to NAV mode, I pressed CZ on the HSD, turned to my home waypoint, then realized it was taking me nowhere near my waypoint. I looked at the HSD, and CZ was still there, I pressed it again, and it resets for a second then slews off to something. I switched through each sensor, FCR, TGP, etc. and pressed CZ, but it would do the same thing. It didn't stop doing that until I turned off the HTS. Since it was on a MP server, I do have a track, but it's large. I can play around with it in SP and see if I can reproduce it, but I won't be able to fly again until Friday or Saturday.
TobiasA Posted Wednesday at 07:20 PM Posted Wednesday at 07:20 PM Am 5.5.2025 um 10:08 schrieb BIGNEWY: Hi we have been getting reports of scripts causing HTS problems by interfering with the spawning and despawning of units, please check which scripts are being used in the mission, if you have a shorter track that would be the best way for us to look at it. Longer tracks with a heavily scripted server can cause problems for debug. How can I get an AI flight to serve as TDOA member to myself so I have a chance to test this?
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