nighteyes2017 Posted January 12 Posted January 12 (edited) Some very weird AI behaviour only in multiplayer: The mission: Put 1 flight of 2 F16's on the ramp, cold start, set as clients Put 1 flight of 2 F16's on the ramp, AI cold start, set flag as uncontrolled. It happens only client side in multiplayer. After 60 to 80 seconds, the uncontrolled AI flight lead start gently rock left right around the Z axis while parked, then becomes faster and faster. The host does not see this, only the client. If multiple AI flights are on the ramp as uncontrolled, all the flight leads start rocking. Tested with several different hosts, and several different clients. Test with both AI and clients as F16 and F18's. Happened also, so probably not module related. If you let it continue for a while, it crashes the client. Mission file included. Client Track file included. EDIT: changed AI to A10II's. And then it does not happen. So maybe still related to F16/F18 ! spin test-20250112-140305.trk spin test.miz Edited January 12 by nighteyes2017 1
Nealius Posted January 25 Posted January 25 (edited) I believe it may be related to this other issue as well, because I've seen the dancing uncontrolled AI simply vanish completely after they do their dance. It only seems to happen with certain aircraft, though. So far I have observed it with the A-10, E-2, Mi-8, but not with any other units. And not necessarily the flight lead only. Edited January 25 by Nealius
Flappie Posted January 25 Posted January 25 A fix is coming. I'll check if it helps with the helo bug. 1 ---
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