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Hi @BIGNEWY, here's a new bug report !

How to reproduce:

In the mission editor, either set a "smoke" trigger command on a trigger zone, or use the `trigger.action.smoke` API command in script.

What happens:

The smoke effect starts, and a neutral ZIL-135 unit appears on the F10 map, which I can select and see coordinates of. It's a ghost unit though, there is no model in the 3D world, and the other units don't react to its presence.

What I expected:

I expected a smoke marker, nothing else.

Screenshots:

image.pngimage.png

Here's a test mission:

Testsmoke.miz

Zip - VEAF :pilotfly:

 

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