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Posted (edited)

in the 1st mission of Su-27 Fortress Mozdok campaign:

- there is static plane placed in wrong position (Taxi-Way) cause of collide with another AI plane. need to be placed in the marked blue.

- and the S-300 and SA-11 are both checked as late aktivation but there is no trager to aktivate them, so they never spawn!

 

in the 2ed mission of Su-27 Fortress Mozdok Campaign:

- the S-300 and SA-11 are both checked as late aktivation but there is no trager to aktivate them, so they never spawn!

Edited by T4buk
Posted (edited)
40 minutes ago, T4buk said:

in the first mission of su-27 fortress mozdok campaign:

- there is static plane placed in wrong position cause of collide with another plane.

- and the S-300 and SA-11 are both checked as late aktivation but there is no trager to aktivate the so they never spawn!

 

Screen_250207_155428.jpg

Edited by T4buk
  • Flappie changed the title to bug found in Su-27 Fortress Mozdok Campaign
  • T4buk changed the title to Bug found in Su-27 Fortress Mozdok Campaign
  • 1 month later...
Posted (edited)

Mission 1 issues fixed in today's update.

@T4buk I've just noticed your February 14th edit, I'll test and report the 2nd mission issue.

Edited by Flappie
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---

Posted
3 hours ago, Flappie said:

Mission 1 issues fixed in today's update.

@T4buk I've just noticed your February 14th edit, I'll test and report the 2nd mission issue.

Thanks!

I want to add that:

in all missions of Su-27 Fortress Mozdok Campaign:

- the S-300 and SA-11 are both checked as late aktivation but there is no trager to aktivate them, so they never spawn!

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  • Flappie changed the title to Bugs founds in Su-27 Fortress Mozdok Campaign
  • 4 weeks later...
Posted (edited)

In the 6th mission (though the filename is "Su-27 Camp 5.miz"), there is a 4-ship group of AI Su-27 named "RU Su-27 (Moz Def)" that is set to late activation but there is no trigger to activate it.  It is configured to orbit at waypoint 2, looking for threats, which is sensible in the context of the mission.  I'm guessing it just needs to have late activation turned off rather than add a trigger to react to encroaching bandits or something like that.

Without that group activating, this mission is still completable, but it turns what was probably supposed to be an 8 vs 12 into a 4 vs 12.

EDIT: @Flappie just to be clear, this is the case even after yesterday's update.  T4buk hadn't reported this particular issue but I thought it might make sense to roll it into this thread.  Thanks for your help!

Edited by Funky Monkey
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