T4buk Posted February 10 Posted February 10 (edited) in the 1st mission of Su-27 Fortress Mozdok campaign: - there is static plane placed in wrong position (Taxi-Way) cause of collide with another AI plane. need to be placed in the marked blue. - and the S-300 and SA-11 are both checked as late aktivation but there is no trager to aktivate them, so they never spawn! in the 2ed mission of Su-27 Fortress Mozdok Campaign: - the S-300 and SA-11 are both checked as late aktivation but there is no trager to aktivate them, so they never spawn! Edited February 14 by T4buk
razo+r Posted February 10 Posted February 10 Static objects don't snap to airport slots. They can be placed anywhere, unlike actual AI aircraft.
T4buk Posted February 10 Author Posted February 10 (edited) 40 minutes ago, T4buk said: in the first mission of su-27 fortress mozdok campaign: - there is static plane placed in wrong position cause of collide with another plane. - and the S-300 and SA-11 are both checked as late aktivation but there is no trager to aktivate the so they never spawn! Edited February 10 by T4buk
Flappie Posted March 19 Posted March 19 (edited) Mission 1 issues fixed in today's update. @T4buk I've just noticed your February 14th edit, I'll test and report the 2nd mission issue. Edited March 19 by Flappie 1 ---
T4buk Posted March 20 Author Posted March 20 3 hours ago, Flappie said: Mission 1 issues fixed in today's update. @T4buk I've just noticed your February 14th edit, I'll test and report the 2nd mission issue. Thanks! I want to add that: in all missions of Su-27 Fortress Mozdok Campaign: - the S-300 and SA-11 are both checked as late aktivation but there is no trager to aktivate them, so they never spawn! 1 1
Funky Monkey Posted April 18 Posted April 18 (edited) In the 6th mission (though the filename is "Su-27 Camp 5.miz"), there is a 4-ship group of AI Su-27 named "RU Su-27 (Moz Def)" that is set to late activation but there is no trigger to activate it. It is configured to orbit at waypoint 2, looking for threats, which is sensible in the context of the mission. I'm guessing it just needs to have late activation turned off rather than add a trigger to react to encroaching bandits or something like that. Without that group activating, this mission is still completable, but it turns what was probably supposed to be an 8 vs 12 into a 4 vs 12. EDIT: @Flappie just to be clear, this is the case even after yesterday's update. T4buk hadn't reported this particular issue but I thought it might make sense to roll it into this thread. Thanks for your help! Edited April 18 by Funky Monkey 2 1
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