Northstar98 Posted February 10 Posted February 10 Hi everyone, While there's a couple of threads already about Harpoon launch issues, these pertain to ships that shouldn't be firing Harpoon in the first place and don't have launchers for Harpoon. However, the same doesn't apply to FFG 7s and their Mk 13 Mod 4 GMLS should be perfectly capable of employing and launching Harpoon, unfortunately, it seems that sometimes Harpoon will explode almost immediately after spawning on the launcher, doing significant damage to the ship and destroying the launcher. Unfortunately, I can't quite see what's going on - there's a miniature SM-1 floating on the launcher, that remains present after the launcher is destroyed, perhaps the missile is colliding into that - the only clipping I can see is of the folding wings and fins. OHP_RGM-84_LaunchBug_SlowMo_Ahead.trk OHP_RGM-84_LaunchBug_SlowMo_Rear.trk OHP_RGM-84_LaunchBug.trk Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Flappie Posted February 12 Posted February 12 Thank you, @Northstar98. The issue is now reported along with the La Combattante IIa similar issue. 1 ---
Northstar98 Posted February 13 Author Posted February 13 (edited) 13 hours ago, Flappie said: La Combattante IIa similar issue. Just note, that the La Combattante IIa is different because, as depicted, Harpoon is the wrong missile - it should be firing MM38 Exocet Block I and has been given MM38 Exocet launchers (which are angled differently to Mk 140/141 used in Harpoon). The Condell-class has a similar issue (only it has MM40 Exocet launchers and should be firing the MM40 Exocet Block I). Edited February 13 by Northstar98 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
SimMotionTuning Posted Tuesday at 06:50 AM Posted Tuesday at 06:50 AM @Flappie Any idea when this might be fixed? It appears to be ongoing for 4 months and is impacting the FFG OIiver Hazard Perry in my missions as well. It was also reported here: Thanks!
Flappie Posted Tuesday at 03:25 PM Posted Tuesday at 03:25 PM @SimMotionTuning I've just bumped the report. 1 1 ---
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