Nealius Posted April 26 Posted April 26 Using the MOOSE RAT script to spawn AI traffic, helos starting on the helo pads at Tempelhof fly straight into the terminal building on takeoff. Lua scripting does not alter AI pathing behavior. Tempelhof.trk
western_JPN Posted April 26 Posted April 26 Agreed. Easy to reproduce. Starting on slot 26 and its first waypoint is north from Tempelhof, then ... uh1h_aiTO_templhof2nw_cwger_20250426.miz 1 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Eisprinzessin Posted April 30 Posted April 30 Starting planes crash as well after take off (Trees/buildings crash) 1 Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
grim_reaper68 Posted May 12 Posted May 12 I just made a test with 2 Gazelle, starting at parking 26 and 25, first nav point placed on the north. They flew to the East ovr buildings where the leader started to turn on itself without flying to the waypoints. I then moved the first waypoint over the runway and it works, but the heli went first to the same point before flying the flightplan. By the way they never crashed into the airport buildings, neither on take off, nore no landing.
western_JPN Posted May 13 Posted May 13 Even Gazelle, maximum weight SA 342M (with 4x HOT and 99 percent fuel) and no wind weather --- starting on slot 26 leads crashing into the terminal building. Slot 25 has a safety takeoff route once south - east - turn to north, but Slot 26 wants to go straight to the north. sa342m_aiTO_templhof_cwger_20250513.miz Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
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