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One gear sometimes does not retract after take-off / On replay tracks tail gear collapses and rudder falls off


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Posted

Replay track: After successful landings the tail gear collapses and the rudder falls off while taxiing back to parking slot.

And sometimes in the game one gear is not retracted after take-off even as it was shown in the cockpit as in. Have to check via F2 always.

Looks like these anomalys came with the landing gear upgrade.

Please repair.

 

Posted

Yeah, it affects Mustang and Mossie as well, as noted in other bug thread in Mustang section. Sometimes you might get around the problem by playing the track after reboot (and maybe without controllers plugged in) but not always. I had a botched Thunderbolt track play correctly this way.

  • Like 1

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

  • 4 weeks later...
Posted
On 5/23/2025 at 11:41 PM, NineLine said:

Please include an example track, thanks. 

The problem is, Thunderbolt tracks tend to go crazy (in the manner described in original post) only during 1st playback immediately after mission end, but they play OK after rebooting DCS. On my PC at least.

Mustang tracks seem to be more "reliable" in their failures though, so I'll attach one of these 😄 .

Take a look at left main gear assembly already during pre-takeoff taxiing, then its failure to retract after takeoff (animation-only issue, as flight model itself behaves if complete landing gear was up), then the whole airplane shaking in final phase of post-landing taxiing.

250525_Mustang_test.trk

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

  • 2 weeks later...
Posted (edited)

Same here, as noted in my post in Mustang section as well as 2 Tickets sent in... @NineLine!!
Before this particular one I was doing another mission and when coming in to land, even though the undercarriage came down in-game and I landed successfully (buttery, even though I say so myself), when watching the track back the undercarriage didn't lower and the plane just carried on as if it HAD (ie It was invisible)!
I won't attach a track file as I have already sent in loads.

Here's my latest collapse...

Screen_250607_000301.jpg
Screen_250607_001857.jpg

 

Edited by Raptorattacker

image.png

  • ED Team
Posted
On 5/25/2025 at 9:56 AM, Art-J said:

The problem is, Thunderbolt tracks tend to go crazy (in the manner described in original post) only during 1st playback immediately after mission end, but they play OK after rebooting DCS. On my PC at least.

Mustang tracks seem to be more "reliable" in their failures though, so I'll attach one of these 😄 .

Take a look at left main gear assembly already during pre-takeoff taxiing, then its failure to retract after takeoff (animation-only issue, as flight model itself behaves if complete landing gear was up), then the whole airplane shaking in final phase of post-landing taxiing.

250525_Mustang_test.trk 2.56 MB · 4 downloads

Thanks for the track.

3 hours ago, Raptorattacker said:

Same here, as noted in my post in Mustang section as well as 2 Tickets sent in... @NineLine!!
Before this particular one I was doing another mission and when coming in to land, even though the undercarriage came down in-game and I landed successfully (buttery, even though I say so myself), when watching the track back the undercarriage didn't lower and the plane just carried on as if it HAD (ie It was invisible)!
I won't attach a track file as I have already sent in loads.

Here's my latest collapse...

Screen_250607_000301.jpg
Screen_250607_001857.jpg

 

I'll try to reproduce, but I need tracks to submit to the team, screenshots are not enough.

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Posted (edited)
7 hours ago, NineLine said:

Thanks for the track.

I'll try to reproduce, but I need tracks to submit to the team, screenshots are not enough.

Like I said Nineline, there's this (roll to the top of the page, obviously)...

and I've posted TWO tickets (#186806 and #188042) dealt with by @MotorEAST about the problem with plenty more tracks and videos therein...

PLEASE can this get some attention as it affects THREE planes, which is quite a number when I am very much into the WW2 side of the game)?!!

Thanks
Rap

Edited by Raptorattacker

image.png

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