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Posted

With the Cold War map released I figured it was time to give some much needed attention to this ancient AI model skin. Very much work in progress/test phase, but the goal is to release a high res (8K) template with weathering, panels and rivets etc. Starting with an East German skin, the 3D model has a few shortcomings (one sided tailplane amongst others), but I hope this can be a nice addition to the Cold War map:

mig-23_03_wip.jpeg

mig-23_01_wip.jpeg

mig-23_02_wip.jpeg

mig-23_04_wip.jpeg

  • Like 14
Posted

Looking forward, not only for Germany, but for Syria as well.

  • Like 1

I don't understand anything in russian except Davai Davai!

Posted

This is looking amazing, thanks for sharing the status. Please do skins for soviet 16th VA too. Is the board number dynamic? 

  • Thanks 1
Posted

Hello Flanker1! Are you out of date? Dynamic numbers make no sense. Firstly, they are not three digits and secondly, they contain this error, which has not been corrected for 10 years, of the number pair not being on the same plane. The GDR logo cannot be displayed correctly on the vertical stabilizer because it is mirrored. Even in the first picture from sonic_NO, the NVA coat of arms is incorrect. Black in the coat of arms is always shown when viewed from the left. Also on the wings above and below in the direction of flight. I hope Sonic_No also makes the effort to create proper working labels. Normals do not work either because this layer is not assigned.

  • Like 2

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Posted

Hello Urbi, yes, I am aware of the problems this very outdated model has and hoping for Tomcatz or at least an official update of the 3-D model finally.  But I am happy that some talented people are dealing with it. I Think it´s better to have this than nothing regarding the Flogger. . . which is so anticipated by a lot of people in here.  

  • Like 1
Posted

Thnx for the feedback guys, this started as a remake of an existing skin for the old model with a lot of the main panel outlines in place.
 

However, as work progressed, I have pretty much redone all the panels and rivets as well as weathering and adjustment of the skin file so it aligns as much as possible with canopy openings, landing gear bay door animations etc.
 

Its a tedious and time consuming job 😅 and  I’ll share more as work progresses. It’s important to note that the goal is not to be photo-realistic, but to create a high degree of similarity to the real plane within the constraints of the 3D model and available graphic files. 
 

@Urbi Not sure I understand what you mean by “proper working labels”, you mean text markings on fuselage? 

 

 

  • Like 3
Posted

Thnx! Currently working on the engine cowling/nozzle, here's a comparison to the default 1024x1024px skin VS 8K. Because of the lack of detail in the 3D model I have to make an illusion of depth/3D that is not necessarily 100% realistic, but I think its better this way:

 

mig-23-engine.jpg

 

  • Like 6
Posted

Now that's quite an improvement!! Man, hope someone can fix the flyable version!!

 

  • Like 1

I don't understand anything in russian except Davai Davai!

Posted

Testing panel line widths, rivets and weathering for scale, hopefully it illustrates the level of detail I'm aiming for. Again, with the original file for comparinson: 

mig-23_wip_rivets_weathering_test.jpg

mig-23_default.jpg

  • Like 3
  • Thanks 2
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