Rongor Posted May 11 Posted May 11 Spawn points 01-16 and 21-24 are affected. Most fixed winged aircraft will be stuck in the grass upon spawn. 1
western_JPN Posted May 11 Posted May 11 Those grass area is historically correct. After 1955 reopen or 1967 paved runway opening, Braunschweig has been used for only general aviation or air sports, never for military. The grass slots are used by gliders or light weight single props. In DCS flyable, Christen Eagle II maybe able to use those slots. Yak-52 and WWII single props are also perhaps ? Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
ZackPlonk Posted May 15 Posted May 15 I have the same issue. When using dynamic spawn on a multiplayer server, one can (at least with the F-4E) end up stuck and unable to taxi. The F-4 was able to taxi on other unpaved surfaces at other airfields on this map but it is stuck in Braunschweig. Some fellow players said they could move it by reducing fuel to 10% and then taxi to the paved area and refuel... That's a bit annoying, obviously.
Bremspropeller Posted May 16 Posted May 16 The spawn slot shown by the OP is the where the gliding club operates today. You wouldn't get an even lightly loaded F-4 to taxi on that ground. Let alone when the ground is wet. What's more annoying to me is when servers are trying to make you operate F-4s out of 5300ft runways (which was the post-1970 runway length at BWE) - almost within artillery-range of the inner-german border. So ein Feuerball, JUNGE!
Rongor Posted May 20 Author Posted May 20 My report isn't meant to claim that these spots should offer a concrete floor. The issue is that the dynamic slot system can't deal with these positions and will happily assign grass spots to unsuited aircraft. 2
Nealius Posted May 22 Posted May 22 Why do we even have spawnable points on gliderports/grass areas anyway? Those shouldn't be available for anything other than WW2 props and it isn't a WW2 map.
Bremspropeller Posted May 22 Posted May 22 This issue has two layers: 1) You shouldn't spawn jets at BWE if you're even semi-interested in historical/ realistic setups. The airfield is too short, not equipped and is too close to the border. Maybe OV-10s, maybe Harriers, maybe Transports (in that order of probability) and only as a fwd support base. Again, the airfield is almost within artillery range from the border. Just flying the ILS, even being vectored close and short, will probably put you into a some SAM envelopes. 2) Helicopters exist, too, and they're pretty much the only wartime use for this airfield. Hence it makes sense to be spawned where normally gliders would operate from. Also, when the Herc comes out, it should be able to operate from grass. Same with the Gina. 1 So ein Feuerball, JUNGE!
Rongor Posted May 25 Author Posted May 25 On 5/22/2025 at 8:17 AM, Bremspropeller said: This issue has two layers: 1) You shouldn't spawn jets at BWE if you're even semi-interested in historical/ realistic setups. The airfield is too short, not equipped and is too close to the border. Maybe OV-10s, maybe Harriers, maybe Transports (in that order of probability) and only as a fwd support base. Again, the airfield is almost within artillery range from the border. Just flying the ILS, even being vectored close and short, will probably put you into a some SAM envelopes. 2) Helicopters exist, too, and they're pretty much the only wartime use for this airfield. Hence it makes sense to be spawned where normally gliders would operate from. Also, when the Herc comes out, it should be able to operate from grass. Same with the Gina. These are interesting layers, but don't correspond with the issue, which is the current way dynamic spawns work. Expecting players to read up which airfield historically did serve which limited types of aircraft before spawning is ignoring the fact that most servers use map modules for any kind of fantasy conflicts and the artillery you remind us of here will simply not be there. Braunschweig's runway is about 1 NM long. Even on Tal Siman on Syria you can land an F-16 while the runway there is only half that long. Denying players the use Braunschweig for jets for historic reasons is kind of ridiculous. There are concrete spawn points at Braunschweig, so its perfectly fine for jets. The legacy spawn system doesn't have any issues with this. This thread wouldn't exist before the Dynamic slot system had been invented. What we are seeing here is simply the new Dynamic slot system causing conflicts by randomly putting too heavy aircraft on too soft ground. Telling people what is historic and what isn't and that you think they are supposed to use helicopters is not helpful.
Bremspropeller Posted May 25 Posted May 25 (edited) That's your opinion and you're entitled to it, but telling devs to change the game logic so you can game it a little more isn't helpful in my opinion. It should be up to the mission designer to not build scenarios completely out of fairytale land. That includes not using aircraft from airbases that aren't up to the task. The runway at BWE in game is 1620m long, plus overruns. That's not enough for jet ops, unless said jet is a Slowtation. The good news is there'll be plenty of suitable airfields in future phases. Edited May 25 by Bremspropeller 1 So ein Feuerball, JUNGE!
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