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Posted

Next question: when is "V1.0" release?

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DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets

Posted

It doesn't matter. That just means it's post pre-release LOL ....bugs and all.

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Posted
11 hours ago, TheBiggerBass said:

Next question: when is "V1.0" release?

Barring the flight changes, it's got about all its currently listed early-access features.

We've yet to receive the RFI (and the cued search function with it), the Terrain Profiling Mode for the FCR, and (initially but no longer indicated), red/orange marking rockets; Multi-Purpose Submunition (MPSM) rockets; and flechette rockets (and hopes of a more granular, thorough implementation of selectable rocket zones for the pods).

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Posted (edited)
On 5/19/2025 at 3:22 PM, vampyrgtr said:

Was curious if I have the most recent manual from DCS, as it still says, 'Early Access Guide'.

 

Apache isn't in a feature complete state.
And the actual policy is to add chapters after the related system/feature has been released to the users.

Check the Apache's Roadmap

Edited by flanker0ne
  • 1 month later...
Posted

Well the apache is missing the ky58 and ky100 encryption ( kiowa has the CIPH it makes comms secure in srs). It is not implemented the Freq Hopping/ HAVE QUICK 1 AND 2), can't use the NLOS on the datalink. 

we are missing the flechette rounds. the N and M variants for the hellfire too. (they were introduced in 00' and 03')

Posted
3 minutes ago, AirSenpai said:

the N and M variants for the hellfire too

This thread is tagged with "only K and L planned".

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Posted
2 minutes ago, Raven (Elysian Angel) said:

This thread is tagged with "only K and L planned".

it has been a while and i wish ed would revisit this post, having those N and M missile capabilities would help alot + the gun sound famous "beep" i don't know if pilots can hear it or it is included by the system on the recordings. + the flechette rockets.

  • ED Team
Posted

@AirSenpai

The radio features you are referencing are not planned nor have they ever been on the roadmap. They are not featured on any other ED modules either so there should not be expectation for such. SRS is an external mod so we have no control over what is implemented within it.

As already stated in the corresponding wishlist thread, other missile variants such as the -114M and -114N are not planned either. Further, from a player perspective, they would be indistinguishable from the AGM-114K. The weapon effects would not appear any different and they would indistinguishable from -114K missiles on the WPN page in the cockpit. The only difference that would be seen in DCS by the players is a different letter painted on the nose of the missile, and this is not worthy of a dedicated feature to develop.

Finally, there is no "beep" that accompanies the gun. This is a myth refuted by an actual AH-64D pilot here:

thank you 

On 7/8/2025 at 7:17 AM, Mapi said:

I think FIRST we need  a good  flight model! 

Not more models and there bugs

The flight model is a "good" one but requires some tweaking, all planned for early access. You will need to be patient. 

thank you 

On 5/19/2025 at 8:22 AM, vampyrgtr said:

Was curious if I have the most recent manual from DCS, as it still says, 'Early Access Guide'.

 

To get an idea of what we are working on during the early access please see this thread. 

Once we have completed the tasks we will leave early access, but I do not have a date for this currently 

 

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smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted
13 hours ago, BIGNEWY said:

@AirSenpai

The radio features you are referencing are not planned nor have they ever been on the roadmap. They are not featured on any other ED modules either so there should not be expectation for such. SRS is an external mod so we have no control over what is implemented within it.

As already stated in the corresponding wishlist thread, other missile variants such as the -114M and -114N are not planned either. Further, from a player perspective, they would be indistinguishable from the AGM-114K. The weapon effects would not appear any different and they would indistinguishable from -114K missiles on the WPN page in the cockpit. The only difference that would be seen in DCS by the players is a different letter painted on the nose of the missile, and this is not worthy of a dedicated feature to develop.

Finally, there is no "beep" that accompanies the gun. This is a myth refuted by an actual AH-64D pilot here:

thank you 

 

The flight model is a "good" one but requires some tweaking, all planned for early access. You will need to be patient. 

thank you 

To get an idea of what we are working on during the early access please see this thread. 

Once we have completed the tasks we will leave early access, but I do not have a date for this currently 

 

nullI have replied on that same post the difference btw the ptt on the radio and everytime( on 99% of the videos the sounds are different) this is why i asked if it is added via software from recordings to be shown on briefings or idk. 

 

boop vs beep. 

image.png

  • ED Team
Posted
4 hours ago, AirSenpai said:

nullI have replied on that same post the difference btw the ptt on the radio and everytime( on 99% of the videos the sounds are different) this is why i asked if it is added via software from recordings to be shown on briefings or idk. 

 

boop vs beep. 

image.png

Hi, 

as mentioned above we have confirmed the sound is not valid for our aircraft, confirmed by real AH-64 pilots. 

thank you 

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smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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