Smash7 Posted May 27 Posted May 27 Hey Everyone, I am Working on a Nike Hercules Mod, Missile+Launcher is already working. Base is the Mod of Acidpro08. And Thanks to CH for allowing the use of his code as A base. Rightnow working On The Lowpar Radar .Greatings From Germany 11 2
ienatom Posted May 27 Posted May 27 1 hour ago, Smash7 said: Hey Everyone, I am Working on a Nike Hercules Mod, Missile+Launcher is already working. Base is the Mod of Acidpro08. And Thanks to CH for allowing the use of his code as A base. Rightnow working On The Lowpar Radar .Greatings From Germany Oh amazing! I've been looking for a Nike mod for a while now. Keep it up! CPU: AMD Ryzen 7 5800X, RAM: 4x16GB G.Skill Trident Z Neo DDR4-3600 CL16, GPU: Gigabyte RX6800XT Aorus Master, MB: Gigabyte X570 Aorus ultra My userfile content is available here (liveries, mods and whatnot)
Smash7 Posted May 28 Author Posted May 28 (edited) vor 21 Stunden schrieb Smash7: Hey Everyone, I am Working on a Nike Hercules Mod, Missile+Launcher is already working. Base is the Mod of Acidpro08. And Thanks to CH for allowing the use of his code as A base. Rightnow working On The Lowpar Radar .Greatings From Germany Lowpar now ingame. Without highfidality texture.Rest of the Radar uses hawk models right now means hawk commandpost and track radar. VID_20250528_125648.mp4 Edited May 28 by Smash7 Addon Missile now in German Flecktarn optic 3
Smash7 Posted May 29 Author Posted May 29 (edited) Update! Now With MTR/ TTR/TRR all are the same optics wise. Missing till now is the Commandcontrol center and the Generators. HIPAR is already in Game stock. Prerelease on my Github link: Release Nike Hercules · MenkeVincent/DCS-Mod-Nike-Hercules VID_20250529_181324.mp4 Edited May 29 by Smash7 2
Smash7 Posted May 30 Author Posted May 30 Update. Working on a Higher fidelity Firecontrolstation first look up missing are foots and decals aswell as the heater pipe. if you wonder what i am using as a base you can see it in the second image its a German source Also with Reallife images of the system that is in a Museum in Berlin Gatow. 1
Trigger Posted May 30 Posted May 30 Vielleicht in diesem Zusammenhang interessant: 1 Win 10/64 Pro, Asus ROG Z390-E 1151 v2, Intel Core i7-9700K@3,60 GHz, RTX 4070 Ti Super Phoenix GS 64 GB, DCS: NVMe SSD 970 EVO 1TB, Maps: SSD870 EVO 1TB, Cougar HOTAS (U2nxt) modified, Simpeds, TIR 5
Smash7 Posted May 31 Author Posted May 31 vor 18 Stunden schrieb Trigger: Vielleicht in diesem Zusammenhang interessant: Wenn sie irgendwelche informationen noch haben zu den Command and Control wagen haben/ Bilder bitte Teilen. Ich weiß das es sowohl die Firecontrol mobil als auch stationär gab. English: If you have anymore information to the Command and Control wagons please share the Images. I also know that there is a mobile and Stationary version.
Smash7 Posted May 31 Author Posted May 31 (edited) It will look better with better ingame settings. I am running an 8 th gen Intel core i5 and an rx580 8gb and in Blender the contrasts are better as you can see. But this is only the First wagon of the Firecontrolsystem. Also added the most important thing that a BMW Driver doesn't no a Turnsignal:). DCS World Steam Edition_2025.05.31-09.15_clip_1.mp4 Edited May 31 by Smash7 1
TeTeT Posted May 31 Posted May 31 56 minutes ago, Smash7 said: better ingame settings Not sure if you have normal maps and roughMet textures already included? From what I've seen they make a big difference in DCS object appearance.
Smash7 Posted May 31 Author Posted May 31 vor 49 Minuten schrieb TeTeT: Not sure if you have normal maps and roughMet textures already included? From what I've seen they make a big difference in DCS object appearance. neither of them didn't knew they were needed
Smash7 Posted May 31 Author Posted May 31 vor einer Stunde schrieb TeTeT: Not sure if you have normal maps and roughMet textures already included? From what I've seen they make a big difference in DCS object appearance. It looks definitively better but i guess i need the roughMet to make it less shiny. Because now in the light it lights up like a christmas tree 1
TeTeT Posted May 31 Posted May 31 20 minutes ago, Smash7 said: Because now in the light it lights up like a christmas tree I use a tool named Materialize or Substance Painter. Materialize allows quite fine control over the different channel maps. Good luck! 1
Smash7 Posted June 1 Author Posted June 1 Both Roughmet and Normal maps added to the Cpp now going to do the same for everything als before working on new models 5
toan Posted June 4 Posted June 4 (edited) Hi, nice Mod indeed. I've tested it, although I know it'a prerelease and so far, I was unable to score a hit on various aircraft (Su-34 and Mig-29) flying at various altitudes (1500 ft, 5600 ft, 15,000 ft, and 25,000 ft). The missiles fire, but seem to gain altitude very rapidly (above 25,000 ft) and loft away from the targets. Anyway, it's a very interesting addition to DCS. Thanks for the hard work. I'm looking forward for further updates. Many thanks ! Edit : I was able to have a kill on an aircraft flying at 35000 ft, the only one so far. Edited June 5 by toan
Smash7 Posted June 5 Author Posted June 5 vor 13 Stunden schrieb toan: Hi, nice Mod indeed. I've tested it, although I know it'a prerelease and so far, I was unable to score a hit on various aircraft (Su-34 and Mig-29) flying at various altitudes (1500 ft, 5600 ft, 15,000 ft, and 25,000 ft). The missiles fire, but seem to gain altitude very rapidly (above 25,000 ft) and loft away from the targets. Anyway, it's a very interesting addition to DCS. Thanks for the hard work. I'm looking forward for further updates. Many thanks ! Edit : I was able to have a kill on an aircraft flying at 35000 ft, the only one so far. As i said its a pre release. I need to work on it next week. I just got ill and was and am not able to work on the Mod hopefully i get well over the Weekend can start back in full force next week. But i ackknowledge your feedback thanks. I tested it mainly on Longer Ranges till now thats why i didn't see that problem, Thanks. 1
toan Posted June 6 Posted June 6 18 hours ago, Smash7 said: As i said its a pre release. I need to work on it next week. I just got ill and was and am not able to work on the Mod hopefully i get well over the Weekend can start back in full force next week. But i ackknowledge your feedback thanks. I tested it mainly on Longer Ranges till now thats why i didn't see that problem, Thanks. Thanks for your reply. I hope you will get back in good shape soon. 1
Smash7 Posted June 9 Author Posted June 9 Am 6.6.2025 um 06:00 schrieb toan: Thanks for your reply. I hope you will get back in good shape soon. Thanks, Changed the Launcher Code the Start maneuver is still a bit scatchy but i tried the missile against 3 su34 on the alts 1500m 3000m and 10000m or 4900 feet 9900 feet and 32800 feet at 40 to 60 k out. Going to push an update to the release probably tuesday evening or wednesday. Reason for that is that i also want to at the Roughmaps and normal maps to all existing models before a new release. 1
Smash7 Posted Thursday at 04:47 AM Author Posted Thursday at 04:47 AM Am 9.6.2025 um 17:23 schrieb Smash7: Thanks, Changed the Launcher Code the Start maneuver is still a bit scatchy but i tried the missile against 3 su34 on the alts 1500m 3000m and 10000m or 4900 feet 9900 feet and 32800 feet at 40 to 60 k out. Going to push an update to the release probably tuesday evening or wednesday. Reason for that is that i also want to at the Roughmaps and normal maps to all existing models before a new release. New Release online Link: Release V0.2 · MenkeVincent/DCS-Mod-Nike-Hercules- What is new is in the Github to read 1 2
toan Posted Saturday at 09:31 AM Posted Saturday at 09:31 AM (edited) On 6/12/2025 at 6:47 AM, Smash7 said: New Release online Link: Release V0.2 · MenkeVincent/DCS-Mod-Nike-Hercules- What is new is in the Github to read Hi, nice update. However, there seem to be a missing texture or wrong texture name somewhere (in the missile EDM or texture folder ?) for the Nike missile (see screenshot below). It looked OK in the previous release. Thanks for this nice Mod. Edited Saturday at 05:20 PM by toan
TheBiggerBass Posted Saturday at 12:42 PM Posted Saturday at 12:42 PM I just wonder why Nike Hercules doesn't show up anymore in any DCS menu. It did before and it's installed in Saved Games\mods\aircraft as Nike Hercules as required. I don't know what I'm missing here. I deleted previous version and installed it completely new. Same result. DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Bf-109 K-4, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
toan Posted Saturday at 03:06 PM Posted Saturday at 03:06 PM 2 hours ago, TheBiggerBass said: I just wonder why Nike Hercules doesn't show up anymore in any DCS menu. It did before and it's installed in Saved Games\mods\aircraft as Nike Hercules as required. I don't know what I'm missing here. I deleted previous version and installed it completely new. Same result. It works OK for me if installed in the tech folder, instead of the aircraft folder.
TheBiggerBass Posted Saturday at 04:21 PM Posted Saturday at 04:21 PM vor einer Stunde schrieb toan: It works OK for me if installed in the tech folder, instead of the aircraft folder. Tried it, but does not work either. I just wonder what has changed, because it used to work before. Unfortunately I can not roll back. DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Bf-109 K-4, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
Smash7 Posted 22 hours ago Author Posted 22 hours ago (edited) Am 14.6.2025 um 18:21 schrieb TheBiggerBass: Tried it, but does not work either. I just wonder what has changed, because it used to work before. Unfortunately I can not roll back. Nothing in the Code that could change the Load up at least from my knowledge but if you want to roll back to the Version before the Release is still online under version 0.1. Have you tested it with usa and it has the S7 infront of the name Edited 22 hours ago by Smash7
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