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Cockpit view looks wrong. need fixing?


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Posted (edited)

defalut views in some dcs modules were made looking downward on purpose to show the instruments on flatscreen. it seems like the f4u is one of them and the view is like 30 degree downward which looks very uncomfortable. I have never flown on f4u before, could anyone confirm that the default view is good or wrong?

added: first pic is my adjusted position and angle, second pic is the default position and angle

Digital Combat Simulator 6_20_2025 1_00_06 AM.jpg

Digital Combat Simulator 6_20_2025 12_59_12 AM.jpg

Digital Combat Simulator 6_20_2025 12_55_12 AM.jpg

Digital Combat Simulator 6_20_2025 12_53_13 AM.jpg

Edited by zmz125000
  • Like 2
Posted

Default PoV can be easily changed and saved in any module, and this one I'm sure is no exception. Look for the procedure in the forums, I can't recall the key combos used.

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"I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war."

-- Major-General Frederick B. Maurice

Posted
7 minutes ago, Ala13_ManOWar said:

Default PoV can be easily changed and saved in any module, and this one I'm sure is no exception. Look for the procedure in the forums, I can't recall the key combos used.

But we don't have access to the real airframe, only the dev and real pilots may know the correct head position.

Posted

Every axis, place, angle, zoom level, everything can be changed in the aforementioned fashion to your personal liking. Just try it.

"I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war."

-- Major-General Frederick B. Maurice

Posted (edited)

I am not seeing the 30 degree down look perspective.  What I am seeing is the field of view (FOV) adjustment only allows to see the top half of the top row of instruments directly forward.  Tired to adjust the FOV using "/" & "*", this is the max adjustment back from the instrument panel.  Would expect adjustment would allow a little further back so that you can see more of the instrument panel.  This occurs in 2D using the monitor without head tracking, and also 2D using my Tobii Eye Tracker 5.

I tried to slew around in the cockpit with the r-shift number pad keys, its not working.  When I hit a key command, it jitters and falls back to this default view.  It does not allow me to slew around the cockpit.

In VR using my Quest3 and Virtual Desktop, the FOV is perfect and no issues.  

Here is a screenshot of the FOV furthest back in 2D. You can see what little the instrument panel is visible.  Its like you are sit right up against the instrument panel, or a padlock view perspective.image.jpeg

Edited by DP Spaz
  • Like 1

Posted

It looks good in VR for me too. Nice cockpit. 

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_A644840 (2).jpg

 

Posted

Yes. I think they raised the height of the seat about 6 inches during early carrier tests. Along with other mods such as wiring the top engine cowling flaps down to aid visibility. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

_A644840 (2).jpg

 

Posted

To change the camera: hold right shift+ right control and num pads (2 down, 8 up, 4 left, 6 right), 5 is for recenter. To save that view, press right alt+0 on numpad.

For zoom in press right shift+right contol and - (to zoom out) or * to zoom in.

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Posted (edited)
40 minutes ago, skywalker22 said:

To change the camera: hold right shift+ right control and num pads (2 down, 8 up, 4 left, 6 right), 5 is for recenter. To save that view, press right alt+0 on numpad.

For zoom in press right shift+right contol and - (to zoom out) or * to zoom in.

I just tested this, 100% accurate!.. was able to zoom out a bit more and save the view... now the FOV in 2D is perfect!  Thanks for the info, certainly other will want it as well.  

Edited by DP Spaz
  • Like 1

Posted
2 hours ago, skywalker22 said:

To change the camera: hold right shift+ right control and num pads (2 down, 8 up, 4 left, 6 right), 5 is for recenter. To save that view, press right alt+0 on numpad.

For zoom in press right shift+right contol and - (to zoom out) or * to zoom in.

Thanks for being so selfless and sharing.  This is such useful information and so very much appreciated!

Posted
8 hours ago, motoadve said:

I sat in a Corsair , it looks good from your picture, but will give a try when I buy it tonight.

hi, thank you for sharing. first pic is my adjusted position and angle, second pic is the default position and angle, which one were you referring to?

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Posted
1 hour ago, zmz125000 said:

hi, thank you for sharing. first pic is my adjusted position and angle, second pic is the default position and angle, which one were you referring to?

First pic

  • Like 1
Posted (edited)
12 hours ago, skywalker22 said:

To change the camera: hold right shift+ right control and num pads (2 down, 8 up, 4 left, 6 right), 5 is for recenter. To save that view, press right alt+0 on numpad.

For zoom in press right shift+right contol and - (to zoom out) or * to zoom in.

This was the procedure I was mentioning. So long since last time I used it, didn't recall. Thanks mate 👍

Edited by Ala13_ManOWar

"I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war."

-- Major-General Frederick B. Maurice

Posted

The FOV was actually larger before closed open beta.   We were told to adjust the view so the pilot body's neck area could not be easily seen.

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Posted

FOV and eyepoint (moving the cockpit camera) are two different things. Currently the max FOV is set at 110. We can't go any further than that. Would like to be able to go to 120. Moving the camera around would be used to fine tune the eyepoint in relation with the pilot body.

FOV needs to be fixed here.

  • Like 1

 

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