Ghost79 Posted June 26 Posted June 26 Has anyone tried fighting the AI Corsair and find they get annihilated every time or is it just me? I normally fight against Ace level AI and 9/10 will beat all other aircraft with ease, however with the Corsair it seems to be able have aimbot accuracy and perform manoeuvres with limitless amounts of energy. I'm a veteran of 4 years of warbird dog-fighting so I'm no amateur, but this AI Corsair is crazy! I though against it at 'ACE', got destroyed, then 'veteran' with same result and no noticeably drop in Corsair performance. Its like the Mig-15 of warbirds... 1 Youtube channel @Flightenvy680
fargo007 Posted June 26 Posted June 26 I noticed the same thing and immediately knew I could not win, no way no how. 2 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Slice313 Posted June 26 Posted June 26 DCS IA warbirds are UFOs with gravity engines. You just need to get used to the Corsair UFO. 2
Gunfreak Posted June 27 Posted June 27 I can't even get to the enemy as my AI corsair flights shoot them down so quickly, they get behind the enemy AI, and just hold in the trigger for 30 seconds hosing down the enemy, 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
Laz109G10 Posted July 2 Posted July 2 I have been flying against the F4U AI since it came out. I fly the BF109K against a F4U Veteran. You cannot out climb it even though the BF109K-4 can out climb a F4U-1D in real life. They suppose to have same turn performance, but the AI always know when I am about to fire and turn away at the last moment. LOL. When it gets behind you it's all over, I try split S and dive away but it always catches you. This I know the F4U have better dive speed so fine. Only way I have found was to use 10-15 degrees flaps to out turn it and climb a little better to catch it. Then it takes forever to shoot it down with 30mm or 20mm modded nose cannons. Have to saw off wing or tail. After shooting up the engine the AI can out maneuver me with a dead engine, LOL. Only one time I out climbed it with MW50. Definitely stay fast while fighting the F4U. Then I did some digging in the lua, the climb rate is set at 22 m/s which is 4,330 fpm, no way, that's the F4U-4 with uprated engine with 4 propeller blades. F4U-1D can only climb to 15-16 m/s or 3100 fpm. AI can pull 9.0g and -4.0g. LOL. So I modded the F4U-1D.lua file with 7.0g and -3.0g. Change the climb rate to 15.4 m/s. Use OvGME to swop it out as needed. Now it's more realistic fighting the AI. May change it to 8.0g since all other AI fighters use that. Anyway have fun. Waiting for Hellcat or maybe give us a Nakajima Ki-84 Frank, Japan's best fighter that can challenge both the F6F and F4U. Don't care for the Zero, too slow, only good for fighting Spit9 in a turn fight. I'll be working on a ME262 mod. Enjoy. 1
MiG21bisFishbedL Posted July 2 Posted July 2 AI handling is becoming a more noticeable issue with every patch considering the absence of any interim solutions. Given that they want to give us a dynamic campaign generator, we need the AI fixed long before that. I'm not holding my breath for that, though. 3 Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Saxman Posted July 2 Posted July 2 In the thread on PTO mods/assets it looks like the modded Japanese fighters like the J2M and Zero perform much more realistically if you use commands to increase their weight (by about about 2500kg and 1500kg, respectively) so I wonder if there's a universal thing that AI isn't reading aircraft weights correctly. So maybe try adding weight to those AI Corsairs in the mission builder?
MiG21bisFishbedL Posted July 2 Posted July 2 1 hour ago, Saxman said: In the thread on PTO mods/assets it looks like the modded Japanese fighters like the J2M and Zero perform much more realistically if you use commands to increase their weight (by about about 2500kg and 1500kg, respectively) so I wonder if there's a universal thing that AI isn't reading aircraft weights correctly. So maybe try adding weight to those AI Corsairs in the mission builder? It certainly applies to the MiG-21 and MiG-15, as well. Over all, ED needs to look at AI performance with certain airframes. 2 Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Laz109G10 Posted July 4 Posted July 4 Magnitude 3 needs to fix some parameters in the lua. the .50 M2 is set at effective_fire_distance = 2000, should be 1200. No wonder I get hosed from long range every time before I even get to turn around, lol. The nominal weight should be 5,763 kg (12,694 lbs.) instead of 5,320 kg. Max internal fuel is 237 gallons not 178 gallons. Lots of bugs to be worked out. But still, I am happy we have another warbird. The more the merrier. 1
Silver_Dragon Posted July 4 Posted July 4 1 hour ago, Laz109G10 said: Magnitude 3 needs to fix some parameters in the lua. the .50 M2 is set at effective_fire_distance = 2000, should be 1200. No wonder I get hosed from long range every time before I even get to turn around, lol. The nominal weight should be 5,763 kg (12,694 lbs.) instead of 5,320 kg. Max internal fuel is 237 gallons not 178 gallons. Lots of bugs to be worked out. But still, I am happy we have another warbird. The more the merrier. If you have discover bugs about the F4U, post here: https://forum.dcs.world/forum/1354-bugs-and-problems/ For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Saxman Posted July 4 Posted July 4 5 hours ago, Laz109G10 said: Magnitude 3 needs to fix some parameters in the lua. the .50 M2 is set at effective_fire_distance = 2000, should be 1200. No wonder I get hosed from long range every time before I even get to turn around, lol. The nominal weight should be 5,763 kg (12,694 lbs.) instead of 5,320 kg. Max internal fuel is 237 gallons not 178 gallons. Lots of bugs to be worked out. But still, I am happy we have another warbird. The more the merrier. Keep in mind about 50gal of that 237 is the reserve.
Lidozin Posted July 8 Posted July 8 On 7/2/2025 at 5:14 PM, MiG21bisFishbedL said: It certainly applies to the MiG-21 and MiG-15, as well. Over all, ED needs to look at AI performance with certain airframes. That's a really interesting question. I have the ability to test MiG-15 bot, but unfortunately I can't test F4U bot because the module is missing. The data needed for the calculations is included in the file CoreMods\F4U-1D.lua .
Laz109G10 Posted July 10 Posted July 10 I have modify the file for more realistic F4U-1D AI. Nominal weight: 12,228 lbs with pilot, internal fuel and ammo as in F4U-1D manual 12,028 lbs. with 200 lbs pilot. My mistake 12,694 lbs were F4U-1 with wing leading edge fuel tanks, F4U-1D had these removed. Vy_max = 15.4 climb rate from 0-10,000 ft in 3.3 minute for F4U-1D Ny_min = -3.2 Ny_max = 7.0 as in F4U-1D manual Ny_max_e = 7.5 Remove all negative values in B4 tbl.effective_fire_distance = 1200 same as P-51D Browning M2 Use QvGME and put folder in there. Now I can fight with AI in ace mode. It is still dangerous if you let down your guard. Enjoy Laz F4U-1D AI.zip
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