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George AI target list option to set to RED only.


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Posted

Add an option to have George only list identified enemy (red) targets show in search list.

I suspect in real life Apaches the CP/G won't announce any friendly car, or building he sees on the TADS unless the pilot explicitly told him so.

Currently, we can set red as priority, but if commanded to search and no red units are found blue units still populate the list, so we need to cancel the list, search again, rinse and repeat.

We can deactivate "Air Targets" in the Mission Editor, but it would be nice to  have an option to ensure all neutral and blue units found are NOT populating the target list (of course a blue unit "misidentified" as red would still show).

What we currently encounter regularly, is George searching PHS LOS, not seeing any of the red units despite the tracer fire clearly visible in the TADS FLIR, instead finding the blue Outpost 3-4 km behind the engagement and constantly listing the outpost in the target list!

So either we need to

- adjust the George menu (Target list) to switch between "ALL", "RED PRIO" and a new "RED ONLY"

or

- add an option to the Mission Editor to select "Show in Target list" and check red, blue, neutral.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

Good idea - not really interested in seeing blue units in target list unless specifically called for by some mission parameter. Should really defult to just listing red units perhaps.

  • Like 2

Vampire

Posted

While this logic is sound, this removes a possibility of crew engaging friendlies.

IMO, it does not matter whether I am flying with George or another human, we are always a team and share responsibility.

  • Like 1
Posted
Am 16.7.2025 um 13:20 schrieb admiki:

While this logic is sound, this removes a possibility of crew engaging friendlies.

IMO, it does not matter whether I am flying with George or another human, we are always a team and share responsibility.

That's why I suggested to add it to the George menu setting for IFF that's already implemented. To be able to switch on the fly. Long press already allows to filter the list, we only need an option to "don't show anything else than red" because currently if no red targets are found George will fall back to blue targets.

If that's not possible, put it in the Mission Editor similar to the checkbox where we can disable searching for air targets, so the mission designer can decide what is required for his mission design.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
12 minutes ago, shagrat said:

That's why I suggested to add it to the George menu setting for IFF that's already implemented. To be able to switch on the fly. Long press already allows to filter the list, we only need an option to "don't show anything else than red" because currently if no red targets are found George will fall back to blue targets.

If that's not possible, put it in the Mission Editor similar to the checkbox where we can disable searching for air targets, so the mission designer can decide what is required for his mission design.

another possible fix i think would work well and be realistic to crew procedures would be that if George is set to "free fire" and you bug a target he identified as friendly, he should switch back to weapons tight and say something like "please confirm, that target looks friendly".

  • Like 1
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