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Posted

I can confirm that the Q3 has an outstanding sweet spot. You can literaly look with your eyes at the edge of the lenses and see clear. The Q3 is a great headset.

The field of view is an important part, since it defines how much of the vr world you can see. The Q3 has 110° which is a good average. The Reverb G2 ha 98° and Pimax Super has 120°. You can think of it like a diving mask which gives you kind of a tunnel vision. The wider the FOV the greater the immersion. One of the main reasons I chose the Q3.

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Posted

By the way. If you like to compare different VR headsets, ChatGPT can do an amazing job in collecting and comparing the specs and summerize user reports. It also is able to explain the features quite accurate. 

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Posted
vor 29 Minuten schrieb Robi Hobby:

Welcome to the Matrix 😎  

Unfortunately that level of realism cannot be achieved with todays VR headsets. But thinking of Matrix I envy trinity for just downloading the helo skills in seconds.

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Posted

Hello, one question please.
There are Meta Quest 3 128 & 512 headsets
and Meta Quest 3 headsets!
What is this headset model?
Thank you for your help.
Have a good flight.

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Posted

Not sure what exactly you mean but there are two different versions of the Quest 3. One with 128 GB internal storage and one with 512 GB. If there is a shop that sells only a Q3 you should have a look in the description which one it es. For DCS only the small version is sufficiant but in case you want to play several games on the Q3 as standalone device you should consider if you need the bigger one.

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Posted

Oh Man... it seems you just stepped into the huge pit of immersion addiction. I know what I am talking about 🤪

Here are a few more things that can drive one much deeper into that particular addiction.

1. Hand tracking

2. Force feedback

3. 6 DOF motion platform

1 and 2 I have in place already. 3 will come some day.

For hand tracking I use an Ultraleap Leap 2 tracking camera mounted to the Pico 4 Headset. Can you imagine to flick switches in the cockpit just with your fingers? That's what I do with my left hand, e.g. to enter frequencies via the UFC. On the right hand I wear a finger mouse and get a small cross where I point my finger. The finger mouse allows the use of the mouse wheel for rotary controllers such as the DDIs brightness knobs . And with both mouse button one can switch forth and back on rotary switches like the radar mode switch. DCS provides some options to set it up accordingly. There is just one issue. Sometimes your hand is tracked and something gets activated, but you don't know it. And suddendly you are bailed out of the Hornet, because you rested your hand on your thigh... And, your simpit should be rather spacy to prevent that you throw your hand into something.

After the first flights with the brilliant Heatblur F4 Phantom module, I felt the need to be able to trim as it works in real analog planes. With no feedback a proper trim is rather hard to achieve. So I bought a Moza AB9 force feedback base. Now, I can feel the planes behaviour. And, it rumbles pretty well, so I dont feel the need for a shaker. Furthermore, flying helos is so much easier now.

Next level and already planned is a 6 DOF motion platform... Just need to find some arguments for my wife why I can't live without😂

Cheers

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Posted (edited)
5 hours ago, PLUTON said:

Hello, one question please.
There are Meta Quest 3 128 & 512 headsets
and Meta Quest 3 headsets!
What is this headset model?
Thank you for your help.
Have a good flight.

Hey Pluton I am using the Quest 3S 128 GB. The memory in the Quest is for internal storage (if you want to use the headset for gaming etc without the PC). For DCS the Quest 3 storage is not being used (since DCS use your PC hardware and storage, the client is on your PC)

4 hours ago, Patgun said:

Oh Man... it seems you just stepped into the huge pit of immersion addiction. I know what I am talking about 🤪

Here are a few more things that can drive one much deeper into that particular addiction.

1. Hand tracking

2. Force feedback

3. 6 DOF motion platform

1 and 2 I have in place already. 3 will come some day.

For hand tracking I use an Ultraleap Leap 2 tracking camera mounted to the Pico 4 Headset. Can you imagine to flick switches in the cockpit just with your fingers? That's what I do with my left hand, e.g. to enter frequencies via the UFC. On the right hand I wear a finger mouse and get a small cross where I point my finger. The finger mouse allows the use of the mouse wheel for rotary controllers such as the DDIs brightness knobs . And with both mouse button one can switch forth and back on rotary switches like the radar mode switch. DCS provides some options to set it up accordingly. There is just one issue. Sometimes your hand is tracked and something gets activated, but you don't know it. And suddendly you are bailed out of the Hornet, because you rested your hand on your thigh... And, your simpit should be rather spacy to prevent that you throw your hand into something.

After the first flights with the brilliant Heatblur F4 Phantom module, I felt the need to be able to trim as it works in real analog planes. With no feedback a proper trim is rather hard to achieve. So I bought a Moza AB9 force feedback base. Now, I can feel the planes behaviour. And, it rumbles pretty well, so I dont feel the need for a shaker. Furthermore, flying helos is so much easier now.

Next level and already planned is a 6 DOF motion platform... Just need to find some arguments for my wife why I can't live without😂

Cheers

Hand-tracking sounds very fun, I have not tried it yet 😀. Though that stick-shaker you have sounds even better,  perfect fit for the Phantom( it loves to shake its butt when attempting to land).

Edited by The Gryphon
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