Mr_sukebe Posted 6 hours ago Posted 6 hours ago At the recommendation of a chap on these forums, I contacted a newish kit supplier, i.e. SimReality, based near Horsham in Surrey (UK), booked a dem and went to meet with Theo about some of their gear. It wasn't perfect, but Theo was very positive and helpful. As I understand it, he's a dealer for DOF kit, Pimax and Moza. Unfortunately, he's currently waiting for a Moza AB9 and the release of their rudders and he didn't have DCS installed. Making up for that, he did have FS2020 running with the DOF6 setup, using a Moza throttle and Yoke. I tried that with both a monitor and a Pimax light. The DOF3 kit was used in driving mode with Asseto corsa on a monitor. Sorry, can't remember the FFB wheel/pedals. Thoughts: First off, a thumbs up to Theo The DOF6 has a significantly larger footprint on the floor, when compared to the DOF3 The DOF6 is something like twice the cost Turns out that the DOF3 can pitch, yaw and roll to wider angles than the DOF6. Linked to the cost difference, that would make the DOF6 a very hard sell Both of the units were using race style seats bolted to steel framework. I forgot to ask about using an aluminium profile setup, which is what I currently have, but with the pics/vids online, I assume that it's more than possible The seat on each of the frames was very low on the frame, meaning that mounting a joystick base "low" would have been difficult. I use my AB9 centre mounted. To achieve that on a DOF3, I'd need to have the seat on a thicker platform. Maybe 160mm, or a combo of that would work Maybe it was the tuning of the software, but both left me a little underwhelmed on the first try in each. It was less about the amount of roll, but more the speed of response. Neither felt truly natural, e.g. the squat you get under breaking whilst driving As mentioned, I got to try the Pimax Crystal light. Yes, noticeably sharper than my current Quest Pro. What I couldn't quite manage was to get it "dialled in" for myself. I found the periphery to be far less consistent, though sweet spot was pretty big and as mentioned, the visuals were a step on from the QP Whilst I wasn't that impressed with either DOF unit whilst using a monitor, that impression changed when in VR, which I got to use with FS2020. I can't explain why, but when I was in VR, the feeling of immersion from the DOF was significantly more effective Apparently SimReality are planning to stock the Dream Air, and I've already asked to be notified when they have an SE version, such that I can revisit them. For one thing, they'll hopefully also have an AB9, pedals and DCS by then (anticipated for early 2026) 3 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
MAXsenna Posted 5 hours ago Posted 5 hours ago (edited) Thanks! Great write up. Why people insist on using racing seats is beyond me. It just makes AAR so much harder. Oh, well! Sent from my SM-A536B using Tapatalk Edited 5 hours ago by MAXsenna
Mr_sukebe Posted 4 hours ago Author Posted 4 hours ago I assume the choice of seat was two fold, i.e. SimReality were I believe primarily focused on the racing sim market As the units can put you at some somewhat unusual angles, being fairly well held it is probably rather prudent, especially so as they're demonstrating the units. Imagine if a customer fell out and hurt themselves? Personally I use a seat from an older (NB) MX5, which I find much more comfortable than say a race seat, cost peanuts and makes me smile having owned three of them. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
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