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Posted (edited)

Im struggling with the HMD in VR, its way too high up. If I go through the alignment procedure, on the ground (cold start) or in the air (hot start) it still ends up way too high so I end up looking out the cockpit with my chin on my chest to move the hmd centre to pick a target. Can it be shifted downwards?null

Screenshot shows me looking straight ahead before and after alignment

image.png

Edited by Sprool
  • Sprool changed the title to HMD alignment in VR
Posted (edited)

I have a button bound for that, it centres the cockpit view, the HMD remains annoyingly high up, its linked tot he headset spacial position, not aligned with the cockpit.

Edited by Sprool
Posted

Never touched views.lua. No mods concerning F-18. What is interesting is if I align hmd in flat screen mode it all works fine, right int he centre of view as i look around with the mouse. When I do same in VR the HMD display remains elevated about 25 degrees too high, and changing cockpit camera viewpoint doesnt alter that.

Posted

Well a kind person on Redditt posted a workaround, which means you have to remove the black visor thing that blocks out the light, then on the Quest 3 and Bobovr halo head strap it allows the lenses to be rotated down a small amount to bring the hMD centre back into alignment. Takes a little bit of gtting used to, flying without the visor, but at least I have a VR HMD that can be used.

Posted

that's just strange ... no wonder i couldn't work out what was wrong if it was hardware specific .. glad you got it "working" 

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  • ED Team
Posted

can you attach a short as possible track replay example on Caucasus and we will take a closer look. 

When I try with my pimax crystal all seems ok

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted

Someone on Redditt mentioned it may be linked with the vertical resolution of the Quest 3 display, so it may well be fine in other headsets. I know due to astigmatism in my own eyes I have to have the Quest 3 lenses totally perpendicular to my eyeball alignment to get good crisp focus straight ahead, so its a particular issue for me which means the view a little above and a little below the centr line is not so well focused. 

Im not sure you could pick up the VR headset position in a track view? If I knew how to record in VR I could post a short clip. I can try to replicate it with a coouple of screenshots ...

Posted

null1. 'normal view' shows (a bit faint) the HMD centre is about 20 degrees off the horizon, too high.

2. Altered view, with the Quest 3 black interface removed so that the lens unit can be swivelled down, bringing the HMD to the correct azimuth. 

Note: this has no effect on the head position. Head (and VR headset) remains in same position when you tilt down the lens unit, ony the HMD display moves. This is why changing the cockpit camera vew settings will not cure this problem. Flying in a darkened room without the interface attached is not so much of a problem, but when you have light streaming in a lot of the immersion is lost. I am purchasing a different silicpne interfact to see if that improves things, but what would be good is an aligment setting in-game to resolve this problem. It's probably not a widespread issue amongst many headset brands, but its challenging for Quest 3 users - one of the most widely used cost-effective headsets currently in the market. 

image.png

  • ED Team
Posted

I am using a pimax crystal and dont have the issue. 

Best thing to do is attach your dcs log and a track replay so we can look for clues. 

thank you 

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

@BIGNEWY Sorry, I fail to see how a track would help here.

This is the same Quest 3 too high issue that had been reported multiple times in the past 2 or 3 years with different modules that had a helmet mounted sight. Here are a couple of the threads:

This is a physical headset issue that can be only solved by making the HMD adjustable in the special options of the respective module, like the BS3 has.

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