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Posted

Ok one question I had about MW2 *beware spoilers ahead*

 

 

Ok my question is, how did Captain Price end up in the Gulag? The last we saw of Price, he was being revived by a Russian Medic, while we (as Soap) was being carried off. It's obvious Soap and Price didn't see each other for 5 years (nor did he knew price was alive) since Soap still had Price's pistol. Does that mean Sgt. Kamarov (the leader of the loyalist unit from COD4) was also a bad guy since he was the last one on the scene and his unit was probably the only unit that knew Price was alive. So how did Price end up in the Gulag?

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Posted

SuperKungFu - It's not balanced for thinking.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

I think by "lean" they mean what you do to look behind the corner if you don`t wanna get full magazine fired in your body. You show your head, or if you can just your eye ;) ,look fast what`s going on and hide back before the sniper makes a hole the size of tennis ball in you with his .50 cal rifle. Keys Q and E by default in most FPS games that have "lean" command.

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Posted
What does they mean with "not balanced for lean"???

 

Topol is on the right track. It was a comment from the developer. IIRC, the original MW, like a lot of shooters, had the ability to lean around corners. An interviewer noticed that MW2 didn't have this functionality and ask the developer why. They responded saying, for all practical purposes, that the game was not balanced for allowing you to lean around corners and shoot.

 

The REAL reason that people suspect is that lean was not included because the lack of this ability on the console. There aren't enough buttons on the controller to cover all functions, so they just removed the entire function from the game. The suspicion is that they did this so that the PC version could just be a port of the console.

 

So "balanced for lean" = "console port"

 

BTW, can PC players fight people playing on Xbox Live? If so, that's a whole 'nuther level of suck right there. PC guys don't get lean because the console guys don't either. :clown_2:

Posted

mw21.jpg

 

Notice anything strange about that error? It shows how much of a direct port the game is... an no, PC players can't connect with 360 players.

 

The game is not meant for people to stop and think tactically before peaking out. Oh well... the boycott was a bust, the game has been selling well on PC anyways. A friend of mine who was quite vocal about how terrible the lack of dedicated servers was, gave in and rented it for the PS3 a day or 2 after it came out, then bought it on PC just a few days after that.

The right man in the wrong place makes all the difference in the world.

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Posted

Lol, some guys found a hack to MW2, which enable console on pc.

There they found 3-4 new unfinished gamemodes.

Wanna pay for a DLC which allready exist in the game code??

Posted
No. I meant to explain what lean is. And i do mean that it`s a nice feature.

 

You misunderstand Topol... I know what you mean and I agree it's a nice feature. My point was "a GOOD FSP has lean". I think you know what my point is by extension, then.

 

As far as there not being enough buttons for lean on a console pad. I'll call Bulls#!t on that. Go play Socom:Confrontation. Hmmm... Strange... it has... LEAN.

Posted

Its all about the control scheme. Ideally 2 of the shoulder buttons present on both 360 and PS3 controllers oughta be used for lean. The problem is, depending on the pace of the game, more/different functions are needed. Reloading, throwing grenades, extra levels of zoom, melee attack, and primary fire are all possible commands needed in first person shooters. The controllers all have enough buttons for each of those including lean, but the player just can't get their fingers on all of em at the same time. So its a question as to the pace of the game. If reflexes and twitchy control is needed, lean probably takes a backseat to grenades and melee. The 3rd person shooters that have a cover system where your character literally attaches to walls, generally have lean, but its something that is locked down to when you are only "attached" to the wall and is simply controlled by the movement stick while attached.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
You misunderstand Topol... I know what you mean and I agree it's a nice feature. My point was "a GOOD FSP has lean". I think you know what my point is by extension, then.

 

As far as there not being enough buttons for lean on a console pad. I'll call Bulls#!t on that. Go play Socom:Confrontation. Hmmm... Strange... it has... LEAN.

 

:thumbup:

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Posted
Its all about the control scheme. Ideally 2 of the shoulder buttons present on both 360 and PS3 controllers oughta be used for lean. The problem is, depending on the pace of the game, more/different functions are needed. Reloading, throwing grenades, extra levels of zoom, melee attack, and primary fire are all possible commands needed in first person shooters. The controllers all have enough buttons for each of those including lean, but the player just can't get their fingers on all of em at the same time. So its a question as to the pace of the game. If reflexes and twitchy control is needed, lean probably takes a backseat to grenades and melee. The 3rd person shooters that have a cover system where your character literally attaches to walls, generally have lean, but its something that is locked down to when you are only "attached" to the wall and is simply controlled by the movement stick while attached.

 

So...the game *literally* is not balanced for lean? From what you said it sounds like it plays more like Quake. Don't get me wrong, I actually think the pinnacle of multiplayer FPS for pure twich skill was Quake III. But I wouldn't want that in a game like MW.

Posted
Why can't a shooter be slow, methodical and cerebral, too? Or at least have game play options that allow for such game play.

 

^Original Ghost Recon on XBox^.

Posted
Why can't a shooter be slow, methodical and cerebral, too? Or at least have game play options that allow for such game play.

 

ArmA II (or I if you preffer a more stable release) ;)

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

Exactly.

 

I have both... for PC (ARMA and GR). The problem is, such games are being cast aside for the run and gun variety. I am not sold on ARMA II, yet, but that is a discussion for another thread.

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Posted

They've even managed to screw up the new GR(AW) games - though not quite as bad as COD.

 

Sorry to drift but whatever happened to stalking out a large map with many different ways to accomplish your goal. Some of the night missions in GR were actually scary and when you got shot you'd sh*t yourself, not to mention have to restart the entire level.

 

I've heard that Op Flashpoint is supposed to be close- can anyone confirm that (for Xbox) - My PC too slow for that, only just manages BS!

Posted

Sorry for the OT, but OFP2 on PC is yet another console port.

The editor is out of another world - kudos for that (hey ED, thats what we would *love* to see for the DCS) - but I wasnt able to really get the interest for "just another military arcade shooter" for the PC.

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

Here`s a screen shot from MW2 that i found. It`s in some brazilian map (don`t know Multi or Campaign). And translates as "d!ck" in russian and some other slavic languages. :doh: IW has some real jokers in the programmer`s team.

 

brazil.jpg

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