EtherealN Posted December 13, 2009 Posted December 13, 2009 On "heads out" that does depend a bit, really, since it can be taken to mean "heads out of the cockpit" - basically to indicate that the terrain and possible hostiles are more important than your flying. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
miguez Posted December 13, 2009 Posted December 13, 2009 On "heads out" that does depend a bit, really, since it can be taken to mean "heads out of the cockpit" - basically to indicate that the terrain and possible hostiles are more important than your flying. Oh yeah, I understood, and I am not trying to be picky, just trying to make this as realistic/best as possible. It just took me a second to understand what the message meant. I guess the best way would be to see what the military uses. Maybe "Heads out" is correct! :)
Hardcore Posted December 13, 2009 Posted December 13, 2009 (edited) Forgot to say - 4th mission is may be also hard for player`s PC, as there are so many units. Before this mission i never had problems with FPS. Maybe this need some units to be moved from the mission?) PS^ this campaign reminds me old heli-sims around middle of 90s) Edited December 13, 2009 by Hardcore
NullCharacter Posted December 13, 2009 Posted December 13, 2009 Thanks for this campaign. I'm having an absolute blast with it. Mission 5, "Breakthrough", ranks up there as one of the best Black Shark missions I've ever played. SPOILERS BELOW: I agree with Hardcore. The 4th mission is a bit hard on the PC. Also, it seems that your survival is simply a matter of luck. The first two times I played it I barely had a chance to get airborne (and that's using the auto-start cheat) before being killed by the attack choppers. On the third try the air defenses were able to thin them out sufficiently for me to engage the single remaining attack heli. Anybody doing a manual start-up in this mission will find it hopeless. [sIGPIC][/sIGPIC]
Hardcore Posted December 13, 2009 Posted December 13, 2009 (edited) Right! And in the game this luck must be on the player`s side in 99% of case`s. Because in real life this could be many ways to end. I`ve manage to get off with first start of this task, and was surpising how my heli surviving all this artillery while 10 meters feet. But this is the question to game realism in all) Edited December 13, 2009 by Hardcore
slug88 Posted December 13, 2009 Posted December 13, 2009 Anybody doing a manual start-up in this mission will find it hopeless. Not at all. In fact, for experienced players, manual start up can be done quite a bit faster than the automated start up. It took me three tries but I got through this mission; each time I was able to lift off before the Hinds began attacking, but twice I was shot down while foolishly trying to dogfight them. On the third try I decided to do what I'd probably do in real life in such a situation, which is utilize my superior top speed to run away, and let the friendly fighters handle the Hinds :D. 1 [sIGPIC][/sIGPIC]
Hardcore Posted December 13, 2009 Posted December 13, 2009 I thought about that too) When i managed a manual start up in first try, got off and tried to maneuver, but hinds caught me and shoot like wasps)) 1
Wizz Posted December 13, 2009 Posted December 13, 2009 igormk - fantastic work! I have played through all missions (far from completing everything properly) and must say I am blown away. I love the realistic 'on station' aspects of the missions where you are occupying a time window for potential support, inclusion of ROE and the fluid nature of the missions that require manual inflight nav updates. Other than cringing everytime 'Air Force' instead of 'Army' is mentioned :), I love it. I think there are some (very) minor detail issues (terminology, spelling etc) but not enough to detract from a well thought out and executed campaign. Certainly 1000% better than anything I could put together! 1
miguez Posted December 13, 2009 Posted December 13, 2009 igormk - fantastic work! I have played through all missions (far from completing everything properly) and must say I am blown away. I love the realistic 'on station' aspects of the missions where you are occupying a time window for potential support, inclusion of ROE and the fluid nature of the missions that require manual inflight nav updates. I completely agree. The immersion factor (I keep going back to this one) is incredible. I just played the fourth mission, and the sirens at the beginning set the mood perfectly! 1
Lucas_From_Hell Posted December 13, 2009 Posted December 13, 2009 This is my first campaign in DCS (so to say, things were a bit "Russian" in the other campaigns, so it was quite difficult to understand most of it), and, even flying only the first mission, I'm already enjoying it (By the way, I have a sort of problem here. I don't know if it's too much dumbness from me or something with DCS, but here's the thing: after completing the loooong way to the new airbase, I sort of accidentaly put the engine to idle during the landing and crashed the poor Shark just out of the helipad. The rudder came off, and later the blades clashed, but nothing the good mechanics can't solve. However, when I left the mission, it wasn't showing as completed or anything. Is there any way in the game I can skip the mission? It takes way too long and I'm not really in the mood to do it again...) Great job on the radio, the actors can be mistaken by Russians speaking English with heavy accent, really great. Had some fun practicing formation flying in the Ka-50 meanwhile (surprisingly, way easier than with airplanes). Oh, and "fat lady" was great :D
159th_Viper Posted December 13, 2009 Posted December 13, 2009 I completely agree. The immersion factor (I keep going back to this one) is incredible. I just played the fourth mission, and the sirens at the beginning set the mood perfectly! Sold....Downloading! Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Warbird_242 Posted December 13, 2009 Posted December 13, 2009 First impressions - amazing. One suggestion is ( and this is me only having played the first mission so it might change later) is deactivate units when they are not needed, for example after the convoy flyover, because I found towards the end it got very stuttery.
EtherealN Posted December 13, 2009 Posted December 13, 2009 Is there any way in the game I can skip the mission? It takes way too long and I'm not really in the mood to do it again...) You can open the mission files through the mission editor and run them through there. (I ended up doing the Georgian Oil War through that method after a computer issue froze me up a couple times and completely destroyed my campaign.) Drawback there of course is that you will be circumventing the advancement logic, so if there are alternative missions for a "stage" then which one gets selected will be purely up to you instead of being decided by your previous level of success. However, the option is there and quite useful - especially for testing things. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
igormk Posted December 13, 2009 Author Posted December 13, 2009 So maybe set a small bit of wind to force a side? I chose to takeoff from a hover over the runway, and was a bit surprised whet they came up towards me :pilotfly: Oh, I understand how I can tell how long, my question was I was asked to report 2 minutes, I had no real way to do that! Loving this campaign, great job! Then air traffic controller should be suspended ;) . OK, I got the point, in v1.1 Su-25s will be ordered to land on Gaduata airfield. Yes, unfortunately there is no way practically to report it. You will find many similar situations throughout the campaign. But we put them in just to add more realism, and to make it a bit more “personal”. I hope we didn’t achieve opposite effect. Oh yeah, I understood, and I am not trying to be picky, just trying to make this as realistic/best as possible. It just took me a second to understand what the message meant. I guess the best way would be to see what the military uses. Maybe "Heads out" is correct! :) I think military also use “Heads out!”, but I can’t find it right now. Searching. Forgot to say - 4th mission is may be also hard for player`s PC, as there are so many units. Before this mission i never had problems with FPS. Maybe this need some units to be moved from the mission?) Yes, a lot of people are complaining on FPS. That is exactly why in later missions with a lot of friendly and enemy units there are not so many sweet not so necessary details. I can delete some more units/static objects, but I think we will use some of the campaign’s charisma. I`ve manage to get off with first start of this task, and was surpising how my heli surviving all this artillery while 10 meters feet. But this is the question to game realism in all) If S-5KO rockets were fired at you, I think 10meters would be safe distance since they have anti-armor cumulative warhead. Other than cringing everytime 'Air Force' instead of 'Army' is mentioned :), I love it. I think there are some (very) minor detail issues (terminology, spelling etc) but not enough to detract from a well thought out and executed campaign. Certainly 1000% better than anything I could put together! Hmm, I think we mentioned Air Force only when we talk about “you” in manner of coming straight from the Air Force Academy. I’m not sure on this one (how it is in Russia). Here is a question for our Russian colleagues, is there separate Army Aviation Academy, or all pilots are trained in the Air Force Academy, and then transferred to Army aviation, or Navy. [sIGPIC][/sIGPIC]
EtherealN Posted December 13, 2009 Posted December 13, 2009 Yes, unfortunately there is no way practically to report it. You will find many similar situations throughout the campaign. But we put them in just to add more realism, and to make it a bit more “personal”. I hope we didn’t achieve opposite effect. Well, you could record voices for the player as well, and simply trigger the player reporting in. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
VMFA117_Poko Posted December 13, 2009 Posted December 13, 2009 I found this campaign more playable and interesting than mp right now. Great ideas there! :thumbup: I wish I could have new Hi-Def "Fat Laddy" 3D model already. 1
Warbird_242 Posted December 13, 2009 Posted December 13, 2009 I found this campaign more playable and interesting than mp right now. Great ideas there! :thumbup: I wish I could have new Hi-Def "Fat Laddy" 3D model already. I thought exactly the same thing on the first mission :)
Dalton Posted December 13, 2009 Posted December 13, 2009 Hi all Sounds great. I've played the first mission and began the 2nd. But I do not hear any voice recording, only the textmessages... From what I read, I should here some voiceacting, right? Am I doing something wrong with installing it? (Put the folder in the missions/campaign folder) Or what could be wrong? Thanks in advance
VMFA117_Poko Posted December 13, 2009 Posted December 13, 2009 (edited) You have installed it correctly. It should be some different issue. Edited December 14, 2009 by Poko24
Hardcore Posted December 14, 2009 Posted December 14, 2009 What are the goal of the 4th mission?) I`ve started extremely quick, then took off, as the Mi-24s were already firing our helipad. Then i flew 8 km 6 o`clock to my start orientation and killed last Mi-24 what was pursuit me with 3 Vikhrs!!! Yes this rockets were exploding just in couple cm around the enemy heli. Alright, then me patience become to an end and i saw ally Ka-50s on external views landing the base with formation lights turned on. I`ve decided to follow their example and landed. But no end of the mission. I even saw the triggers, may be i should`nt flew so far?
159th_Viper Posted December 14, 2009 Posted December 14, 2009 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
igormk Posted December 14, 2009 Author Posted December 14, 2009 ...Is there any way in the game I can skip the mission? It takes way too long and I'm not really in the mood to do it again...) I think you can open “Campaign Builder” from the main menu, then press “Open”, find the “Georgian Havoc v1.0.cmp” file, open it, and then you can set “Start stage” to be “2”. Then save it. That way you should start the campaign from the second mission. Or you can play individual missions, as previously suggested. One suggestion is ( and this is me only having played the first mission so it might change later) is deactivate units when they are not needed, for example after the convoy flyover, because I found towards the end it got very stuttery. Yeah, maybe that would help to keep FPS at higher rates. That didn't cross my mind, I should try it. :thumbup: Well, you could record voices for the player as well, and simply trigger the player reporting in. Yeah, we tried that too, but eventually decided that it could be confusing, so we decided to keep it as it is. ...But I do not hear any voice recording, only the textmessages... From what I read, I should here some voiceacting, right? Am I doing something wrong with installing it? (Put the folder in the missions/campaign folder) Or what could be wrong? Thanks in advance Maybe you need some extra codec that can play .ogg sound formats? What are the goal of the 4th mission?) I`ve started extremely quick, then took off, as the Mi-24s were already firing our helipad. Then i flew 8 km 6 o`clock to my start orientation and killed last Mi-24 what was pursuit me with 3 Vikhrs!!! Yes this rockets were exploding just in couple cm around the enemy heli. Alright, then me patience become to an end and i saw ally Ka-50s on external views landing the base with formation lights turned on. I`ve decided to follow their example and landed. But no end of the mission. I even saw the triggers, may be i should`nt flew so far? The goal of the 4th mission’s goal is to survive the attack, but also to prevent all friendly vehicles at the heliport from being destroyed in the attack. At least 1 vehicle must survive. To do that you will have to assist your air defense in the battle because in most occasions they are not capable to repel the attack by them self. So all Mi-24s have to be shot down, since they will attack the Heliport as long as they fly. We did this with purpose, because if the goal was only to survive, it would be too easy – take off and run away… This way you have to fight. But, on the other side, it is possible that it is a bug, so if you can, please send me TRK file and I will investigate it. Also if most of you complain that it is too hard to finish it, we will make it easier in v1.1. [sIGPIC][/sIGPIC]
Hardcore Posted December 15, 2009 Posted December 15, 2009 (edited) The goal of the 4th mission’s goal is to survive the attack, but also to prevent all friendly vehicles at the heliport from being destroyed in the attack. At least 1 vehicle must survive. I think this must be explained in air comms somehow. But, on the other side, it is possible that it is a bug, so if you can, please send me TRK file and I will investigate it. Here it is... Edited December 15, 2009 by Hardcore
slug88 Posted December 15, 2009 Posted December 15, 2009 (edited) Also if most of you complain that it is too hard to finish it, we will make it easier in v1.1. Mark this as a vote to keep it the way it is. I say there's nothing wrong with an extra difficult mission or two in a user made campaign like this. The stock campaigns and single missions provide plenty of stepping stones for new users. On the other hand, the sim has been out for a year now, and even now there is a lack of SP challenge for more experienced users. Furthermore, this is a study sim, and one of the major appeals of study sims is difficulty, and the reward that overcoming such difficulty yields. So, again, I say there's nothing wrong with having a few scenarios that put both the player's skill and luck to the test. Especially since, in this case, the mission is well made and exciting, and I enjoyed replaying it several times until I discovered a successful tactic. Edited December 15, 2009 by slug88 [sIGPIC][/sIGPIC]
VMFA117_Poko Posted December 15, 2009 Posted December 15, 2009 Mark this as a vote to keep it the way it is. I say there's nothing wrong with an extra difficult mission or two in a user made campaign like this. The stock campaigns and single missions provide plenty of stepping stones for new users. Second that! That's why I really love this campaign.
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