JHzlwd Posted January 4, 2010 Posted January 4, 2010 I have had Ka50 since Christmas and am reasonably comfortable with everything (simulation mode) in this excellent product. Everything was fine until a couple of days ago when suddenly the Moving Target lock does not engage. I can lock up stationary targets but vehicles now cruise away and the lock will not follow. Yes, I do have the button for moving target engaged. I suspect I am doing something wrong when setting up targeting but could use some suggestions. Best wishes, JH I7-2600K@4322 MHz / Asus P8Z77 Deluxe EVGA GeForce1080 SC Video Samsung EVO 850 SSD / Dell U2711 monitor@2560X1440 Saitek X55 "Rhino" / Logitech G510 Win 10 Pro 64 bit
joey45 Posted January 4, 2010 Posted January 4, 2010 Have you viewed the Producer notes?? They do help. You need to enable Moving Tgt mode, it's one of those four buttons near your Laser switch... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
26-J39 Posted January 5, 2010 Posted January 5, 2010 It shouldn't matter whether the target is moving or stationary, if you can't lock the target you are most likely too far from the target. Do you remember the distance you were at when you were trying to lock it up?
Frederf Posted January 5, 2010 Posted January 5, 2010 The Shkval gates have to be equal or lesser size than the target. Lack of daylight will also shorten the range. Ground Moving Target mode has nothing to do with the Shkval tracking. It only makes the Vikhr missiles lead the target.
isoul Posted January 5, 2010 Posted January 5, 2010 I think the OP meant that Shkval does not keep track of moving targets. You need to check if you get a lock in the first place (the ΤΓ symbol if I remember right on the Shkval screen). As the OP describes it, the first thing coming to my mind, is that he is unable to lock a target probably cause of the distance, wrong shval gate size (too big or too small) or wrong place of shkval gate (happens when trying to lock a distant target... you can be easily "miss" the target)
Frederf Posted January 5, 2010 Posted January 5, 2010 "ΤΓ" is ground stabilization. Tracking lock is "TД". Technically, in the simulation (probably unlike real life) there is no such thing as "Shkval gate too small." The minimum gate size will lock just as well as one about the same size as the target. However a gate size a few percent too big will never work. What's important to note is that the "trackability" of objects in the simulation is not done via complex and CPU-intensive image analysis as must be done in the real aircraft system. In the simulation objects are flagged as "lockable" or not. A very distinct rock or a dead BMP-2 is not lockable while buildings and trucks (alive) are.
astrospud Posted January 5, 2010 Posted January 5, 2010 ...A very distinct rock or a dead BMP-2 is not lockable while buildings and trucks (alive) are. Funny..I've been fooled many times by wrecked vehicles (within a second or two). Seems I have the mental power less than that of a 486Dx4!!:megalol: Rectum non bustus
Boberro Posted January 5, 2010 Posted January 5, 2010 "ΤΓ" is ground stabilization. Tracking lock is "TД". Technically, in the simulation (probably unlike real life) there is no such thing as "Shkval gate too small." The minimum gate size will lock just as well as one about the same size as the target. However a gate size a few percent too big will never work. What's important to note is that the "trackability" of objects in the simulation is not done via complex and CPU-intensive image analysis as must be done in the real aircraft system. In the simulation objects are flagged as "lockable" or not. A very distinct rock or a dead BMP-2 is not lockable while buildings and trucks (alive) are. Yes, I have read due to image processing requirements this was not done... personally i don't believe in that too much, however it is partially true. About ground stabilisation - "ΤΓ" - why on ground after stabilisation Shkval still moves itself (but with less speed). Anyway it still moves... also I think Shkval should lock - "TД" - ground areas, where there is bigger contrast. But it doesn't. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
JHzlwd Posted January 5, 2010 Author Posted January 5, 2010 Much thanks to everyone who replied. The glitch proved to be the targeting gate too wide as several of you suggested. Apparently I had gotten into the habit of making it wide as a visibility aid and then neglecting to re-size before locking. Apologies for taking up your time with a dumb problem like that. Best wishes, JH 1 I7-2600K@4322 MHz / Asus P8Z77 Deluxe EVGA GeForce1080 SC Video Samsung EVO 850 SSD / Dell U2711 monitor@2560X1440 Saitek X55 "Rhino" / Logitech G510 Win 10 Pro 64 bit
Frederf Posted January 5, 2010 Posted January 5, 2010 About ground stabilisation - "ΤΓ" - why on ground after stabilisation Shkval still moves itself (but with less speed). Anyway it still moves... also I think Shkval should lock - "TД" - ground areas, where there is bigger contrast. But it doesn't. It does that because it's not perfect. It has to make angle guesses based on INU input, range, speed, etc. Apologies for taking up your time with a dumb problem like that. Not at all, it was a very good question.
Woots Posted January 6, 2010 Posted January 6, 2010 About the only "funny" I frequently encounter is that the tracking gate stops staying fixed after shooting about 4 or so tanks. It initially holds its inertial position as I target tank to tank, then after about the 5th tank - it moves along the ground at roughly the same speed as the last tank I killed. I have to reset the targeting system to get it to stop. [sIGPIC][/sIGPIC]
Frederf Posted January 7, 2010 Posted January 7, 2010 A simple Lock button press should fire a laser rangefinder measurement and re-stabilize it before it wanders too far.
Woots Posted January 7, 2010 Posted January 7, 2010 A simple Lock button press should fire a laser rangefinder measurement and re-stabilize it before it wanders too far. Yes it should (but it doesn't). Maybe reinitializing auto track would fix it - I'll try that before reseting the whole system next time. [sIGPIC][/sIGPIC]
Boberro Posted January 7, 2010 Posted January 7, 2010 It does that because it's not perfect. It has to make angle guesses based on INU input, range, speed, etc. Shouldn't Shkval be able to lock even gound field? I know there is image processing, so it should lock even smallest contrast. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Frederf Posted January 7, 2010 Posted January 7, 2010 Real Shkval? Maybe, depending on the image analysis software and how the ground looks to the camera. In the sim? No. There is no image analysis in the sim, it's just an object that is flagged "lockable=1." Notice you cannot even lock a destroyed T-55 because dead vehicles are "lockable=0"
5parta Posted January 7, 2010 Posted January 7, 2010 So how do you lock up landmarks (with the shkval) when you want to correct INU? (or do you not need actually lock the fixpoint?) Sorry, it's a little fuzzy in my memory and I dont have my flight manual at work...
Frederf Posted January 7, 2010 Posted January 7, 2010 You don't have to have a "TA" object shape tracking lock to generate a sensor point of interest, the angular ground-stabilized mode is sufficient.
J3ff Posted January 9, 2010 Posted January 9, 2010 (edited) You can't lock on a target if it is behind power lines either or under. I have tracks if anyone wants to view it. I usually just put the target box on the object and fire without a lock. No biggie. Edited January 9, 2010 by DJ_J3ff
Recommended Posts