InFireBaptize Posted January 7, 2010 Posted January 7, 2010 I'm learning this sim and i like to fly F-15C but i get shot down often by infrared missiles that i can't see/detect! When you have plenty of enemy aircrafts it will be hard to predict source of missiles! What is the best way to detect those missiles or at least know who fired them? I would like to hear your opinion on this? i have posted a similar question in lockonfiles.com [sIGPIC][/sIGPIC] Let freedom ring with a shotgun blast ATI 4870 1GB Cat. 10.8 | Windows 7 64 | TrackIR 5 | Saitek x52 | 4GB DDR2 | E8400 O.C 3.8 Ghz | The Logitech® G9 Laser Mouse http://www.war-hawks.net is recruiting. http://www.war-hawks.net/private/index.php/recruitform
RedTiger Posted January 7, 2010 Posted January 7, 2010 You don't detect them, that's a good sized part of what makes them so deadly/useful. The only way to "detect" them is to see them launched. You'll see a whisp of smoke coming from an aircraft or from the ground if its a MANPAD. Air to air ones are harder to see and you probably won't notice them until its too late unless you are watching for them. Ones on the ground are easier because the smoke shows up better against the darker ground. The way you deal with IR missiles is to know when you are in their launch zone and proactively use countermeasures shortly before and all the while your in that zone. You can evade them if you see them, but its the ones you don't see that will kill you unless you use flares. I realize you're flying the F-15, so you won't be near the ground much, but its still worth mentioning the MANPAD ones.
asparagin Posted January 7, 2010 Posted January 7, 2010 (edited) I'm learning this sim and i like to fly F-15C but i get shot down often by infrared missiles that i can't see/detect! When you have plenty of enemy aircrafts it will be hard to predict source of missiles! What is the best way to detect those missiles or at least know who fired them? I would like to hear your opinion on this? i have posted a similar question in lockonfiles.com The russian planes have 3 heatseekers: Short range dogfighter: R-73: against this you should use flares and out-manuver Medium range: R-27T and ET: ET is the most deadly weapon of the russian aircrafts: It is first directed to you by semi-active radar, so in this period if you "feel" like he has fired on you you can beam and notch the emitter. It is only here were you can acutally "see" the missile tail. When the missile is in acquire range and turns the heatseeker on you can only flare. Here it is difficult to dodge because you don't know when the missile is near you. Check also, there are a lot of threads on this theme. too late ..I write slow.. Edited January 7, 2010 by asparagin ^ Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Majesco Posted January 7, 2010 Posted January 7, 2010 another question, how does Su-25T's "IR Jammer" function work ? Does it jam the seeker of IR missiles ? / "Shift + E" turns on the "IR Jammer" light indicator at the port side, near WCS panel of Su-25T
InFireBaptize Posted January 7, 2010 Author Posted January 7, 2010 thanks all, Pretty much what the guys recommended at lockonfiles.com When i start a campaign, i'm given low count of flares, how to get more? [sIGPIC][/sIGPIC] Let freedom ring with a shotgun blast ATI 4870 1GB Cat. 10.8 | Windows 7 64 | TrackIR 5 | Saitek x52 | 4GB DDR2 | E8400 O.C 3.8 Ghz | The Logitech® G9 Laser Mouse http://www.war-hawks.net is recruiting. http://www.war-hawks.net/private/index.php/recruitform
GGTharos Posted January 7, 2010 Posted January 7, 2010 Not correct. The R-27(E)T uses the same guidance as the R-73. It is dependent on the missile seeker to acquire its target before it comes off the rail, which puts it at equivalent employment ranges vs. fighters head on similar to that of the R-73. While this is slightly N/A in FC due to heater maddogging, it will be like that in FC2 ;) Medium range: R-27T and ET: ET is the most deadly weapon of the russian aircrafts: It is first directed to you by semi-active radar, so in this period if you "feel" like he has fired on you you can beam and notch the emitter. It is only here were you can acutally "see" the missile tail. When the missile is in acquire range and turns the heatseeker on you can only flare. Here it is difficult to dodge because you don't know when the missile is near you. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted January 7, 2010 Posted January 7, 2010 This jammer requires a 5 min warm-up time, and will jam missiles in your rear sector (I think 90 deg cone). It will cause heaters to fly away from you. If the heater is launched from outside this zone, or exits the jammer zone at any time, it will probably hit you. another question, how does Su-25T's "IR Jammer" function work ? Does it jam the seeker of IR missiles ? / "Shift + E" turns on the "IR Jammer" light indicator at the port side, near WCS panel of Su-25T [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
asparagin Posted January 7, 2010 Posted January 7, 2010 Not correct. The R-27(E)T uses the same guidance as the R-73. It is dependent on the missile seeker to acquire its target before it comes off the rail, which puts it at equivalent employment ranges vs. fighters head on similar to that of the R-73. While this is slightly N/A in FC due to heater maddogging, it will be like that in FC2 ;) oops..Right :thumbup: R-27ET just has more fuel.. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
GGTharos Posted January 7, 2010 Posted January 7, 2010 Yep, so if you try to run away from someone who's packing one of those ... eep. :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
IvanK Posted January 7, 2010 Posted January 7, 2010 Yay ET needs seeker lock before launch :) .. How does the ET Shooter know he has a seeker lock in FC2 ... tone ?
Boberro Posted January 7, 2010 Posted January 7, 2010 Yes there should be tone. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
RvEYoda Posted January 7, 2010 Posted January 7, 2010 It already shows in Fc 1.12 when it has a seeker lock. the "LA" appears with a box around, meaning the missile is authorized to launch. in the case of the ET this means seeker lock and in range. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Frostie Posted January 7, 2010 Posted January 7, 2010 Also in Lockon, Fi0 mode gives a tone for all heaters when a lock is aquired. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Teknetinium Posted January 8, 2010 Posted January 8, 2010 (edited) Best way to avoid getting killed by ET is to assume that one is coming your way when you are around 15/25 km from bandit. Edited January 8, 2010 by Teknetinium 51st PVO Discord SATAC YouTube
Majesco Posted January 8, 2010 Posted January 8, 2010 This jammer requires a 5 min warm-up time, and will jam missiles in your rear sector (I think 90 deg cone). It will cause heaters to fly away from you. If the heater is launched from outside this zone, or exits the jammer zone at any time, it will probably hit you. Thanks for your info :) But "Sukhogruz" IR jammer's warm-up time was not mentioned in LOFC manual :( You mean: - Pilot have to wait about 5 mins for jammer activation + warming-up (5 mins after warming-up the jammer starts operate) ? - This device only jam the IR missile's seeker at rear hemisphere of Su-25T, forward zone and underside of the plane has no effective, right ? :) Do you exactly know the effective vertical/ horizontal operating range of IR-jammer at rear hemisphere ?
GGTharos Posted January 8, 2010 Posted January 8, 2010 Thanks for your info :) But "Sukhogruz" IR jammer's warm-up time was not mentioned in LOFC manual :( You mean: - Pilot have to wait about 5 mins for jammer activation + warming-up (5 mins after warming-up the jammer starts operate) ? Correct. Therefore, turn it on shortly after takeoff, or 5 min away from ingress into hostile territory :) - This device only jam the IR missile's seeker at rear hemisphere of Su-25T, forward zone and underside of the plane has no effective, right ? :) Yes, correct. Do you exactly know the effective vertical/ horizontal operating range of IR-jammer at rear hemisphere ? No, I think it's either a 90 or 110 degree cone, but I don't remember unfortunately. You can try to check it out for yourself though by using a mig or flanker with EOS ... see where you see a jamming strobe in the EOS ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
asparagin Posted January 8, 2010 Posted January 8, 2010 While this is slightly N/A in FC due to heater maddogging, it will be like that in FC2 ;) Does it mean that in FC2 the range at where the ET acquires will be reduced? Then Maddogging will still go on but, will be less effective. Second I wonder how BVR in SU-27 will be: You will still have the ER so you can approach the enemy while he is defensive, but you will need at least 2 of them only to come in close? Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
RvEYoda Posted January 8, 2010 Posted January 8, 2010 Does it mean that in FC2 the range at where the ET acquires will be reduced? Then Maddogging will still go on but, will be less effective. Second I wonder how BVR in SU-27 will be: You will still have the ER so you can approach the enemy while he is defensive, but you will need at least 2 of them only to come in close? No i think the seeker range will be about the same ( cannot confirm ) but that that the missile is REALLY unlikely to pick up anything if maddogged ( basically just wont ). Well that is how I have understood things. Same goes for all other heaters as well. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
asparagin Posted January 8, 2010 Posted January 8, 2010 that the missile is REALLY unlikely to pick up anything if maddogged ( basically just wont ). Yes but they have to change some parameters in order for this to happen. Otherwise it will be like cheating. It can be the acquire distance, or the diameter of the acquire cone. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
GGTharos Posted January 8, 2010 Posted January 8, 2010 It's the cone. The acquisition distance remains the same, but the actual iFoV of the seeker has been reduced to a realistic value (it was too large before) and yielded good results. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
asparagin Posted January 8, 2010 Posted January 8, 2010 It's the cone. The acquisition distance remains the same, but the actual iFoV of the seeker has been reduced to a realistic value (it was too large before) and yielded good results. Thank god! I was hoping for that! Great, because like that The ET will still be effective in medium ranges. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Pilotasso Posted January 8, 2010 Posted January 8, 2010 FC 2.0 will be a game changer, literaly. Heat seeker massacres will be reduced and you better be good at using the radar and BVR missiles (in wich the ET is not included) or else you loose controll of the battle. .
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