jermin Posted January 29, 2010 Posted January 29, 2010 Just like AH-1Z in Battlefield 2 which can circle around the ground target with the nose pointing at it. It is a great maneuver to straft ground targets while nearly impossible to get hit. I've tried doing this maneuver in game but finally failed. Is Ka-50 to heavy to execute this maneuver?
STP Dragon Posted January 29, 2010 Posted January 29, 2010 (edited) Of course the Ka-50 can do this! ;) This is one of the easy maneuvers. Try to fly backwards and make a backward-looping. THIS is difficult! But I know one person who can do this! I saw it with my own eyes! -> FRAZER Edit: Read the manual on 5-10 ;) Edited January 29, 2010 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
connos Posted January 29, 2010 Posted January 29, 2010 (edited) Its possible. I do it by enabling auto turn to target and trim the Black Shark to strafe. Not so fast though, around 50, 70. But don't compare this too games :). Its useful only with tanks as anything else will drop you down. Edited January 29, 2010 by connos [sIGPIC][/sIGPIC] ASUS M4A79 Deluxe, AMD Phenom II X4 940@3.5GHz, ATI 6870 1GB, Windows 7 64bit, Kingstone HyperX 4GB, 2x Western Digital Raptor 74GB, Asus Xonar DX Sound Card, Saitek X52 PRO, TrackIR 44: Pro.
jermin Posted January 29, 2010 Author Posted January 29, 2010 I need a tutorial desperately. How come this maneuver is not explained in the manual?
STP Dragon Posted January 29, 2010 Posted January 29, 2010 It is easy. You only have to watch about your speed. If you are to fast the aerodynamic of the Ka-50 want to fly in the strate line. So watch your speed. Starting point: - Hover! - Strafe to the side - SLOWLY <- direction to the side - Put your nose down with max 30° <- direction to the front - Put your ruder to the side <- circle movement Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
kaiserb_uk Posted January 29, 2010 Posted January 29, 2010 http://forums.eagle.ru/showthread.php?t=39402&highlight=funnel Also make sure you engage FD mode on the autopilot. Also, why can't the real C-130 fly backwards and land like it can in Arma?
Bucic Posted January 29, 2010 Posted January 29, 2010 I need a tutorial desperately. How come this maneuver is not explained in the manual? There's not much to explain. Bank left to get yourself going to the side, then add pitch down, then add right rudder to point your nose at a desired point. The only thing left is the right proportions. For a reference pick a large object like chimney or radio tower. Here's a video that shows something like the funnel... http://www.youtube.com/watch?v=bGWXh74JdO0 If the radius decreases to much add more bank to increase the angular speed which in result will push you more out and vice versa. No autopilot modes like auto turn (which is not for the purpose AFAIK) are needed. Good luck. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
GGTharos Posted January 29, 2010 Posted January 29, 2010 Just like AH-1Z in Battlefield 2 which can circle around the ground target with the nose pointing at it. It is a great maneuver to straft ground targets while nearly impossible to get hit. I've tried doing this maneuver in game but finally failed. Is Ka-50 to heavy to execute this maneuver? Actually it doesn't make you anything that resembles 'near impossible to be hit'. Maybe in BF2, but BF2 lacks any semblance of realism. Do it with the Ka-50 near an AAA site, or anything with an AA missile and you're probably quite dead. It also wreaks havok on your own aim, and situational awareness. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
StrongHarm Posted January 29, 2010 Posted January 29, 2010 Perhaps someone (not me.. I'm a rookie) could post a clip of a funnel while viewing the trim indicator. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Bucic Posted January 29, 2010 Posted January 29, 2010 I think it's best to leave the machine trimmed for hover. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Woots Posted January 29, 2010 Posted January 29, 2010 (edited) Strafes turn into jerks real quick and everybody dies! Edited January 29, 2010 by Woots [sIGPIC][/sIGPIC]
Frazer Posted January 29, 2010 Posted January 29, 2010 DCS Blackshark is something different then Battlefield 2, with the difference that DCS Blackshark comes close to reality :D ;) Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
digital_steve Posted January 30, 2010 Posted January 30, 2010 Black shart... teehee http://www.urbandictionary.com/define.php?term=shart AMD Phenom II 965 BE @ 3.8GHz, 8GB OCZ AMD BE RAM, ATI HD5970 2GB XFX BE @ 875/1215, TM HOTAS Cougar, TM Cougar MFDs, TrackIR 5, CH MFP, GoFlight Switch Panel, iMo Mini-Monster Touch, Mimo 720S, Saitek Pro Flight Headset
Hunt3r.j2 Posted January 30, 2010 Posted January 30, 2010 Black shart... teehee http://www.urbandictionary.com/define.php?term=shart So I wasn't the only one that noticed it.:lol: Anyhow, your best bet is to hover out of range of the target, not much else to do.
sweinhart3 Posted January 30, 2010 Posted January 30, 2010 When I strafe I usually have to input a small amount of opposite rudder to keep the nose straight especially as you pick up speed so you dont weather vane Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
159th_Viper Posted January 30, 2010 Posted January 30, 2010 ....while nearly impossible to get hit.... :surprise: What Exactly are you Shooting At? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
isoul Posted January 30, 2010 Posted January 30, 2010 (edited) The circle around one point(circle strafe) is possible for Ka-50 for sure! But let us discuss its usefulness first... 1) Against anti-air defenses, especially AAA or MANPADS, its useless(or its just a mean to suicide) as GGTharos pointed out earlier. 2) Against groups of ground targets which are scattered its useless since if you concentrate on one target, the rest of the "targets" will shower you with hot lead. Against a single target, like a tank/IFV/APC, its useful! But when do you get so close to a single target? In case you are flying to a point and a tank/IFV/APC has gone unnoticed(due to concealment) you may pass too close to it and notice it at the last moment..! In this case instead of trying something very stupid(like flying backwards or accelerate in a straight flight and try to gain some distance) you can break hard to the side(preferably to the target's side) decreasing altitude and use rudder to perform an 180 degree turn(to face your target). Once done, your speed should be decreased and you can bank to slip sideways and use rudder to keep your gun pointed to your target. I possibly miss some things required to perform the maneuver but in general that is the case the "circle strafe" can be used. But keep in mind that its most likely its an "emergency" maneuver rather than a formal tactic to engage targets. Still if a target is spotted at a distance, every helicopter pilot would prefer to stay out of range(which is the primary defense of a heli) and engage it instead of making defensive maneuvers. Edited January 30, 2010 by isoul
ZaltysZ Posted January 30, 2010 Posted January 30, 2010 Using funnel is gaming the game (exploiting simple behavior of ground objects). If you want to use realistic attack procedures, funnel is bad choice, because even innocently looking truck can be huge threat in real life. Wir sehen uns in Walhalla.
norm Posted January 30, 2010 Posted January 30, 2010 this falles under "movie stunt" as apposed to "viable tactic"
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