X-Raptor Posted January 31, 2010 Posted January 31, 2010 (edited) Hi all, I'm quite a N00b of BS and trying to learn to fly just playing the "istant action" default setting (no cockpit clicks to any buttons) right now. The problem I'm encountering is about that every time I use the stick for hard manouvers I frequently/always have the "Overspeed" crashing , or i have engine broken or Blades of rotor broken.:cry: I can control quite well the chopper but I figured that a "figther chopper" like BS will be ready to use for hard left/right forward/backward manouvers in order to avoid incoming enemy missiles. So I think I'm doing wrong something or some flight buttons have to be checked into cockpit before starting this kind of manouvers (?) even if i tend to use cyclic every time. I use MSFF2 joystick (with swapped axis) and all goes ok if only I fly "gently" the BS.. But I think BS would is also intended to make hard manouvers too ;) Any help from veterans of BS about my guess is very appreciate, thank for the attention. X-Raptor Edited January 31, 2010 by X-Raptor
Ramstein Posted January 31, 2010 Posted January 31, 2010 (edited) your are motocrossing, you must be gentle and deliberate... you cannot make sudden movements, nor run at maximum speed... that's the best way I can put it.. :pilotfly: Edited January 31, 2010 by Ramstein ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
astrospud Posted January 31, 2010 Posted January 31, 2010 Try switching on Flight Director (on the Auto pilot panel, blue buttons right hand console). This will steady the helo to some degree, but as Ramstein says, you must be gentle. Also try using your flares. IR missiles like MANPAD and SHORAD can be fooled by these. when you deploy, bank relatively gently, just to move out of the way. Rectum non bustus
Frazer Posted January 31, 2010 Posted January 31, 2010 (edited) It is possible to do crazy maneuvers with the shark but only if you know how. The magic answer, every time you make crazy maneuvers which stress the blades, drop down your collective and you will do fine in most cases. Edited January 31, 2010 by Frazer 1 Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
Waldo_II Posted January 31, 2010 Posted January 31, 2010 When you go really fast, there is an effect on the rotor blades caused by uneven lift that makes the blades really close together on one side and far apart on the other. When you add cyclic movement to this, then the blades will collide on the short side. If you want to do sweet maneuvers, do them below 250 airspeed. (Airspeed != groundspeed. Airspeed is the dial and the TV speed, groundspeed is the HUD speed)
GGTharos Posted January 31, 2010 Posted January 31, 2010 I figured that a "figther chopper" like BS There's no such thing as a 'fighter chopper' in existence. Forget everything you've heard. Welcome to realistic simulation - you will find that reality is quite a bit different from what internet stuff leads you to imagine it to be. ;) I think BS would is also intended to make hard maneuvers too ;) And it sure does make hard maneuvers, as long as you know how it flies and you respect it ;) It's a helicopter and helicopters have a few more maneuver limitations than fixed wing aircraft do. There's no such thing as dodging an anti-aircraft missile in a helicopter - you simply cannot get out of its way fast enough. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
StrongHarm Posted January 31, 2010 Posted January 31, 2010 Frazer, that was an awesome display of flight prowess. Can I ask a few questions please? What was used to film that? What flight control system do you use? What were your autopilot/stabilization modes set to? Do you use default joystick calibrations/deadzones? If you produce another demo, could you activate the trim indicator to show your flight control positions? Again, great display, well done! It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
hannibal Posted January 31, 2010 Posted January 31, 2010 (edited) not as crazy as frazier's video, but my video shows me actually playing black shark.. theres a point in the video that i do a barrel roll... Edited January 31, 2010 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Prophet4no1 Posted January 31, 2010 Posted January 31, 2010 not as crazy as frazier's video, but my video shows me actually playing black shark.. theres a point in the video that i do a barrel roll... All taht gear and not track IR? [sIGPIC][/sIGPIC]
Frazer Posted January 31, 2010 Posted January 31, 2010 Frazer, that was an awesome display of flight prowess. Can I ask a few questions please? What was used to film that? What flight control system do you use? What were your autopilot/stabilization modes set to? Do you use default joystick calibrations/deadzones? If you produce another demo, could you activate the trim indicator to show your flight control positions? Again, great display, well done! Thanks for the compliment :) What was used to film that? I do not know what software was used to record and edit this movie, since I did not create the movie, EvilBivol-1 did. Most likely it would be fraps for recording, and vegas for editing. What flight control system do you use? X52 Pro, Saitek Pro Pedals, TrackIR 4 Pro. Any other control system nowdays will be good enough percision wise. Rudder pedals makes it a bit easier compared with using a joystick twister, though certainly not required. TrackIR is highly recommended for situation awareness. What were your autopilot/stabilization modes set to? Bank Hold & Pitch Hold, everything else off. Note: On some maneuvers the flight director may be a better choise, and the other way around aswell. I have chosen to fly this way, though some may experience better results with flight director on. Do you use default joystick calibrations/deadzones? Yes In my opinion you should not use curves. It is a helicopter and the curve center is relayed every time you trim, putting the center at a different point on the curve. The same counts for deadzones though some older joysticks with a lot of center play may require some deadzone. If you produce another demo, could you activate the trim indicator to show your flight control positions? I'm not sure, with any new movie a track will also be released. If you can activate the "show controls" on the track replay, it would be better (good point, I will test that). Still though, from looking at control inputs you will not learn much since it is very difficult to translate that to your own control inputs. Looking at how the maneuver should look like from inside the cockpit and the parameters like speed and attitudes is more useful. Download the movie in high quality here. Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
X-Raptor Posted January 31, 2010 Author Posted January 31, 2010 It is possible to do crazy maneuvers with the shark but only if you know how. The magic answer, every time you make crazy maneuvers which stress the blades, drop down your collective and you will do fine in most cases. Yep, this is a good suggestion that I go to try tks!.. and tanks to all folks here too for all your other suggestions as well;), so remains to me one qstion: do you mostly use AP ON during battle?:music_whistling:
StrongHarm Posted January 31, 2010 Posted January 31, 2010 Thanks Frazer. I opened the track and watched the trim indicator. What I did learn is that you are applying constant minute corrections to both the collective and cyclic. This made a big difference as I was using too much deadzone. I was also able to see how you transitioned. Once again, great display, well done. 1 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
mdee Posted January 31, 2010 Posted January 31, 2010 Thanks Frazer. I opened the track and watched the trim indicator. What I did learn is that you are applying constant minute corrections to both the collective and cyclic. This made a big difference as I was using too much deadzone. I was also able to see how you transitioned. Once again, great display, well done. Where did yu find Frazer's track? I am not a pro, but here is mine doing a couple of loops. Watch rotor blade rpm gauge. Normally I never use FD mode, I find AP very usefull for keeping my hands free for weapon systems.fooling_around.trk
EtherealN Posted January 31, 2010 Posted January 31, 2010 One note on the "dropping collective" thing - this is extra important when doing maneuvers to your right when at high speed. (Due to the relative motion of the two discs.) Also, do remember that your critical velocities will change depending on humidity, air density (and therefore also altitude, but not ONLY altitude) and so on. If you practice a maneuver at 20 degrees C and QNH 1013.25 and altitude 500 meters you might have different results if you try it at -10 degrees C and QNH 950 and altitude 2000... The big thing is to always know your bird - and know the air it's flying through. There are reasons why even fixed-wing pilots spend a good bit of time going through the detailed met-reports when flying, after all, and if you're going advanced or even aerobatic it'll be even more important since you'll be operating at the "edge". [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Frazer Posted January 31, 2010 Posted January 31, 2010 Where did yu find Frazer's track? I am not a pro, but here is mine doing a couple of loops. Watch rotor blade rpm gauge. Normally I never use FD mode, I find AP very usefull for keeping my hands free for weapon systems. The track can be downloaded here. Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC]
Heli Shed Posted January 31, 2010 Posted January 31, 2010 Why not come along? Yep, this is a good suggestion that I go to try tks!.. and tanks to all folks here too for all your other suggestions as well;), so remains to me one qstion: do you mostly use AP ON during battle?:music_whistling: X-Raptor. With respect to you, the BS Sim is exactly that - a sim. You simply cannot get in it and fly like it's a Fixed wing. You WILL eat your own Rotars. However, Enough has been said so far to try and give you advice and undoubtedly you have taken it all on board. I would like to invite you to come along to our Squadron and engage in our BlackShark Wing Academy. You will learn a lot, it's fun and the sim will gain from you what it rightly deserves - respect for being the MOST accurate Heli Sim Model EVER. Good luck....hope to see you around. http://www.104thphoenix.com Frazer: S! Come pay us a visit on YouTube - search for HELI SHED
mdee Posted February 1, 2010 Posted February 1, 2010 The track can be downloaded here. Thanks! Very interesting track!
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