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This suggestion is not realistic but can make the multiplayer more fun.

 

Imagine that you have a mulitplayer game with both FC2.0 and DSC BS. What will happen then is that those guys that who is flying BS from the same airport will spend most of their time just to fly to the action point.

 

The same goes today with the A10 in FC.

 

So if you spend a 20 minutes just to get to the action point and then you will be shoot down in the first minutes... after a few attempts you will either change to fast movers or seeking a another game.

 

 

The idea goes .....

 

 

For A10 and BS you will take off in a normal way .. you mark on the map where you will go. You will then jump on that line to a point some distance from the nearest target.

 

If not a jump ... maybe lets make it possible to use the Time accelerate key button in multiplayer. The only that will accelerate is you.

 

 

This is make it more pleasant to run a game with both fast and slow movers.

 

 

But for BS you can set a well protected farp near the action point from where you can take off from. But for A10 you always needs a airport.

 

 

Just a thought ....

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I don't think its gonna happen. Great Scot, you can't bend the fabric of the space time continuum.

 

I understand your point in regards to getting shot down by enemy fighters. If you get downed by a sam site or other ground unit then I feel your pain, but you are trying to kill them.

 

What I think probably will happen. Is that mission designers of multiplayer servers will accommodate A2G as much as possible. Now each squad that runs a server has a different idea on how accomplish this, so it will vary from server to server. But I would think if Ka-50's are available they will give them farps and hills to hide in to reach their objectives. Or their area of operation will be under a friendly sam umbrella.

 

Best bet is to ask for a teammate in a fighter to head in your general direction to give you fighter escort support.

The right man in the wrong place makes all the difference in the world.

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I cant really imagine mixed heli/jet missions as they dont happen in real life eighter. Time jump idea is pointless as there are limitations of helis or a-10s such as low speed, witch every tactician planning an operation gotta take in consideration. Cant use time jump in real life so what would be the point of getting it in LO/DCS. These games aspiration is to be real simulators and trend is to get as realistic as possible. Thats main point of FC2.0 if i remember right.

Big NO from me.

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:spam_laser:

 

Obviously big NO cause it w/o any sense...

 

Jumps - eg. I mark some point (of course when I'm marking i can't see enemies) and after 'teleport' I'll show 4km ahead of main theatre (let it be 3 enemy fighters chasing 1 friendly) :fear:

 

Accelerating - eg. I fly in my Flanker ~1Ma, angels 2-3 above the top of Caucasus mountains and enemy behind me (Ka-50) just turned on "accelerator". Could You imagine my surprise when he overtake me 3 times faster than me? :megalol:

 

Naaah... It won't happen.

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I would like to think that placement of Fob's and sam systems will help the heli guys to get into the action, and this in turn might motivate the fast jets to cover their bombers to try and take out the Fob's n sams, and vice a versa, the addition of the KA-50, IMO will bring a whole new dimention to the "Game play" / senario, I for one am looking forward to the inclusion, but I am not that starry eyed to know it might go t*** up and it will be the same old Fighter v fighter.


Edited by flask
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But take the A10 ...

 

Its weary frustrating to sit a long journey to end up by zig zack at tree top while you are pounding by missiles from the fast movers. It always end up by you are shoot down.

 

The main problem on that is that the are to few players on server and therefore usually nobody wants to cover you.

 

This time acceleration thing could be a way to get more players on the same server.

 

One reason for going multi player is just to part of something.

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It cannot work properly and it cause more troubles than it looks.

When you fly to enemy area and you are getting killed than you jump back to preset time point. And how you would synchronize time with other clients? Not only one client should be able to jump. All or nobody. And then second problem, if you want to make good timing with others squad (some will take off later or sooner) than after jump they will appear on predefined location.

 

If you flight a mission with squad 20min is not so much, there is still a time to get into formation and finalize strategy and timing.

LockOn SVK Squad bomber.

 

"Flight sim is not about to know everything about aircraft, but to know which button must be pressed in crucial time." - dead virtual pilot

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Its a problem of everyone wanting to look after themselves. You don't get easy assistance when flying completely alone, and the other pilots just don't care enough to want to keep you alive. Whenever the 3sqn guys are doing A2G and a random player joins on the enemy team in a fighter we have to react. Usually someone who doesn't enjoy ground pounding as much as the others switches to a fighter to protect us. This doesn't exactly work for those flying by themselves. Perhaps with triggers we could add in AI fighter escorts. But their skill and usefulness of protecting you would be questionable.

 

Sadly its the reality of things, flying A2G you are at a disadvantage against other aircraft. Having a time acceleration feature isn't the answer. Its not fair to everyone else. I understand it has its uses, some ARMA2 missions take advantage of teleporting and time acceleration, but 90% of the time its in co-op missions where the AI wont care if you dodged death by using such a feature. While the overall gameplay mentality of LO online is learning away from its roots of flight simulation, its not quite to the level of "game" where fast travel is needed simply to get to the kill quicker.

 

It is a catch-22. If we put the A2G targets near the fighter waypoints you will inadvertently have fighter support, however if you put em away from where the fighters are you will be by yourself and will be an easy target.

The right man in the wrong place makes all the difference in the world.

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I don't have the answer how it should be done maybe a gray area (made by mission designer) that will allow for a10 to pop out on the other side from where he enter.

 

It will ruin the reality aspect but maybe it would gather more players... fast movers and slow movers on the same server.

 

Today hardly nobody uses the A10 slots due to the consuming traveling time.

 

This was just at idea ...

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pernils, what is your optimum flight time from take off to target area?

 

and you dont see as many strike players in game because it actually requires teamwork to be successful at. The most strike that you see is either people in an empty server or a lone Su-27 doing multirole taking out targets that are way out of the way using questionable tactics.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

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I'm afraid that many newcomers who has the first main goal to learn the craft will loose the interest and leave the community if he only spending his time to fly from point A for 20 - 30 minutes to be shoot down at point B.

 

 

Of course he can go offline but then he loose the opportunity to be able ask questions the veterans. It's much more fun to be online than offline.

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I'm afraid that many newcomers who has the first main goal to learn the craft will loose the interest and leave the community if he only spending his time to fly from point A for 20 - 30 minutes to be shoot down at point B.....

 

Why would you get yourself Shot down? Pay attention to your RWR/Plan your Engagement Intelligently/Hit your Target and Extend. In the absence of Top-Cover, If you're Loitering and drawing attention to Yourself, well then....;)

 

I've had many a Session where the Thrill is Survival.....Being actively Hunted by Fast-Jets and Sometimes surviving, othertimes not, but never without a Good Tussle. Point is - They had to Work for their Toad-Kill!

 

And then every so Often you Plan it Right and by Sheer Tenacity and a Bucketful of Blood, Sweat and Tears you manage to Lull a Fast-Jet Jock WVR. Eager for the Easy Kill he drops in on you in an attempt to Play with his Food......That's when you turn on Him and Shove a '73 Straight Up.......Deep! It's All Good :D

 

Point Is - Know your Aircraft's Strengths and Weaknesses and Fly to them. Trust me - You're FAR from helpless in a Bomber! You've just gotta know how to Pick your Fights :)

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Shot'em up games are very popular.. Arma among others. One reason is that they are easier to master and other thing that if you get killed your are soon back in business.

 

If there were a option to make it faster to get into action maybe this community will grow faster.

 

And that will make more funding to ED to continue to expand this DCS serie.

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Shot'em up games are very popular.. Arma among others. One reason is that they are easier to master and other thing that if you get killed your are soon back in business.

 

If there were a option to make it faster to get into action maybe this community will grow faster.

 

And that will make more funding to ED to continue to expand this DCS serie.

 

Are you telling me that you want DCS/LockOn to turn into a FPS?

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

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Why would you get yourself Shot down? Pay attention to your RWR/Plan your Engagement Intelligently/Hit your Target and Extend. In the absence of Top-Cover, If you're Loitering and drawing attention to Yourself, well then....;)

 

I've had many a Session where the Thrill is Survival.....Being actively Hunted by Fast-Jets and Sometimes surviving, othertimes not, but never without a Good Tussle. Point is - They had to Work for their Toad-Kill!

 

And then every so Often you Plan it Right and by Sheer Tenacity and a Bucketful of Blood, Sweat and Tears you manage to Lull a Fast-Jet Jock WVR. Eager for the Easy Kill he drops in on you in an attempt to Play with his Food......That's when you turn on Him and Shove a '73 Straight Up.......Deep! It's All Good :D

 

Point Is - Know your Aircraft's Strengths and Weaknesses and Fly to them. Trust me - You're FAR from helpless in a Bomber! You've just gotta know how to Pick your Fights :)

 

I agree, I have had many happy hours being hunted:D , Its all about using what assets you have in the bombers, IMO first and foremost, stay alive, I have lost count of the times I have been on a server for hours and not dropped a bomb, but for every one or two of that, I get through and do some damage and that land back at base,

but to get back to the origional post, I am sure the guy/s who will set the game up in the server will take that all into account, and have the helicopters closer to there attack area, with at least some ground cover on their side of the fence/line.

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In Falcon there is time acceleration for each multiplayer plane. It is even nice, however I rarely used that.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Are you telling me that you want DCS/LockOn to turn into a FPS?

 

Not as total but maybe a option to get something between.

 

Benefits that I could think about is

 

More joy if you just drop in for 1/2 hour or so..

 

Get more newbies to not loose interests...

 

Maybe get more people from other "simulators" IL-2 Sturmovik

 

More players on the same server fast & slow movers ...

 

 

 

In Falcon there is time acceleration for each multiplayer plane. It is even nice, however I rarely used that.

 

 

Is it possible for you to describe that behavior in Falcon.. What happens if meet a treat ....

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I belive that chopers are never used in real life where sky is full of jet`s. They are made for some other actions. BTW this idea of time jump is so unrealistic, who wanna fly it, well 20 minutes is his;)

Exactly. Hom many combat helicopters are used by air forces? They're usualy used by army and cooperation on battle field with Air Forces is usualy limited to IFF identification, the most.

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Is it possible for you to describe that behavior in Falcon.. What happens if meet a treat ....

 

I have used accelerated time long time ago, don't remember all things, but IIRC it is bugged. It is really difficult to create good time acceleration system.

 

I started my Jaszczomp and flew into course. My friend was late.... so to catch me on route he had to use time acceleration and in few seconds he was close to me. We've never met any threat during using time acceleration (as I said and it is advised in Falcon manuals, use it really rarely), but I noticed AI wingmans flew faster.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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I really wish the community was big enough where we had multiple servers able to host their own style and type of missions. Something where all the serious simmers interested in teamwork went to one server, all of the airquake fans to another, and everyone in between has another home... But the community isn't that big to support it.

 

I think there is merit behind having missions specifically for training, that go easy on the players but we can't run em all the time. Perhaps the friendliest server to new players would be a dedicated co-op, much like what most of the BS servers are.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

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I started my Jaszczomp and flew into course. My friend was late.... so to catch me on route he had to use time acceleration and in few seconds he was close to me. We've never met any threat during using time acceleration (as I said and it is advised in Falcon manuals, use it really rarely), but I noticed AI wingmans flew faster.

 

:thumbdown: Most stupid feature but I would like to try it (for test purpose) when I'm running away from enemies (let it be - 3 of them). How it works - winner is player who turn on greater multiplier at the moment? Funny...

 

What about realism which is so often 'needed by community'?

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It is as same as in MSFS.

 

Dunno how it looks in fight cos nobody who repsects another pilot won't use this during fight.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Not as total but maybe a option to get something between.

 

Benefits that I could think about is

 

More joy if you just drop in for 1/2 hour or so..

 

Get more newbies to not loose interests...

 

Maybe get more people from other "simulators" IL-2 Sturmovik

 

More players on the same server fast & slow movers ...

 

If i've got the balls to enter a packed server full of fighter kocks, I want to savour the flight of surviving in such a challenging scenario, any kills I make are the ultimate prize with the added glow of RTB.

 

If I just want to kill stationary AI targets without any serious threat i'll just enter the nearest empty server. Its that simple for me.

I can't see why this is a problem unless you just want to be surrounded by 30 or 40 players and rack up an impressive score by timewarping to the killzone.


Edited by Frostie

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Sounds interesting, but alternateively you could just make the A2G aircraft spawn at different airbases closer to the target zone. In fact a lot of servers used to be this way, but what ended up happening was everything was too close together, things happened too quickly, and the sim lost it's realistic feel. So mission designers moved the planes back a bit.

If you aim for the sky, you will never hit the ground.

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