Squid Posted April 1, 2010 Posted April 1, 2010 if the DCS A-10 will have also those effects besides the physics improvements of FC2 , then sure :D i personally going now to SF A-10 to have some fun that the much anticipated FC2 deprived me of :D . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
mvsgas Posted April 1, 2010 Posted April 1, 2010 (edited) Squid, when DCS A-10 come out (A-10A or A10C) people will still complain. I can see it now: -How come the A-10A came first? or How come the A-10C came first?- -My computer slow down to much when I fire the A-10 gun, to much smoke and effect/to many explosions.- -I can carry 16000 pounds of bombs- etc ED can't satisfy everyone. I think A-10 in FC is fun, very, very, very easy to use. I can kill almost any ground vehicle with a short burst from the gun. Most of the videos you posted are ether from a weapons range, (so not the same ammo modeled in FC 2.0) or video about current A-10 operations, that by my understanding, are more likely to be HEI rounds, again not model in FC 2.0. I seen most of those effect you are asking in DCS BS when the hello fire HEI. But then, some computers have a slight slow down because of the explosions, the effects and sound. I'm completely guessing here and I have no insight information, but I'm sure that some of the reasons ED decided to use this model of bullets is because it has less chance of affecting frame rates. Also, they probably want people to look forward for their DCS A-10 so this mod can be as good as it. At any rate, my point is This ricochet effect looks cool to me It could be possible in a A-10 with the correct ammo and when the gun fired in the correct angle Aircraft has to dive to utilize the gun FC 2.0 doesn't have HEI nor TP rounds model We all will have to wait for DCA A-10 to come out or be release before we can experience a more accurate or maybe more realistic A-10 (A or C) I'm in no way and A-10 expert I hope it does not sound like I'm claiming to be one. :thumbup: Edited April 1, 2010 by mvsgas To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
Squid Posted April 1, 2010 Posted April 1, 2010 (edited) i just revisited after long time the FC1. The way the Gunfire is set there is just fine for my taste ... The firing smoke, the trace effects, the impact effects, all look ok and makes straffing fun . I definitely prefer the FC1 gunfire all the way. I hope there is a way to get that back .... Edited April 3, 2010 by Squid . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
zakobi Posted April 2, 2010 Posted April 2, 2010 Squid, when DCS A-10 come out (A-10A or A10C) people will still complain. I can see it now: ED can't satisfy everyone. I think A-10 in FC is fun, very, very, very easy to use. I can kill almost any ground vehicle with a short burst from the gun. Most of the videos you posted are ether from a weapons range, (so not the same ammo modeled in FC 2.0) or video about current A-10 operations, that by my understanding, are more likely to be HEI rounds, again not model in FC 2.0. I seen most of those effect you are asking in DCS BS when the hello fire HEI. But then, some computers have a slight slow down because of the explosions, the effects and sound. I'm completely guessing here and I have no insight information, but I'm sure that some of the reasons ED decided to use this model of bullets is because it has less chance of affecting frame rates. Also, they probably want people to look forward for their DCS A-10 so this mod can be as good as it. At any rate, my point is This ricochet effect looks cool to me It could be possible in a A-10 with the correct ammo and when the gun fired in the correct angle Aircraft has to dive to utilize the gun FC 2.0 doesn't have HEI nor TP rounds model We all will have to wait for DCA A-10 to come out or be release before we can experience a more accurate or maybe more realistic A-10 (A or C) I'm in no way and A-10 expert I hope it does not sound like I'm claiming to be one. :thumbup: oi mvgas, afaik someone found a way to use HEI rounds by changing some files. Can't remember if it's lua. I'll try to see if i can find that post if you want.
Mugenjin Posted April 2, 2010 Posted April 2, 2010 \Lock On Flaming Cliffs 2.0\Config\Weapons\aircraft_gun_mounts.lua change "shells = shell_ref("GAU8_30_AP")" to e.g. "shells = shell_ref("2A42_30_HE")" That's no HEI though and you can't reeally penetrate armored targets.
Squid Posted April 5, 2010 Posted April 5, 2010 Who wants the FC1 Avenger Gunfire back ? I really miss the looks, behavior and effects of the FC1 Avenger gunfire. The tracing v.effect of FC1 over FC2, The gunsmoke of FC1 over FC2, The effectiveness of FC1 over FC2, The impact v.effects over the sole bizar bouncing of FC. I would only keep some of the new bouncing mixed with with FC1 effects. . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
czarnyolek Posted April 5, 2010 Posted April 5, 2010 Agree. Gsz301 in FC2 got better but Gau-8 got worst
FVMAD Posted April 5, 2010 Posted April 5, 2010 I really miss the looks, behavior and effects of the FC1 Avenger gunfire. The tracing v.effect of FC1 over FC2, The gunsmoke of FC1 over FC2, The effectiveness of FC1 over FC2, The impact v.effects over the sole bizar bouncing of FC. I would only keep some of the new bouncing mixed with with FC1 effects. Just keep using FC1. What's the problem? 1
GGTharos Posted April 5, 2010 Posted April 5, 2010 GAU-8 in FC2 is more realistic than in FC1. It is armed with DU only, and bouncing aside, it does its job. I really miss the looks, behavior and effects of the FC1 Avenger gunfire. The tracing v.effect of FC1 over FC2, The gunsmoke of FC1 over FC2, The effectiveness of FC1 over FC2, The impact v.effects over the sole bizar bouncing of FC. I would only keep some of the new bouncing mixed with with FC1 effects. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
ED Team Wags Posted April 5, 2010 ED Team Posted April 5, 2010 A-10A gun will not be changed in FC2. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
joey45 Posted April 5, 2010 Posted April 5, 2010 Could someone post a vid of the A10a gunfire, cos I can't get a activation code until *enter bank name here* send my new card... been over a month... :( The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
mvsgas Posted April 5, 2010 Posted April 5, 2010 Just keep using FC1. What's the problem? I second what =FV=MAD wrote, LOL. Simple fix To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
Maximus Posted April 5, 2010 Posted April 5, 2010 I vote no, cuz i knew ED will not change it. Just hold your horse for DCS:A10C.:thumbup: Maximus, The only real Maximus in DCS World. :music_whistling: I am not associated to viper 33 | Maximus. he is the imposter.
Squid Posted April 5, 2010 Posted April 5, 2010 if someone would manage to add the visuals at least of the FC1, or an option to switch between the two ways, that would be nice. . i7 880 | HD 7870 | 8 Gb DDR3 1600 | ECS P55H-A | OCZ Vertex 2 180 | Intel 330 180 | WD 500 AAKS | 2x WD 2T Green | Enermax Liberty 620 | CH Combatstick & Throttle | TrackIR 3 | HP ZR24W | Windows 7 x64
TheMoose Posted April 6, 2010 Posted April 6, 2010 interesting it shakes the cockpit but you can bearly hear it. Good example, the piper remains stable; the shake in FC2 is too exaggerated IMO... Antec 900 gaming tower, PSU: Corsair 750W, Q6600, Asus P5K, 8Gig Mushkin, Nvidia eVGA 280 GTX Superclocked 1G DDR3, SSDNOW200 Kingston Drive, TrackIr 3000+Vector, Logitech Extreme 3D Pro joystick, Saitek rudder pedals pro, Sharp 42" inch LCD Aquo. OS: windows 7 64bit.
GGTharos Posted April 6, 2010 Posted April 6, 2010 In fact the shaking is so bad in this RL video that even the laser-sharp HUD lines get blurred. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
TheMoose Posted April 6, 2010 Posted April 6, 2010 In fact the shaking is so bad in this RL video that even the laser-sharp HUD lines get blurred. Maybe, but the video shows otherwise. I’m not a real pilot, but the facts are, in this video. The famous shakes compared too FC2. Well FC2 seems a bit exaggerated… 1 Antec 900 gaming tower, PSU: Corsair 750W, Q6600, Asus P5K, 8Gig Mushkin, Nvidia eVGA 280 GTX Superclocked 1G DDR3, SSDNOW200 Kingston Drive, TrackIr 3000+Vector, Logitech Extreme 3D Pro joystick, Saitek rudder pedals pro, Sharp 42" inch LCD Aquo. OS: windows 7 64bit.
Grimes Posted April 6, 2010 Posted April 6, 2010 I just want the dust effects back when the rounds hit the ground. Nothing wrong them them bouncing up but it feels rather dry and static without seeing a big cloud of dust as your rounds land. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
dok_rp Posted April 6, 2010 Posted April 6, 2010 Well, Since everyone is throwing their 2 cents into the can, I wanna play a little too. I think this is one of the best A10 strafe videos I've ever seen. Three things to take note of: 1) The explosion sound of the rounds hitting the ground. 2) The roar of the gun which I miss tremendously in all sims (Arma 2 has it pretty well set with the Hi-Fi sound mod) after a few seconds. 3) The voice of Tom Hanks screaming at his subordinates saying they gotta link up to the west. :megalol: ==>Now this is by far the BEST OF THE BEST OF THE VERY BEST EVER!!! >>No way ground troops could survive the tension of being strafed on the ground by this beast, and we are not even considering being ACTUALLY hit by it. Never seen anything like this in a sim. Not even with ACE2, and boy does that Mod have some cool explosions or what!!! My dream is to see something like this in Lockon. :pilotfly: Now about the dust kicking complaint the said-to-be A10 pilot referred to. Give me one game engine and modern hardware that could handle that horrendous cloud of dirt that one second burst raised on the second strafe and keep playable fps?
Ven Posted April 6, 2010 Posted April 6, 2010 Nice vid. On the first one, why is the roar sound occur after what seemed like the strike? Is that due to sound delay? Graphic effects are just eye candy and I can live with or without. But what I would like really like is some realistic AI behavior. If an A10 is closing in, wouldn't the tank at least try to maneuver, cover behind a building or trees, or at least get out and run for their lives?
EtherealN Posted April 6, 2010 Posted April 6, 2010 On the first one, why is the roar sound occur after what seemed like the strike? Is that due to sound delay? Yes, the shells are supersonic and therefore impact before you hear the gun. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
dok_rp Posted April 6, 2010 Posted April 6, 2010 If an A10 is closing in, wouldn't the tank at least try to maneuver, cover behind a building or trees, or at least get out and run for their lives? The only sim I've seen such behavior is in IL2 1946 with the Opel canvas Trucks unloading soldiers who aimlessly run for their little lives while I pour 20mm havoc into their miserable souls with my 4 hispanos. :lol: It's fun to see them making a run for it. :pilotfly: Guess in Lockon they're more like suicidal bomber-mans than anything else. :lol:
JG-1_Vogel Posted April 6, 2010 Posted April 6, 2010 I do think the bouncing tracer effect is rather exaggerated from the pics I've seen (don't have FC2 yet). The cannon on the frogfoot probably would be ok with this effect, but the GAU-8 is a totally different beast. None of the videos I can find on Youtube show visible tracer or bouncing of rounds off the ground. I would like to see the effect toned down somewhat for the A-10. I know this isn't like DCS.... but keeping an effect realistic isn't a tall order.
MBot Posted April 6, 2010 Posted April 6, 2010 In fact the shaking is so bad in this RL video that even the laser-sharp HUD lines get blurred. Do not forget that this comes from an airframe mounted camera. Human vision is a lot more stabile than that.
Dr_Watson Posted April 6, 2010 Posted April 6, 2010 My opinion - Tracers bouncing all over the place looks very odd when you fire the A10 gun into the dirty, should be a huge could of dust, on mud only if the time of year is winter. I know they have put new physics into the ballistics of the bullets and shells but having them bounce all over the place no matter what you hit is the wrong way to show off your work! - Vibrations are not too bad, a little over the top, from the video's I've seen, there isn't much shaking in the cockpit which would mean even less shaking of the eye. - Add a slider in for weapons launch sounds, guns aren't so bad but the missle launches are very quiet.
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