SEFalcon Posted April 17, 2010 Posted April 17, 2010 How many missiles we need to destroy one target??? Every day we have smilar situation. In 25km i shot 2x EM`s, on the chat i have Kill (2 EM hit) but that target firing on me after that... i send one ET in 5km and hit it again and finaly i see target fall spiral with black smoke. Ok, i go back, now target falling on my six (i think is destroyed) but my wingman warn me... DESTROYED TARGET FIRNING ON ME AGAIN. My wingman send one more ER on that DEMON and finaly he is destroyed. GUYS, 4 HITS FOR ONE DEATH??? ABNORMALLY and FUNNY? :music_whistling: NOUS DEFIONS
Panzertard Posted April 17, 2010 Posted April 17, 2010 Rofl, now thats funny. :megalol: You may even have to modify your signature!? :D The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
SEFalcon Posted April 17, 2010 Author Posted April 17, 2010 Rofl... Or we need simple naturaly weapon : NOUS DEFIONS
EtherealN Posted April 17, 2010 Posted April 17, 2010 The other day I died to a person I had just shot out of the sky with guns - I thought. Wing lead was in trouble so I stupidly aborted before I saw my bandit hit the ground whereafter this glider (I had smoked both his engines) shot me down with a 120 up my tailpipe. As for four hits - well, it can happen depending on hos and where the missile hits. (Remember that most missiles don't actually "hit", they proximity fuze.) GG and I saw a target on reviewing tacview after a session where the Su33 was first hit by an avenger, then a 120 from GG, then a 120 from me, and then another avenger hit before it went to the ground. The poor guy must have felt like the whole world was after him... :P [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
ARM505 Posted April 17, 2010 Posted April 17, 2010 (edited) I just fired four ET's at a C17 (tailchase situation) - all four detonated just far enough behind him not to kill him. His tail was full of holes, but he kept flying. Edit to add: Yup, not 4 ET's, but 3 ER's - 4th one killed him, just looked at track again. Seemed reasonable enough, just a freak of the damage model I guess. Edited April 17, 2010 by ARM505
Kuky Posted April 17, 2010 Posted April 17, 2010 4x ET's? Loadout cheat huh... PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Vecko Posted April 17, 2010 Posted April 17, 2010 Falkon is wright, we had almost the same problem in LOMAC 1.0 and 1.01 and that was fixed in 1.12. Now, history is repeating again...I mean 3X~30kg TNT explode wright next to pit of my aluminum can and i'm still swaying around and shooting on the bandits?!Do you realise how much is 30 kg of explosive ???:huh: [sIGPIC][/sIGPIC] Virtual Aerial Operations
Teknetinium Posted April 18, 2010 Posted April 18, 2010 (edited) Totally agree on that there is many unsuspected counter attacks by already hit targets, fire any missiles after bin shredded doesn't sound right. A solution to this could be that smoking airplain should not give authorization for pilot to fire a missile. That missiles dont score a kill every time they hit a target is very positive in 2.0, but smoking targets can really give you a surprise. Edited April 18, 2010 by Teknetinium 1 51st PVO Discord SATAC YouTube
Breakshot Posted April 19, 2010 Posted April 19, 2010 Totally agree on that there is many unsuspected counter attacks by already hit targets, fire any missiles after bin shredded doesn't sound right. A solution to this could be that smoking airplain should not give authorization for pilot to fire a missile. That missiles dont score a kill every time they hit a target is very positive in 2.0, but smoking targets can really give you a surprise. Exactly... i dont find this very realistic as im pretty sure that in RL once you are hit, the last thing on your mind will be is firing off your weapons... :lol: I think in FC any "terminal" hit should mean that you cant fire any of your weapons... otherwise its alittle bit arcadish, IMO... Dead should be dead! Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
Zorrin Posted April 19, 2010 Posted April 19, 2010 But if you had the chance to exact vengeance before you died wouldn't you try and pop something off before punching out? I know I would. No point in whining about it. Just accept it, and adapt to it. You now know you have to see him bang out or crash before you can consider it safe, which isn't exactly an unreasonable expectation. Eagles may soar, but weasels don't get sucked into jet engines.
Breakshot Posted April 19, 2010 Posted April 19, 2010 But if you had the chance to exact vengeance before you died wouldn't you try and pop something off before punching out? I know I would. I know id be punching out ASAP and not be dumb enough to die... and certainly "vengeance", as you put it would be the last thing on my mind... imagine yourself in that situation, the panic, the stress... this isnt a Rambo movie u know... All you'll think about is pulling on the ejection handle... ;) Besides, any "terminal" hit would most likely mean you wont be able to fire anything regardless... but in FC2 it is very scripted on what kind of damages you can sustain, and more often than not everything dies apart from your missiles, which makes no sense... so it just becomes a maddog shoot fest in anger, which is kinda silly, IMO No point in whining about it. Just accept it, and adapt to it.I dont think anyone is whining, but rather pointing out the somewhat questionable way FC2 models this aspect, even as compared to FC1... And if nothing is done about it, everyone will learn to fly with this obviously! 1 Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
SEFalcon Posted April 19, 2010 Author Posted April 19, 2010 But if you had the chance to exact vengeance before you died wouldn't you try and pop something off before punching out? I know I would... If 4 missiles destroy aircraft, what is the possibility that the pilot is not injured? NOUS DEFIONS
borchi_2b Posted April 19, 2010 Posted April 19, 2010 well there is no chance that in RL you would fire back after a hit. most of the missiles are way to strong in fragmentation and would sevearly damage the plane. alot of systems would be gone and a burning plane is not able to fire missiles at that stage anymore. to many systems are gone. you can concider lucky if you have the ability to eject. the r27er for example has an extanding rod blast, which means it cuts anything in half what is in its way. there is no possibility of doing anyhting afterwords, besides ejecting, cause your plane is cut into pieces. it is way more effective then normal fragmentation what the aim120 or the r77 use. but in fc2.0 you need at least 2 missiles for asave kill, which disturbes me alot. but when it is not changed, well then i have to life with it. it would defenatly be something for a fc2.1 :-) http://www.polychop-sims.com
Panzertard Posted April 19, 2010 Posted April 19, 2010 Gents, I assume you talked about 1 incident? Or is this something you produce more often than not? Statistics. No need to get panic over one incident, is it?:) But if it is more than one incident - please provide some more information & data so it's possible for others to have a look into the issue. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
borchi_2b Posted April 19, 2010 Posted April 19, 2010 no problem, i guess we all have enough tackviews to prove this here. the only thing is, the tackviews to not show the hit bandits which are still active in the air. maybe the defs might take a look into the sessions flown on the 104th server or might start a big ame soon, for many players and check that during the mission what happens. cheers http://www.polychop-sims.com
X-man Posted April 19, 2010 Posted April 19, 2010 Gents, I assume you talked about 1 incident? Or is this something you produce more often than not? Statistics. No need to get panic over one incident, is it?:) But if it is more than one incident - please provide some more information & data so it's possible for others to have a look into the issue. Ive seen it quite often, both hitting and getting hit... 64th Aggressor Squadron Discord: 64th Aggressor Squadron TS: 135.181.115.54
Breakshot Posted April 19, 2010 Posted April 19, 2010 Gents, I assume you talked about 1 incident? Or is this something you produce more often than not? Statistics. No need to get panic over one incident, is it?:) Neg! As X-Man and others stated, this seems to happen a lot in FC2 now... probably due to the changed fuses... etc. I also noticed that this is especially prominent for Russian missiles like ER... they seem to go off like firecrackers and you need a few to actually make the kill... meanwhile the burning or very damaged bandit is spamming missiles at you... :( kinda lame if u ask me... because it really sometimes feels like the ER/T type of missiles have very little "punch" if you know what i mean... funny but shouldnt they be the most powerful usable missiles in the sim, at least TNT charge wise? something just doesnt add up, IMO Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
EtherealN Posted April 19, 2010 Posted April 19, 2010 Well, to be fair, I've had it happen to me a good bit as well - but with AMRAAMS hitting me. I personally don't think this is in any way specific to one missile - but I don't have hard data on it so it's hard to say. But I think the possible problem is more in the style of systems being left alive that should be knocked out rather than the actual damage to the aircraft. But again, without hard data I can't say for sure what I think about it. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Panzertard Posted April 19, 2010 Posted April 19, 2010 Okai, so it would be wise to start building some statistics then. But not only from 1 missile, but from all the common one's. I'll try to point some more testers in this direction to hear if they have some input - I myself is quite green regarding missile performance. ;) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
Frostie Posted April 19, 2010 Posted April 19, 2010 I can vouch for this having been on the receiving end and dishing out the same countless times, it just doesn't add up. A lot of the time you literally have to annihaliate targets with multiple missiles or they will shoot back, their FCS never gets damaged. This includes targets that fly in a straight line without using countermeasures. In one engagement while testing the F-15 the other day I got hit by an ET underneath me from under 5km range while I was totally unaware of the bandit, I didn't take any substantial damage whatsoever, then managed to evade a following R-73, I then turned and killed the Flanker. Literally went from a tumbleweed situation with a bandit freely engaging me to splashing the bandit because of his ineffective missiles. The same issue was true of 1.1 where an aircrafts FCS never got damaged but what is different now as has been said, to kill a bandit in 2.0 often takes numerous missiles, where as 1.1 this issue wasn't so bad, as the chances of surviving 1 missile hit were nowhere near as good. And its not missile specific as far as I can tell. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Vecko Posted April 19, 2010 Posted April 19, 2010 (edited) But if you had the chance to exact vengeance before you died wouldn't you try and pop something off before punching out? I know I would. No point in whining about it. Just accept it, and adapt to it. You now know you have to see him bang out or crash before you can consider it safe, which isn't exactly an unreasonable expectation. Aha, i see... you mean something like this? Airborne martyrdom ... P.S. and now 100000$ question! Can Su-33 who is is falling down and spining like crazy with destroyed engines and not an single wing left still guide SARH missile and kill target??? Edited April 19, 2010 by Vecko [sIGPIC][/sIGPIC] Virtual Aerial Operations
GaryIKILLYOU Posted April 19, 2010 Posted April 19, 2010 P.S. and now 100000$ question! Can Su-33 who is is falling down and spining like crazy with destroyed engines and not an single wing left still guide SARH missile and kill target??? If its a HOJ shot then sure.;) My Specs:Win 10 Pro 64bit/ i7 6770K 4.5Ghz/32GB DDR4/ GTX 1070 SC/Samsung SSD Warthog Stick/TWCS Throttle/TrackIR 5
Vecko Posted April 19, 2010 Posted April 19, 2010 If its a HOJ shot then sure.;) No music...;) [sIGPIC][/sIGPIC] Virtual Aerial Operations
GaryIKILLYOU Posted April 19, 2010 Posted April 19, 2010 No music...;) Bagh humbug... use the buddy system? One locks the other shoots? (Is that even modelled in the game?) If not then them being REALLY close and REALLY unlucky.:megalol::smartass: My Specs:Win 10 Pro 64bit/ i7 6770K 4.5Ghz/32GB DDR4/ GTX 1070 SC/Samsung SSD Warthog Stick/TWCS Throttle/TrackIR 5
Vecko Posted April 19, 2010 Posted April 19, 2010 Bagh humbug... use the buddy system? One locks the other shoots? (Is that even modelled in the game?) If not then them being REALLY close and REALLY unlucky.:megalol::smartass: It was 1on1 traning, me and falkon lol ...OK i will 'eat' this like strange bug becaus it was online game and first time for me to see(and feel) something like this ...But,if this continues to happen then...LONG LIVE FLANKERS :D [sIGPIC][/sIGPIC] Virtual Aerial Operations
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