RvEFuSiOn Posted April 18, 2010 Posted April 18, 2010 Hi all, I have decided to work on a new flare modification for FC2, because the flares are terribly unrealistic and look like big orange bubbles rather than flares. I am however having a small problem, I'm unable to find the file for the smoke trail on the flares. If someone knows where i could find this file it would be of great help! here is a pic below, it is obviously a work in progress. Original Flare picture New more realistic looking flare and here's a pic how they look at night Peace 2
Mustang Posted April 19, 2010 Posted April 19, 2010 Maybe it's the file FlareTrail.vsh or FlareTrail.psh in: C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\Bazar\Effects\RenderEffects\Shaders and yes, that reworked flare does look good :)
Total Posted April 19, 2010 Posted April 19, 2010 I'd increase the density of the smoke trail. Ones ingame are kinda thin ;)
RvEFuSiOn Posted April 19, 2010 Author Posted April 19, 2010 That's exactly what I'm trying to do. Unfortunately i cant find the texture file that does it. 1
near_blind Posted April 20, 2010 Posted April 20, 2010 did you try Bazar/Effects/RenderEffects/Shaders/FlareTrail.vsh ?
ACUTech Posted April 20, 2010 Posted April 20, 2010 Great job nontheless FuSiOn, keep at it! =ACU=Tech TECH Systemes Computer 1 Computer 2 [sIGPIC][/sIGPIC]
RvEFuSiOn Posted April 20, 2010 Author Posted April 20, 2010 did you try Bazar/Effects/RenderEffects/Shaders/FlareTrail.vsh ? Yes i did, but it looks like a vertex shader file and i have no idea what values to input modify in it, since its not a texture file. Peace
Vekkinho Posted April 20, 2010 Posted April 20, 2010 Great work Fusion! I also hope for better looking Flare smoketrails! [sIGPIC][/sIGPIC]
Blu3dr4g0n Posted April 24, 2010 Posted April 24, 2010 (edited) Yes i did, but it looks like a vertex shader file and i have no idea what values to input modify in it, since its not a texture file. Peace Yup, here's the définition instructions for the Vertex Shader file (VSH) in 1.1 version : http://msdn.microsoft.com/en-us/library/bb172935(VS.85).aspx and for the Pixel Shader (PSH) file in 1.1 version : http://msdn.microsoft.com/en-us/library/bb219851(v=VS.85).aspx Wat i've understand (but maybe i'm wrong) is that the PSH reference the texture (tex t0) file ans apply a transformation on the texture (mul and +mul). But what's the T0 texture ? :) i think that the T0 référence the \Bazar\Effects\RenderEffects\Textures\Flare.tga For the FlareTail, perhaps the FlareTrail.vsh is the key and you have to deal with these parameters (don't know what they do) : def c25, 0, 1, 0, 0 def c26, 0.5, 0.5, 0, 0 def c27, 0.25, 0.5, 0.75, 1 def c28, -24.9808, 60.1458, -85.4538, 64.9394 def c29, -19.7392, 1, -1, 0.159155 def c24, 1.0, 75, 8, 10 def c30, 1, 0.6, 0.3, 0 def c31, 16, 0, 0, 0 Edited April 24, 2010 by Blu3dr4g0n W7 pro 64bits - I5 750 @2.75Ghz - 8Go RAM Corsair @1600Mhz - ATI 5850 1Go DDR5 - x52Pro - TrackIR 4 French user - keep cool with my english :)
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