Frederf Posted July 2, 2010 Posted July 2, 2010 And will we see a Mk-20 in DCS:WH ? Or is it incompatible with the A-10 C ? Gosh I would hope so. The A-10's original raison d'etre and the whole point of the Mk-20 are so aligned they probably share pants.
The Beast Posted July 3, 2010 Posted July 3, 2010 Gosh I would hope so. The A-10's original raison d'etre and the whole point of the Mk-20 are so aligned they probably share pants. I would assume we wont see the MK20 due to the fact that is no longer in inventory.....
Peyoteros Posted July 3, 2010 Posted July 3, 2010 Assumption is a mother of all ****ups... "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞
Steel Jaw Posted October 28, 2010 Posted October 28, 2010 Loadout Editor Forgive me, but I do not "get" how the loadout editor works. How do I know what munitions are loaded and how do I alter it? "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
AgentWhite Posted October 28, 2010 Posted October 28, 2010 It is a game Hi! Sorry to respond to older messages in the thread. In digital integrations Hind I seem to remember mining afghan villages from the helicopter. But in a way I remember doing it and it felt wrong. I just wanted to say I am not the proud owner of the A-10 beta yet :) But I hope they include cluster muntions. It is just a game after all. In games I have broken the geneva convention many times :(, how many times have I not fired on paratroopers... Still I don't like it when media or politics get in the way of simulations. Like it or not, if the situation warrants it landmines and cluster muntions will leave storage. Sadly this time in the real world. I have always felt the simulation community so grown up that we can see it for what it is.
Panzertard Posted October 28, 2010 Posted October 28, 2010 Cluster munitions is included. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
HiJack Posted October 28, 2010 Posted October 28, 2010 (edited) CBU-87 and CBU-103. Just see the default loadouts in manual page 636. Edited October 28, 2010 by HiJack
Steel Jaw Posted October 28, 2010 Posted October 28, 2010 Forgive me, but I do not "get" how the loadout editor works. How do I know what munitions are loaded and how do I alter it? Dont make me start a new thread... :D "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
ED Team Wags Posted October 28, 2010 ED Team Posted October 28, 2010 Press PAYLOAD button and then right mouse click on the station you wish to change. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
HiJack Posted October 28, 2010 Posted October 28, 2010 I would assume we wont see the MK20 due to the fact that is no longer in inventory..... The MK-20 was outdated when A-10C got air under the wings. The new CBU-103 is a much better choice of weapon as it corrects for the wind direction also (WCMD).
Steel Jaw Posted October 28, 2010 Posted October 28, 2010 Press PAYLOAD button and then right mouse click on the station you wish to change. Thank you, kind Sir. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
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