Cali Posted November 9, 2010 Posted November 9, 2010 Every account I heard form real pilots is that they prefer using it over the sidwinder. The AMRAAM is NOT weak at WVR. Infact in many ways it is superior. Air forces train their pilots and have different tactics. What I heard was mixed about the 2. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Pilotasso Posted November 9, 2010 Posted November 9, 2010 It may also has to do with the fact that AIM-9Li is the version of the sidwinder we (still) use. .
Cali Posted November 10, 2010 Posted November 10, 2010 It may also has to do with the fact that AIM-9Li is the version of the sidwinder we (still) use. That very well could be it, I know our pilots like the AIM-9's. And with the new X, it's even better. The JHMCS is in a strange place in the pit, I would of thought it would be in front of the pilot, but it's not. Pilotasso, ask them if they had better AIM-9's like the M's and X's which one would they use then? OFF TOPIC: I don't have time to found the thread about the F-15C all 120 loadout, but here are some good pictures. Shows the 120 on both outer and inner pylon stations. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Case Posted January 2, 2011 Author Posted January 2, 2011 For historical reference, I've placed the FC1.12 stats fro the 51st server back online at http://www.51st.org/fc1stats/ These stats run from February 2009 to the end of March 2010 and contain over 20 thousand air-to-air kills, and almost 44 thousand air-to-ground kills. During this period, 3280 pilots flew for over 16 thousand hours on our server. Our FC2/BS stats page is at http://www.51st.org/stats/ There are only 10 types of people in the world: Those who understand binary, and those who don't.
104th_Crunch Posted January 2, 2011 Posted January 2, 2011 For historical reference, I've placed the FC1.12 stats fro the 51st server back online at http://www.51st.org/fc1stats/ These stats run from February 2009 to the end of March 2010 and contain over 20 thousand air-to-air kills, and almost 44 thousand air-to-ground kills. During this period, 3280 pilots flew for over 16 thousand hours on our server. Our FC2/BS stats page is at http://www.51st.org/stats/ Holly freakin virtual pilots Batman! Thanks for the link.
Teknetinium Posted January 2, 2011 Posted January 2, 2011 (edited) I find the number restriction on the aim-120/R-77/ER-27/Aim-7/ET/aim-9/R-73. As a very challenging and a good way to see at it more then just run spam and have fun game, By implementing number restriction on missiles. Pilots who only use 8xAIM-120 or 6xR-77, will have to load instead two aim-7s and two aim-9s to balance out the stock. I assume that would be needed if fighting a war we are. Su-27 pilots dont run in to same problem as much, because we are using two ETs that balance the missile stock. If a Su-27pilot use all his ER-27 stock he can always start using R-27s . We all play by the same rulls, it applies for everyone so may the best pilot be on top of the 51st statsboard. The best part is that now we can actually see who is most effective pilots and give them credits for it. Edited January 2, 2011 by Teknetinium 51st PVO Discord SATAC YouTube
Cali Posted January 2, 2011 Posted January 2, 2011 I find the number restriction on the aim-120/R-77/ER-27/Aim-7/ET/aim-9. As a very challenging and a good way to see at it more then just run spam and have fun game, By implementing number of missile restrictions pilots who use always 8xAIM-120 or 6xR-77, will have to load instead two aim-7s and two aim-9s to balance out the stock. I assume that would be needed if fighting a war we are :) That all depends on how often someone flies in the server. 200 missiles is a lot to use. It is nice to see that there is a cap and it's not an everlasting supply. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Pilotasso Posted January 2, 2011 Posted January 2, 2011 It introduces the notion of economics VS effectiveness, and that is interesting. Indeed it makes people think twice about using the best missiles all the time. .
Teknetinium Posted January 2, 2011 Posted January 2, 2011 Im glad you guys have positive attitude to it. 51st PVO Discord SATAC YouTube
Cali Posted January 2, 2011 Posted January 2, 2011 It introduces the notion of economics VS effectiveness, and that is interesting. Indeed it makes people think twice about using the best missiles all the time. Im glad you guys have positive attitude to it. Case has done some wonderful things to the server and stats. With the AIM-9 working better in FC2 my fav loadout is the 4x2x2. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
104th_Crunch Posted January 3, 2011 Posted January 3, 2011 Imagine if the sim tracked your missiles over multiple mp sessions, then took them away from your weapon selection in the sim during multiplayer if you used them up. That would be sweet.
Cali Posted January 3, 2011 Posted January 3, 2011 How much would you start with and how could they be reset? I don't think that would work very well, may even turn people away from mp. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
RvETito Posted January 3, 2011 Posted January 3, 2011 For historical reference, I've placed the FC1.12 stats fro the 51st server back online at http://www.51st.org/fc1stats/ These stats run from February 2009 to the end of March 2010 and contain over 20 thousand air-to-air kills, and almost 44 thousand air-to-ground kills. During this period, 3280 pilots flew for over 16 thousand hours on our server. Our FC2/BS stats page is at http://www.51st.org/stats/ A real blast from the past. Man those were the times... "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
Pilotasso Posted January 3, 2011 Posted January 3, 2011 Perhaps a merchant system like that of Strike commander, where after a positive score you could buy weapons, and perhaps different planes. .
Grimes Posted January 4, 2011 Posted January 4, 2011 An payload system would need to be in-place to easily allow or deny specific weapons or quantity of weapons as a player selects a loadout. One could add an economic system on-top of it which tracks weapon used across multiple variables. There wouldn't really be a "wrong" economic system to use, however one must consider the pros and cons of whatever is chosen. For instance a more realistic scenario would give a side X missiles to use at the start of a mission, and at Y time intervals a supply (virtual or physical) would deliver Z units of each weapon. However a large number of players will dwindle the supply at a greater rate, giving the possibility of running out of weapons. At which point players may choose to leave the server simply because they can't use a specific weapon for a set amount of time. Likewise a low populated server over a period of time will collect an absurd amount of weapons, giving players little reason to think smart with their weapons. While it wouldn't be as realistic, a "limitless supply, limited resources" approach tends to work well in multiplayer. Think Counter-strike. But that requires monetizing pretty much everything in the entire game, which I do not believe is worth the effort. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Breakshot Posted January 4, 2011 Posted January 4, 2011 (edited) Perhaps a merchant system like that of Strike commander, where after a positive score you could buy weapons, and perhaps different planes. That sounds really cool, on paper at least... :thumbup: However, i reckon such a thing will be too complicated and not liked by some pilots who only fly single type of aircraft. An payload system would need to be in-place to easily allow or deny specific weapons or quantity of weapons as a player selects a loadout. This is the problem though... there is no payload selection, apart from "rearm" in game... and i dont think that can be controlled in any reasonable way... Edited January 4, 2011 by Breakshot Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
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