Lixma 06 Posted October 9, 2010 Posted October 9, 2010 When I bought a brand new PC I thought the days of having to preload textures/sounds in Black Shark/FC before a flight were long gone. I was wrong.... :( So, will A-10 actually take advantage of my hardware or am I going to have to sit on the ramp flying around in F-11 view in an attempt to have a smooth experience? Also if A-10 is designed to utilise all the memory available, will Black Shark be similarly upgraded? (I hope so).
MTFDarkEagle Posted October 9, 2010 Posted October 9, 2010 Do you also have a 64 bit windows? Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
Mercury Posted October 9, 2010 Posted October 9, 2010 You have 6GB of memory.... and what else? Post your system specs. CPU? GPU? Windows (64bit is what you need for file system to access all 6GB of memory)? If you qualify for any of those you should be just fine. [sIGPIC][/sIGPIC] Specs: i7 920, GTX295, 6GB Corsair Dominator 1600Mhz, 1TB WD, ASUS P6T Deluxe, 1000W Corsair PSU, Coolermaster Cosmos "S" case, X-52pro, TrackIR 4
Oscar Posted October 9, 2010 Posted October 9, 2010 Have you thought about using a RAMDisk? Maybe something like this: http://memory.dataram.com/products-and-services/software/ramdisk [sIGPIC][/sIGPIC]
Lixma 06 Posted October 9, 2010 Author Posted October 9, 2010 (edited) Win7 64, i7 930, 6gigs, HD5870. Can any of the A-10 beta-people confirm whether the pre-loading nonsense is a thing of the past? If it is can any of the dev team confirm whether this fix will make it into Black Shark? Edited October 9, 2010 by Lixma 06
ALDEGA Posted October 9, 2010 Posted October 9, 2010 The data needs to be loaded at some point, right? Some data is required when starting, other information can be loaded on-the-fly. Initial load times cannot be magically removed. Perhaps you can reduce them by using fast (and expensive) SSD's ... Have you checked the "Peak Working Set (Memory)" for DCSA10 (the 64-bit executable) in Windows Task Manager? (Processes tab, View -> Select Columns ...). What value do you see?
Lixma 06 Posted October 9, 2010 Author Posted October 9, 2010 The data needs to be loaded at some point, right? Some data is required when starting, other information can be loaded on-the-fly. Initial load times cannot be magically removed. But when the loading of the data significantly disrupts the experience (stutters etc) then surely this data should've been loaded before it was needed. When I fire up Black Shark the first few moments in the cockpit are a juddering mess because the program is loading terrain that should've been ready before I entered the cockpit. Perhaps you can reduce them by using fast (and expensive) SSD's ...With 6gigs worth of memory it just shouldn't be happening. Have you checked the "Peak Working Set (Memory)" for DCSA10 (the 64-bit executable) in Windows Task Manager? (Processes tab, View -> Select Columns ...). What value do you see?I don't have the A-10 beta.
Boberro Posted October 9, 2010 Posted October 9, 2010 When I fire up Black Shark the first few moments in the cockpit are a juddering mess because the program is loading terrain that should've been ready before I entered the cockpit. Old issue known from Flanker series. This is why game starts in Pause mode - to avoid shutters during initial moments. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Steel Jaw Posted October 9, 2010 Posted October 9, 2010 I have run both 32 and 64 bit and have no performance diference. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
ALDEGA Posted October 9, 2010 Posted October 9, 2010 But when the loading of the data significantly disrupts the experience (stutters etc) then surely this data should've been loaded before it was needed.This is why I'm wondering about memory usage in the 64-bit version of DCSA10. 32-bit applications are limited to 2GB address space (up to 3GB strictly speaking) so even if you have more memory it cannot be used directly. With the 64-bit version it should be possible to preload more data so that data doesn't need to be "streamed" at the very last moment, because then it's already too late ;) I don't have the A-10 beta. Neither do I, so I'm not able to check this myself. Anybody out there with DCSA10 that can check the difference in memory usage and perceived performance between the 32/64 bit versions?
kaiserb_uk Posted October 9, 2010 Posted October 9, 2010 This is why I'm wondering about memory usage in the 64-bit version of DCSA10. 32-bit applications are limited to 2GB address space (up to 3GB strictly speaking) so even if you have more memory it cannot be used directly. With the 64-bit version it should be possible to preload more data so that data doesn't need to be "streamed" at the very last moment, because then it's already too late ;) Neither do I, so I'm not able to check this myself. Anybody out there with DCSA10 that can check the difference in memory usage and perceived performance between the 32/64 bit versions? '32 bit' can address 4GB of memory - though that must include all hardware including video cards so is typically between 3 and 4GB.
Boberro Posted October 9, 2010 Posted October 9, 2010 I've read that it is max 3.5 GB exactly. Don't know it's true or not. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
MTFDarkEagle Posted October 9, 2010 Posted October 9, 2010 a little over 3 in fact Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
kaiserb_uk Posted October 9, 2010 Posted October 9, 2010 I do so love repeating myself. 4GB. TOTAL. That must include all hardware which includes memory, i.e. Video cards. If you have a 512MB graphics card, and 4gb RAM, your system will 'see' 3.5GB of RAM. If you have a 1GB Graphics card and 4GB of RAM your system will 'see' 3GB of RAM. If you have a 768MB Graphics card....geddit?
159th_Viper Posted October 9, 2010 Posted October 9, 2010 I do so love repeating myself. Welcome to our World :P Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
MTFDarkEagle Posted October 9, 2010 Posted October 9, 2010 oh allright sjeesh! :P didn't know you were getting angry Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
159th_Viper Posted October 9, 2010 Posted October 9, 2010 :megalol: Angry - never! Virtual Laryngitis coupled with Arthritic fingers....getting there :P Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Lio Posted October 9, 2010 Posted October 9, 2010 The loading times arent that bad tbh. I mean you maybe spent like 1 hour in game flying a mission so waiting 10-15 sec for the mission to load is like a 1:2400 ratio of load and playing the game xD I think its fairly acceptable.
Lixma 06 Posted October 9, 2010 Author Posted October 9, 2010 I'm not worried about loading times....i'm worried about jumping into the cockpit, or cresting a hill, or opening fire, or dropping a bomb, or popping a flare and only then having the program decide to load the necessary files.
zokier Posted October 9, 2010 Posted October 9, 2010 I do so love repeating myself. 4GB. TOTAL. That must include all hardware which includes memory, i.e. Video cards. If you have a 512MB graphics card, and 4gb RAM, your system will 'see' 3.5GB of RAM. If you have a 1GB Graphics card and 4GB of RAM your system will 'see' 3GB of RAM. If you have a 768MB Graphics card....geddit? Actually afaik ALDEGA was correct. While Windows can access the whole 32bit 4GB memory space, a single application under 32 bit Windows cannot have *easily) more that 2GB memory, as the other 2GB of memory space is allocated to the kernel. This behavior is somewhat configurable, and applications can request more memory via some extensions. But imho both ways are rather kludgy/hacky workarounds for inherent limitations of the 32bit platform.
ALDEGA Posted October 10, 2010 Posted October 10, 2010 I do so love repeating myself. 4GB. TOTAL. That must include all hardware which includes memory, i.e. Video cards.I love repeating myself too. :D Read this again, please: 32-bit applications are limited to 2GB address space (up to 3GB strictly speaking)I'm talking about applications (i.e. processes), not the OS ... You may want to read this as well: http://blogs.technet.com/b/markrussinovich/archive/2008/11/17/3155406.aspx At least zokier understood it.
Recommended Posts