nomdeplume Posted October 10, 2010 Posted October 10, 2010 What parts are all-new, and what systems have been implemented before. CCIP and CCRP really can't be THAT different, right? CCIP is CCIP; about the only difference is that you're going much slower than in an F-16 so it's riskier. CCRP is I think a bit more complicated due to the better flight model, particularly if there's wind - it's more difficult to get a good line-up. But there's also more depth to the CCRP. You don't have a radar to lock things with, but you can set your CCRP target using the target pod, or by using the HUD Target Designation Cue, or by selecting something with the TAD. And CCRP is used to drop free-fall bombs, laser-guided bombs, and GPS/inertially-guided munitions which are all a little bit different in their mechanization. The TAD and nav system is also more complex, although I've only ever played Allied Force - maybe FF/OF have a more complex system. But you can create waypoints and mark points on the fly, receive information about the location of friendly forces, get tasking info from JTACs, share your sensor point-of-interest with your flight members, and so on. I think the multiplayer community will really love a lot of the things you can do over the data-link. I'm still learning but I'm at the point where when flying, I feel like it's a really well-designed combat platform. I just need to practice using it until things become second-nature. I do some practice with some system and think I've got it down, then go to use it in a combat mission with time pressure etc. and just go to pieces. It sort of gives me that sense of 'information overload' that pilots always describe - there's so much information and although it's all well presented and easily accessible, managing to take it all in and process it in real-time is pretty challenging. Additionally, you don't have a magic all-seeing ground radar, so I find I'm constantly struggling against a feeling of being blind. Sure, I've located the target, and I've scanned the area around it for AD threats, but am I really sure it's safe to make a pass? Maybe just a few more minutes with the TGP... 1
joey45 Posted October 10, 2010 Posted October 10, 2010 If you think this is hard, wait till you get your penis extention... er I mean fighter plane... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
PlainSight Posted October 10, 2010 Author Posted October 10, 2010 If you think this is hard, wait till you get your penis extention... er I mean fighter plane... That's the thing i was aiming for. If this sim is hard enough on its own, what will happen when ED blows us away with a multirole fighter jet!? [SIGPIC][/SIGPIC]
159th_Viper Posted October 10, 2010 Posted October 10, 2010 That's the thing i was aiming for. If this sim is hard enough on its own, what will happen when ED blows us away with a multirole fighter jet!? Serious consideration will then be given towards limiting Forum access to thiose who have passed an examination confirming at the very least a moderate to reasonable understanding of the manual. Failure would see the relevant members relegated to Target-Drone Duty in closed MP-sessions run by Devs/Testers. :P Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Fish Posted October 11, 2010 Posted October 11, 2010 try and fire a mav and let me know how that goes for you. china hat fwd long, china hat fwd short, set SPI with the TGP TMS fwd long, set point track of TGP.........GAHHHHHHHHHHHH!!!!!!!!! to add..... Select AGM65 from DSMS, Select Maverick with TMS right. Make sure master arm on. Then within range, uncage the seeker, and slew until it 'locks'. Hope your not too close, pickle. Slew, lock, pickle. All the time controlling aircraft. And thats not even trying to avoid AAA, or something more nasty trying to set your ass on fire.!! And then if you thought you knew something about LBG delivery, just look at the LBG employment section......etc. Be under no illusion, there's a steep learning curve in this baby. Even for a falcon vet. Fish's Flight Sim Videos [sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]
leafer Posted October 11, 2010 Posted October 11, 2010 Famous Last Words.... [/b] :D Plus, flying this ugly thing alone is already more work than operating the radar in Falcon Rail. ED have been taking my money since 1995. :P
leafer Posted October 11, 2010 Posted October 11, 2010 Serious consideration will then be given towards limiting Forum access to thiose who have passed an examination confirming at the very least a moderate to reasonable understanding of the manual. Failure would see the relevant members relegated to Target-Drone Duty in closed MP-sessions run by Devs/Testers. :P Oh, sh!t... ED have been taking my money since 1995. :P
coolts Posted October 14, 2010 Posted October 14, 2010 Be under no illusion, there's a steep learning curve in this baby. Even for a falcon vet. Hell yeah, i can feel my "playstation thumb" coming back with all the TMS/DMS twiddling.:joystick: The avionics have topped Falcon which was itself top dog IMO. The interrelations between TAD & TGP are very deep and thats before we get working datalink, etc. (it may work now but my brain is way behind) [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
rexehuk Posted October 14, 2010 Posted October 14, 2010 How hard can it be... put down a russian aircraft carrier and come back if you survive the encounter ;) I prefer having no ground radar etc, makes you take your time heading into the AO as you have NO idea what threats exist. Nothing more exciting than radar lock warnings going off and seeing a lone missle trail heading at you.
blahdy Posted October 14, 2010 Posted October 14, 2010 What is the next hardest thing to master, when there's no radar to play with? It takes a rocket science to launch an AGM-65 Maverick. Try doing that while in combat.. XD
blahdy Posted October 14, 2010 Posted October 14, 2010 No dogfight eh... the first time I met a Russian chopper it shot me down with some kind of missile :( Edit: ... actually they keep shooting me down every time when I go near them to use my gun :cry: Put your CMSP to fully-auto before attacking. AIM-9M seems to work very well for me even with enemy chopper dispensing flares, if you close into about 1 to 2 nmi before going fox two on him.
aaron886 Posted October 14, 2010 Posted October 14, 2010 Put your CMSP to fully-auto before attacking. AIM-9M seems to work very well for me even with enemy chopper dispensing flares, if you close into about 1 to 2 nmi before going fox two on him. I threw away a shot against a chopper inside 2 nm recently because (I think) the seeker picked up ground clutter. I'm not sure if DCS models this, but it sure seemed like it just lost interest even with a good uncaged tone.
Tango Posted October 14, 2010 Posted October 14, 2010 (edited) Long time Falconeer here as well. While the Hog is simpler than the Viper in theorey, the DCS A10C is far more detailed in its avionics modelling than even Open Falcon 4.7. +1 I'm finding the systems are taking longer to learn even though I'm already familiar with the concepts. HOTAS is a MUST for this sim!!! I managed with the keyboard in Falcon but this baby takes it to a new level. I'm on the HOTAS controls a lot more than I ever was in Falcon, but I think that is in part to do with the experience gained with earlier gen HOTAS systems. The Thrustmaster Warthog HOTAS is looking very good indeed! No pots on any axis (including throttle) - all are hall-effect. Definitely looking like it is worth the money!! Best regards, Tango. Edited October 14, 2010 by Tango
blahdy Posted October 15, 2010 Posted October 15, 2010 I threw away a shot against a chopper inside 2 nm recently because (I think) the seeker picked up ground clutter. I'm not sure if DCS models this, but it sure seemed like it just lost interest even with a good uncaged tone. Yea, it's also possible that the chopper was preemptively dropping flares one at a time (but it's hard to see from higher altitude and at 2nmi out as I'm coming in hot) and the Sidewinder might have locked onto the flare as it was coming out than the chopper itself.
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