jk9 Posted October 10, 2010 Posted October 10, 2010 A noob question. So I dropped some bombs on trucks and I guess I was too low. I took damage from my own bomb and crashed. Is there any way I can set something like bomb delay? I can go Bomb Rack Delay in DSMS bomb setting but I don't know how to change the value. Clicking Rack doesn't change anything. Any idea? Thanks.
Lio Posted October 10, 2010 Posted October 10, 2010 You can use the redarted or is it retarded :P bombs. They deploy a parachute when you do low passes. Currently not implemented though. But will come later.
Squid_DK Posted October 10, 2010 Posted October 10, 2010 You could also change your delivery method to CCRP then you could just do a laydown from higher altitude, og use CBU's Staffan http://www.ipms.dk i7 9700K, Asus Z390 Prime A, Be Quiet Dark Rock Pro 4, GeForce RTX 2080 Ti STRIX ROG, Fractal Design Define R6, Thrustmaster Warthog HOTAS, MFG Crosswind, Oculus Rift S. 32 GB 3200 MHz RAM
jk9 Posted October 10, 2010 Author Posted October 10, 2010 Okay I see. So there is no such thing like 'bomb delay'. Then I wonder what Bomb Rack Delay is. Well, I can use some parachute bombs when they are implemented later! (Hopefully) I really tried to do it in CCRP mode but it is really really inaccurate. I know I suck but it was really hard to hit and align all the lines.
Eddie Posted October 10, 2010 Posted October 10, 2010 Dumb bombs, by their very nature, are innacurate so nothing unusual there. Even if you use CCRP 5Mil and get everything lined up perfectly you shouldn't expect to score a direct hit, this is why dumb bombs are dropped in multiples. Generally if I'm carrying 4 Mk-82s, I'll drop all 4 in a RPL SGL with a ripple distance appropriate to the spread of the target (normally between 50 and 100ft). More often than not that'll get you a kill or two, especially against soft targets.
Squid_DK Posted October 10, 2010 Posted October 10, 2010 Generally if I'm carrying 4 Mk-82s, I'll drop all 4 in a RPL SGL with a ripple distance appropriate to the spread of the target (normally between 50 and 100ft). More often than not that'll get you a kill or two, especially against soft targets. Whe Eddie said, I prefer to carry lighter loads to remain fairly maneuverable, but then I try to get as manu guided munitions with me, and if therer are moving or roving targets, AGM's or CBU's Staffan http://www.ipms.dk i7 9700K, Asus Z390 Prime A, Be Quiet Dark Rock Pro 4, GeForce RTX 2080 Ti STRIX ROG, Fractal Design Define R6, Thrustmaster Warthog HOTAS, MFG Crosswind, Oculus Rift S. 32 GB 3200 MHz RAM
BlueRidgeDx Posted October 10, 2010 Posted October 10, 2010 (edited) Okay I see. So there is no such thing like 'bomb delay'. Then I wonder what Bomb Rack Delay is. Well, I can use some parachute bombs when they are implemented later! (Hopefully) I really tried to do it in CCRP mode but it is really really inaccurate. I know I suck but it was really hard to hit and align all the lines. Yes, there is such a thing as 'delay', but it's typically measured in milliseconds which wouldn't solve your frag problem. The delay is typically used to control how far a weapon penetrates a target before exploding, and is useful when bombing things like runways and hardened targets. The length of delay is usually programmed mechanically on the fuze itself prior to flight, though some of the newer fuzes like the Joint Programmable Fuze might allow for pilot-selectable delays. DCS doesn't currently model that functionality. The best thing you can do is to respect the Minimum Release Staple (MRS) and Minimum Release Caret (MRC) symbology on the CCIP HUD. Make sure you select a Safe Escape Manuever (SEM) from the DSMS profile page in order for the IFFCC to consider frag potential when calculating the abort cues. The SEM will be displayed next to the weapon mnemonic. The easiest one to fly is the Climbing (CLM), which simply involves initiating a 4g wings level pull within 2sec of weapon release, and establishing a 20 degree climb. There are several other SEMs available depending on the geometry of the attack, weapon type, fuzing, and delivery method. Edited October 10, 2010 by BlueRidgeDx "They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams
ApacheDoctor Posted October 10, 2010 Posted October 10, 2010 Something that F-16 pilots do, and I know the Israeli s used to practice, was something called the Idiots Loop. Id have to do some research and find the way to program the MFD, but theres a way to put the weapons on a ballistic arc into targets. Works great on convoys, but not the preferred method as when you are climbing you are exposing the underside of the aircraft to oncoming fire, and its not as accurate. Let me do some research and Ill get back...as I said, not the preferred method nor the most accurate but it works.
SFJackBauer Posted October 10, 2010 Posted October 10, 2010 Something that F-16 pilots do, and I know the Israeli s used to practice, was something called the Idiots Loop. Id have to do some research and find the way to program the MFD, but theres a way to put the weapons on a ballistic arc into targets. Works great on convoys, but not the preferred method as when you are climbing you are exposing the underside of the aircraft to oncoming fire, and its not as accurate. Let me do some research and Ill get back...as I said, not the preferred method nor the most accurate but it works. I guess its called Dive-Toss bombing. Not much more accurate than other techniques, only allows you to deliver from farther and stay low before and after the delivery.
power5 Posted October 11, 2010 Posted October 11, 2010 To change values you click a number on the UFC below the HUD then press the OSB button on the MFCD for the corresponding value you want to change. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
jk9 Posted October 11, 2010 Author Posted October 11, 2010 To change values you click a number on the UFC below the HUD then press the OSB button on the MFCD for the corresponding value you want to change. Great! Now I can change its value.
power5 Posted October 11, 2010 Posted October 11, 2010 Hope it works. That is how you change ripple quantities and slew rates. Have not tried dumb bombs yet. Not sure how big of a delay you can get. If you are dropping from very low altitude and very retarded timing, bomb may bounce back up and hit you. :) That would be funny so make sure you save the track if that does happen. [sIGPIC][/sIGPIC] Aaron i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5 BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109
Frederf Posted October 11, 2010 Posted October 11, 2010 You shouldn't be able to change any fuse timers on any of the bombs. They are set on the ground by hand and you inform the aircraft so it can do various calculations with those numbers.
BlueRidgeDx Posted October 11, 2010 Posted October 11, 2010 You shouldn't be able to change any fuse timers on any of the bombs. They are set on the ground by hand and you inform the aircraft so it can do various calculations with those numbers. Arming delays have been pilot selectable for quite some time, but as I mentioned above, functioning delays are mechanically set on the fuze prior to takeoff. However, the new FMU-152A/B fuze now also provides pilot selectable functioning delays from a few milliseconds up to 24 hours. "They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams
ED Team Wags Posted October 11, 2010 ED Team Posted October 11, 2010 Fuze settings can be adjusted in DSMS / INV, but I don't believe they have an effect at this time. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
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