Grimes Posted February 26, 2012 Posted February 26, 2012 I disagree with achievements (impossible because of no steamwork support and people with non-steam version) Achievements are not limited to steam. All you need is some form of stat-tracking and to define which variables make up an achievement. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Wolfie Posted February 26, 2012 Posted February 26, 2012 Managing to get back to base alive. 100 points. I think I did that once! "Isn't this fun!?" - Inglorious Bastards "I rode a tank, held a general's rank / When the Blitzkrieg raged, and the bodies stank!" - Stones.
Togg Posted February 27, 2012 Posted February 27, 2012 All you need is some form of stat-trackingThe debriefing provides already a lot of informations. It could be possible (?) to extract data from the debriefing and make some stats : number of fired weapons of each type, number of targets hitted, accuracy, aircraft losses (SAM, crash, AAA....). [sIGPIC][/sIGPIC] https://github.com/Togg-streamdeck/dcs
MemphisBelle Posted February 27, 2012 Posted February 27, 2012 This is absurd, the feeling I got when I do a good landing is enough, I don't need the software's confirmation. same for me BlackSharkDen | BSD Discord | DCS Tutorial Collection
MemphisBelle Posted February 27, 2012 Posted February 27, 2012 Depth´s List of achievements Funny to read, but this is for kids and those who want to become one :D BlackSharkDen | BSD Discord | DCS Tutorial Collection
Wolfie Posted February 27, 2012 Posted February 27, 2012 Lol, yeah, we aren't Xbox. "Isn't this fun!?" - Inglorious Bastards "I rode a tank, held a general's rank / When the Blitzkrieg raged, and the bodies stank!" - Stones.
Grimes Posted February 27, 2012 Posted February 27, 2012 Achievements, if stored somewhere centrally, also offer insight into the actions of the player base to the developers. For example if you have an achievement for loading into a mission, that tells the devs how many people have at least started the game. Believe it or not that is actually a useful statistic as many people buy games on Steam or similar services and completely forget to play the game, I have at least 20 games I still need to play through on there. Another great example would be an achievement for doing 10 manual start-ups. One simply records the timeframe between the 1st and the last startup of the achievement to get an idea how often people might be playing the sim, how quickly they learned the aircraft, and even categorize between players who do manual and automatic start-ups. Aside from the practical use to attain basic info about the players for the devs, they can also create achievements that nudge players into trying new things out. Join a MP game, buddy lase a target, ripple 4 or more Mk-82s on a single target. Achievements like that create an incentive for players to try out different things. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
MemphisBelle Posted February 27, 2012 Posted February 27, 2012 Achievements, if stored somewhere centrally, also offer insight into the actions of the player base to the developers. For example if you have an achievement for loading into a mission, that tells the devs how many people have at least started the game. Believe it or not that is actually a useful statistic as many people buy games on Steam or similar services and completely forget to play the game, I have at least 20 games I still need to play through on there. Another great example would be an achievement for doing 10 manual start-ups. One simply records the timeframe between the 1st and the last startup of the achievement to get an idea how often people might be playing the sim, how quickly they learned the aircraft, and even categorize between players who do manual and automatic start-ups. Aside from the practical use to attain basic info about the players for the devs, they can also create achievements that nudge players into trying new things out. Join a MP game, buddy lase a target, ripple 4 or more Mk-82s on a single target. Achievements like that create an incentive for players to try out different things. Sorry I dont agree at all, in all points. The devs are recieving a massive feedback via the Forum, they don´t need any feedback in the shape of Achievements. Achievements are for those who need a feedback for them selfs about how good they are...or to tell others how good they are....honestly. DCS is way better without achievments. BlackSharkDen | BSD Discord | DCS Tutorial Collection
cichlidfan Posted February 27, 2012 Posted February 27, 2012 The devs are recieving a massive feedback via the Forum The regular users of the forum are a statistically small segment of the total number of purchasers of the sim. From the standpoint of collecting a useful statistical sample the forum is not a broad enough representation of the DCS user base. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
MemphisBelle Posted February 27, 2012 Posted February 27, 2012 (edited) Just to answer on this: The regular users of the forum are a statistically small segment of the total number of purchasers of the sim. From the standpoint of collecting a useful statistical sample the forum is not a broad enough representation of the DCS user base. You´re right, but the feedback they recieve here should actually be enough to get expressive statistics. Think we are getting off topic here, someone who like those things wants to know what other ones would like to have. So I´ll be out here. Dont understand this as an offence or somethings, but this is way to common as it´ll worth to discuss it. I dont like them, that´s my statement in this. Edited February 27, 2012 by MemphisBelle BlackSharkDen | BSD Discord | DCS Tutorial Collection
Fleshpiston Posted February 27, 2012 Posted February 27, 2012 I think of it this way: Achievements are given as an incentive to play or complete a certain task. For most games this is needed to maintain a level of interest. It gives that warm fuzzy feeling of accomplishment. I think most people enjoy that feeling. For A10C I think we get that feeling from our first startup our first kill but I don't need the PC to tell me I have done a "good job".... I can figure that out for myself. I think acheivments apply themselves better to certain types of games and in my view A10C does not need that as every flight is a hardcore achievement. [sIGPIC][/sIGPIC] AEF Flesh | 161 SQN System: 965BE / 5850 Toxic / TrackIR 5 Pro / 120gb Corsair Force 3 GT / 2TB Raid10 / 6GB RAM /TM HOTAS Warthog / G13 / Combat Rudder Pedals..... and lots more :doh:
MemphisBelle Posted February 27, 2012 Posted February 27, 2012 well said Fleshpiston, One also dont have to forget that the X-Box and the PC are focusing different target groups of users. While X-Box is for "Gamer", DCS is for "Simer" and Gamer and Simer are different like day and night. BlackSharkDen | BSD Discord | DCS Tutorial Collection
213 Posted February 27, 2012 Posted February 27, 2012 achievements are for stupid people who play games as a means(waste time, escapism, etc) rather than an end(fulfill a compulsion, enjoyment, etc).
MemphisBelle Posted February 28, 2012 Posted February 28, 2012 achievements are for stupid people who play games as a means(waste time, escapism, etc) rather than an end(fulfill a compulsion, enjoyment, etc). No, I wont use the term "stupid people" (that´s way to rude by the way), they just want to get a different kind of appreciation from the game, and they like to share their advancement with others. The Simer represents his advancement while acting as a Pilot by handling the Airframe´s systems and weapons as well as by the use of special manouvers and tactics. BlackSharkDen | BSD Discord | DCS Tutorial Collection
Fleshpiston Posted February 28, 2012 Posted February 28, 2012 achievements are for stupid people who play games as a means(waste time, escapism, etc) rather than an end(fulfill a compulsion, enjoyment, etc). Well in some games the achievements could be considered as "unlocks" for example an uber-rifle that shows you have put time into the game and deserve something for your time (also the same way others will see you have that uber-rifle and can tell you have put the time in). As A10C is a simulator I don't think that approach would work. But I wouldn't call people stupid for trying to achieve anything. I think "Stats" and "achievements" are a lot more work to utilize than I could get my head round and I think it would be good to hear from a developer as to the amount of work that would be required to implement it. I suspect it would be a big drain of resources. No, I wont use the term "stupid people" (that´s way to rude by the way), they just want to get a different kind of appreciation from the game, and they like to share their advancement with others. The Simer represents his advancement while acting as a Pilot by handling the Airframe´s systems and weapons as well as by the use of special manouvers and tactics. Exactly [sIGPIC][/sIGPIC] AEF Flesh | 161 SQN System: 965BE / 5850 Toxic / TrackIR 5 Pro / 120gb Corsair Force 3 GT / 2TB Raid10 / 6GB RAM /TM HOTAS Warthog / G13 / Combat Rudder Pedals..... and lots more :doh:
Depth Posted February 28, 2012 Posted February 28, 2012 Funny to read, but this is for kids and those who want to become one :D Childish humour intended :D Thanks Send your wingman in to take care of the MiGs Bear Grylls Eject on Mount Elbrus and walk back to Batumi Airfield Scare Tactics Drop 18 BDU-33s in CCIP on an enemy command post PLONK! Drop a BDU-50 on a main battle tank SPLORK! Drop a BDU-50 on an infantry unit Боже мой! Drop a BDU-50 on a TOR Thanks For The Assist, You May Depart Check in with a JTAC armed with nothing but BDU-50, not even cannon rounds Turbostart During startup, pull the ignition fuses before the engine ignites. Then push them back in. [sIGPIC][/sIGPIC]
Speed Posted February 28, 2012 Posted February 28, 2012 achievements are for stupid people who play games as a means(waste time, escapism, etc) rather than an end(fulfill a compulsion, enjoyment, etc). Just looking at your posting history 213, something like 80%-90% of your posts are nothing but insults or negative comments: achievements are for stupid people who play games as a means(waste time, escapism, etc) rather than an end(fulfill a compulsion, enjoyment, etc). there's numerous cold start videos available on youtube, including an official one from ed already. i'm not seeing what you're trying to accomplish here. no normal maps=not advanced. sorry nightvision vision isn't supposed to be round. in other words super limited at this point. oh and enjoy playing lan with 4 other guys. this isn't going to be possible in a normal multiplay environment. lmao at how the terrain mesh doesn't even match. infantry? enjoy guys buried 5 feet under the ground. if only ed would learn the importance of normal mapped terrain ;) then you discovered they were friendlies. mission fail. future soldier crap. meh looks promising!! i have been waiting good tank sim, SB pro PE is just little bit too expensive for me :)why wait? buy steel armor:blaze of war If the module ended up being AV-8B Harrier II+, how would you guys react?by placing credit card back into wallet just like a-10, dcs flying legends and nevada. still waiting for a worthy supplement to black shark 2 really bad, sorry. first rule, always keep realism. (And this was about someone's cockpit mod, wow.) Thats because its GROSSLY complicated. I've never seen more realistic and aggresive AI. And you can put in whole DIVISIONS of them! The Village scenario is awesome to watch if you put two opposing battalions of mixed armor and infantry against each other. The only thing I've never liked about ARMA is their supposed flight engine. Its crap.so grossly complicated that the ai can't even properly enter a building. not really. i've modded for the game. the performance comes from the most abject laziness on the part of the artists. you should really see the unnecessary details they put into the models. it's comical. And that's just from your last 15 posts. ACHIEVEMENT UNLOCKED: No Friends :doh: 3 Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
AlphaOneSix Posted February 28, 2012 Posted February 28, 2012 That's Just How I Roll 100 miles on taxiways Because I Was Inverted 10 Kills with GAU-8 while inverted. I should stop now before this gets out of hand...
cichlidfan Posted February 28, 2012 Posted February 28, 2012 Just looking at your posting history 213, something like 80%-90% of your posts are nothing but insults or negative comments: (And this was about someone's cockpit mod, wow.) And that's just from your last 15 posts. ACHIEVEMENT UNLOCKED: No Friends :doh: It figures that I can't rep you.:thumbup: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Inseckt Posted February 28, 2012 Posted February 28, 2012 You´re right, but the feedback they recieve here should actually be enough to get expressive statistics. Indeed a bit off-topic, but just to nitpick: One of the important concepts of inference in statistics, is that for a sample to give a picture for the entire population, the sample MUST be random. Looking at a sample from the forum is not random and I could imagine it to be quite biased towards the end of users whom consider simming as a hobby rather than a "fun game" (which undoubtfully also exists...). So more advanced stat-tracking would give a more wholesome picture for the devs from a statistical perpective, but in all fairness, I couldn't see why they would need it anyway. I'm sure they already got some idea of what's out there:) Help Beczl with his DCS MiG-21Bis project by Pre-Ordering DCS MiG-21Bis module NOW! CLICK HERE TO GO TO PRE-ORDER PAGE AT INDIEGOGO
sobek Posted February 28, 2012 Posted February 28, 2012 I should stop now before this gets out of hand... Just the one :) ;) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Speed Posted March 2, 2012 Posted March 2, 2012 (edited) GG, GG: Shoot down GGTharos with any aircraft or weapon. (+100 achievement points) Irony Eagle: Mod or hack DCS/FC, and then shoot down Frostiken while flying the F-15E. (+200 achievement points) If only DCS was this easy...: Defeat EtherealN in a game of Starcraft II. (+5 achievement points) Edited March 2, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Speed Posted March 2, 2012 Posted March 2, 2012 (edited) A Slightly Harder Challenge: Shoot down GGTharos with a P-51, while he is flying a modern fighter. (+100.000001 achievement points) "Flying Tank" is an Understatement: Without using nuclear weapons, shoot down an AI Su-25T. (+10000 achievement points) Now That's Just Mean: Purchase the f-18c.com domain name when it expires this month, before ED can renew it. (+100 d-bag points) Mammal Strikes: While completely unarmed, destroy more than 15 infantry units in a mission while airborne. (+75 achievement points) When We Asked For More Information, We Didn't Mean It Like That: Hack the ED forums, and replace Wags' avatar with a blow-up of Justin Beiber. (+1000 achievement points) Edited March 2, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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