Pat01 Posted June 2, 2005 Posted June 2, 2005 Hello, 1) It would be great to have more lua export functions in the export.lua file. The same for other units than the player's ones would be a good start... LoGetPilotName() , LoGetPlaneId(), LoGetIndicatedAirSpeed(), LoGetTrueAirSpeed() ... for the other units -> LoGetPilotNameByID() ... 2) Is there a way to watch if bombs, rockets and guns have been used. Only Missiles (and chaffs/Flares) types seem to work in LoGetObjectById(), concerning weapons. Thanks.
Pat01 Posted June 3, 2005 Author Posted June 3, 2005 Anybody else interested in more lua export functions ???????
Pat01 Posted June 3, 2005 Author Posted June 3, 2005 Well, It doesn't seem to interest a few. Perhaps I'm wrong to try to get other (than missiles and chaffs/flares) weapons with LoGetWorldObjects() Perhaps I'm wrong to have post in this section ? Perhaps I'm wrong to have posted ? Please someone answer...
GGTharos Posted June 3, 2005 Posted June 3, 2005 Have patience ;) And yes, we all want more LUA exports :cool: [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Brothers31 Posted June 4, 2005 Posted June 4, 2005 Anybody else interested in more lua export functions ??????? no...... give me GROUND altitude :p
Burner_Tbird2 Posted June 6, 2005 Posted June 6, 2005 I'd imagine he wants radar altitude for each plane. Possibly for a terrain following system. Or maybe just ground altitude at certain map coordinates, for who knows what. In anycase, I too would like more export functions as well as more 'export lua only' commands. Such as a universal padlock- ie padlock in any view.
Jetfire Posted June 6, 2005 Posted June 6, 2005 Oh Lua scripts could take Lockon to a new level... imagine map triggers, so a mission could be scripted, so if a certain AI flight would die, another would take off, etc etc...
Tracker Posted September 21, 2005 Posted September 21, 2005 Most of the needed infomation is available via the LoGetWorldObject functions. With some artful programming you can deduce the ID (k) and use it to extract 'byID' the desired data. Some things I would like to see: 1.) All fields used in the event log. 2.) Tail Numbers in multiplayer 3.) Campaign style Object destruction at the beginning of a MP mission 4.) The ability to dynamically add objects based on exported events. Wake me up, I'm dreaming again :dreaming: :cool: When all else fails, Eject then read the manual. Oh, and a good wingman helps.
jabog32_zillion Posted September 21, 2005 Posted September 21, 2005 dont give us more info... it would mean so much work for me trying to implement it.... :) btw. I got my radar line of sight ready... :) It's an 810x810 meters grid. Not as fine as brothers but definitly enough. http://www.virtual-jabog32.de/atc/ATC_100.swf update is on its way, together with server admin panel for setting allowed join options and kick function. I would love to see radar cross-sections being exported aswell as true UTM coordinates for saving performance. or alternatively to make even more of my work useless i would love to have exported what each radar can and what it can not see. :) later zillion
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