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Posted

Try the same method, but Reset XForm only the object in question and export only it. (That's what I meant before... don't export the whole model.)

Posted
Some people like and some people doesn't so there has to be a solution for that and it is simple too. I make five set of textures and put it with the argument 70 so the tint will come and go depending on the skin you choose.

 

That isn't much of a solution, instead it's like flipping a coin. The problem with that "solution" is most people make large online missions and forget to assign different skins, only weapons, to the aircraft flight (especially the Su-33 flights). That "solution" would be perfectly fine if you plan to only play single-player and make your own missions but when connecting online you will probably end up with 5-8 people flying the same exact jet. Instead of releasing the model with the urine tint and having random skins with a normal windshield, I would release the model with the normal color windshield and have the gold tint as an optional download separate from the pack.

Posted
That isn't much of a solution, instead it's like flipping a coin. The problem with that "solution" is most people make large online missions and forget to assign different skins, only weapons, to the aircraft flight (especially the Su-33 flights). That "solution" would be perfectly fine if you plan to only play single-player and make your own missions but when connecting online you will probably end up with 5-8 people flying the same exact jet. Instead of releasing the model with the urine tint and having random skins with a normal windshield, I would release the model with the normal color windshield and have the gold tint as an optional download separate from the pack.

 

I guess most of the "large online missions" have external cameras disabled. So we would not know about urine/gold tint. :P

Posted
That isn't much of a solution, instead it's like flipping a coin. The problem with that "solution" is most people make large online missions and forget to assign different skins, only weapons, to the aircraft flight (especially the Su-33 flights). That "solution" would be perfectly fine if you plan to only play single-player and make your own missions but when connecting online you will probably end up with 5-8 people flying the same exact jet. Instead of releasing the model with the urine tint and having random skins with a normal windshield, I would release the model with the normal color windshield and have the gold tint as an optional download separate from the pack.

 

Then get the mission designer to make sure there are different skins! Problem solved and it gives an option. It is a good solution. Your is as well. I downloaded a mod that kills the pee (lol) on all 3GO Sues.

 

@ mig29... Formation!!

Posted
That isn't much of a solution, instead it's like flipping a coin. The problem with that "solution" is most people make large online missions and forget to assign different skins, only weapons, to the aircraft flight (especially the Su-33 flights). That "solution" would be perfectly fine if you plan to only play single-player and make your own missions but when connecting online you will probably end up with 5-8 people flying the same exact jet. Instead of releasing the model with the urine tint and having random skins with a normal windshield, I would release the model with the normal color windshield and have the gold tint as an optional download separate from the pack.

 

Well when you have first skin without the tint, you need not to worry about the changing skins.

Posted

don't use a texture for the pilot's wiser, use one only for the canopy glass. keep a simple material for the pilot's wiser.

Posted

Yes it is simple material, not texture. You might have seen the problem in the shot, some overlapping or some kind of effect is moving when I move external camera and with it changes the transparency of wiser. If I see it from the front glass it looks as I have set but not from the non tinted main glass.

Posted (edited)
I guess most of the "large online missions" have external cameras disabled. So we would not know about urine/gold tint. :P

 

True, but reality and simulators have something called head-movement so you would still end up seeing the other jets regardless.:smilewink:

 

Then get the mission designer to make sure there are different skins! Problem solved and it gives an option. It is a good solution. Your is as well. I downloaded a mod that kills the pee (lol) on all 3GO Sues.

 

Do you honestly think the admins of the 104th server would follow through with that request?:P;)

 

I personally like the little bit of tint on the 3GO bird, especially when it is at a time of great lighting in the game. Not only is the little bit of tint realistic and the fact that 3GO did it right, but I feel it gives it a stronger look.

 

Well when you have first skin without the tint, you need not to worry about the changing skins.

 

Eh, true.

 

Can anyone help me over here? There is some interaction happening with the canopy and it is having some strange effect on pilots wiser. Wiser's visibility is set to 100% i.e. its opaque yet its becomes transparent under the canopy's effect.

 

You mean "visor"? And are the visor and canopy sharing materials? I kinda had a weird effect with a piece in the canopy after I was messing with the VNAO F/A-18F, which I have still yet to figure out...:doh:

 

 

@combatace- I hope you arn't getting an itch that I am trying to be annoying about this tint thing. I am just trying to get you to do this model right and realistically, not some cartoonish way with a fake gold windshield. I've Google searched both Su-33 and Su-27 Flanker-D and I have never seen a picture of one with a windshield tint, only Su-34's and normal Su-27's, and they don't have nearly as dense of a colored tint. But anyways, if you would like my assistance or opinion on anything, just let me know and I would be glad to help. So cheers to the good looking model, I hope to be able to see it flying soon.:thumbup:

Edited by Viper101
Posted

I'm getting impatient. I want to do high speed passes over air control towers and one admiral's daughter :D

 

 

 

@ Crunch & Viper101: ok, ok fine.

Posted

Originally Posted by mig29 viewpost.gif

I want to do high speed passes over air control towers and one Russian admiral's daughter

 

 

Wrong jet.:thumbup:

 

Now it's the right jet :smilewink:

If you aim for the sky, you will never hit the ground.

Posted (edited)

Guys, combatace needs some help from some of you knowledgeable 3d modelling gurus, check this video

 

 

see the airbrake animation at around 00:14 secs, something is causing the hydraulic arm to glitch out as its opening and closing....

Edited by Mustang
Posted

Adding to what mustang has said, it work fine in max. I have animated each cylinder separately making keys for every frame(0-30), I don't know how other so it and thats what I want to know. I also tried using tape helper and then animated in the same way as first method but didn't work.. Mustang's video shows the problem in the game and here is the video from max that says there is no problem.

 

Posted

Don't know if the keys are the problem, but why add them?

 

It should be possible to animate each part of the piston as a linary rotation.

 

Link the upper part to the airbrake - move the airbrake to fully closed, align(rotate) the two parts of the piston and note their position. Then move the airbrake to fully extended, align the parts again and note their new position. Use the two sets of positions as start and end for each animation.

  • Like 1

JJ

Posted
Don't know if the keys are the problem, but why add them?

 

It should be possible to animate each part of the piston as a linary rotation.

 

Link the upper part to the airbrake - move the airbrake to fully closed, align(rotate) the two parts of the piston and note their position. Then move the airbrake to fully extended, align the parts again and note their new position. Use the two sets of positions as start and end for each animation.

 

I have already done that as a matter of fact the first time I animated it I did the that way but didn't get it properly working so I animated as I said.

Posted (edited)

All animations in lockon will be linear even if your animation in 3dsmax is curved. I would suggest to convert all animations in max to liner animations as then you would get the exact result you would get in game.

 

EDIT: also link the two parts of the airbrake piston together, and they will stick together like glue.

Edited by OldCrow
  • Like 2
Posted
All animations in lockon will be linear even if your animation in 3dsmax is curved. I would suggest to convert all animations in max to liner animations as then you would get the exact result you would get in game.

 

EDIT: also link the two parts of the airbrake piston together, and they will stick together like glue.

 

I used your idea about linking them together but in a different way, so its working now. Thanks...

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