636_Castle Posted February 22, 2011 Posted February 22, 2011 Okay CAS is no joke. I've been trying to complete one of these quickstart missions since beta 1, and I never can! When it comes to the last target, there's a column moving along the road with SAMs and AAA. I end up going winchester with my mavs, and so it comes down to using the gun. JTAC gives me an attack heading of 170-210, and it lines me up perfectly with the road they're on. I sneak up behind them, activate my CMS program, rain fire down on the last 2 or so vehicles, but no matter what happens, I'm ALWAYS clipped with a missile or AAA fire. Then they scatter, and I end up having to do positive ID searching with the TGP between strafes...it's very hard. I'd like to hear some tactics you guys have on strafes for keeping your butts safe. Is there ANY other way to use the GAU-8 on dangerous targets where you aren't just rolling the dice on one of them firing? Seems like we'd have a lot more A-10s shot down if pilots were doing this all the time. [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
Nikeleye Posted February 22, 2011 Posted February 22, 2011 Save your mavericks, it's the only form of SEAD you've got. In that particular mission I try to use my -12s from a good height (10k+) on the two AAA at the Bridge, so I have enough Mavs to take out the AA at the column from plenty far away. Once you're confident the Zeus and mobile SAM is down (forgive me can't remember which unit it is at the moment) - and don't forget the cannons on the BMP-3s - then gun runs are relatively doable.
aaron886 Posted February 22, 2011 Posted February 22, 2011 Longest range threat needs your longest range weapon! Don't waste em on anything else.
Morph Posted February 22, 2011 Posted February 22, 2011 In that particular mission I try to use my -12s from a good height (10k+) on the two AAA at the Bridge, so I have enough Mavs to take out the AA at the column from plenty far away. You don't even need to destroy the AAA near the bridge. Just blow the bridge up. ;)
kingpinda Posted February 22, 2011 Posted February 22, 2011 You don't even need to destroy the AAA near the bridge. Just blow the bridge up. ;) Exactly. That takes only 1 maverick instead of 2.
shagrat Posted February 22, 2011 Posted February 22, 2011 You have got a wingman:music_whistling: Order him to attack the AAA at the bridge, let him get at the tanks, save some MAVs for the SAM and Shilka... And if you can't that is what would happen in real life: You give a CANCOM to the JTAC and you are out! ;) Would you step into a brawling with a pissed off Grizzly only armed with your swiss knife? ...I guess I can make a bet on the outcome :megalol: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
636_Castle Posted February 23, 2011 Author Posted February 23, 2011 (edited) You have got a wingman:music_whistling: ......................... Would you step into a brawling with a pissed off Grizzly only armed with your swiss knife? ...I guess I can make a bet on the outcome :megalol: Obviously I'd win.... :weight_lift_2: Lol ;) I know I've got a wingman, but it's just too hard to coordinate attacks WELL with AI. I usually go guns on the first two targets, and GBU-38 on the bridge from high altitude, bypassing the AAA/SAMs there. Then when I have my wingie go for the tanks, he turns around and goes for the air defenses at the bridge :doh: :D. I know I can have him attack my SPI and everything. It'd just be so much easier if I could yell "Two, attack those guys right there at that waypoint!" So I end up using my mavs on the tanks, and guns on the column :(. What'd be really useful is if you could tell your wingie to attack with certain weapons, so we'd have a total of 8 mavs for the column. Or can you...? Edited February 23, 2011 by 636_Castle [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
26-J39 Posted February 23, 2011 Posted February 23, 2011 What'd be really useful is if you could tell your wingie to attack with certain weapons, so we'd have a total of 8 mavs for the column. Or can you...? Can't say for the final (just installing now) but in the beta's you could do this.. From memory it's something like "Wingman->Attack With->Cannon/Mav etc
636_Castle Posted February 23, 2011 Author Posted February 23, 2011 Woot! I just completed it! I did what you guys said, and saved my mavericks. I had my wingman takeout two of the tanks with 2 mavericks (after the bridge), then I took out the rest with my guns. Yeah they fired at me, but I just kept my speed up and did a lot of jink outs. I kept my wingman anchored in a safe zone whenever I was working with guns. Then we flew out to the column, used all 6 mavericks on them until all of the SAMs were gone and only 2 AAAs remained. My gun went dry on the first AAA, and I dropped an LGB on the last one. No damage taken, and I got an air medal. :smartass: [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
jib Posted February 23, 2011 Posted February 23, 2011 Well done castle. I have yet to complete this mission yet, I usually get a hung store or press a random key (like the log off windows key!) or something I don't know how to deal with. Maybe tomorrow I will get lucky and finish it! Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
636_Castle Posted February 23, 2011 Author Posted February 23, 2011 Well done castle. I have yet to complete this mission yet, I usually get a hung store or press a random key (like the log off windows key!) or something I don't know how to deal with. Maybe tomorrow I will get lucky and finish it! I used to have problems with hung stores. You really have to hold down the pickle button for a long time during CCRP otherwise you'll almost certainly get one. Also I almost always bring the DSMS page up before releasing, so I can confirm a good release before letting go of the button. It's something like 3 or 4 seconds you have to hold it for. [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
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